The soldiers known as Brood Brothers are xenos-infected turncoat soldiers who secretly serve the Genestealer Cults. Concealing themselves within Imperial military formations, they await the moment to rise up and use their combat experience and weapons training to aid the Cult’s rise to power.
Books
FAQ
Brood Brothers
| Q: | If my operative isn’t injured at the start of the action and then is incapacitated, when rolling a D6 for the Cult Devotion strategy ploy, do I worsen the Hit stat of the weapon by 1 as a result of being injured? |
| A: | No, as an operative’s stats don’t change during an action. |
| Q: | How does the Ruthless Coordination firefight ploy interact with an enemy operative that’s wholly within an area of smoke, when the friendly operative that intervening is determined from is within 2" of that enemy operative? |
| A: | Smoke Grenades and similar rules (e.g. MANDRAKE Weave Darkness) have no effect in this scenario. |
| Q: | How does the Ruthless Coordination firefight ploy interact with an enemy WOLF SCOUT operative that’s obscured by the RUNE PRIEST SKJALD operative’s Call the Storm action, when the other friendly BROOD BROTHER operative that intervening is determined from is within 3" of that enemy operative? |
| A: | That WOLF SCOUT operative is not obscured by Call the Storm in this scenario. |
Below you will find a list of the operatives that make up a BROOD BROTHER kill team, including, where relevant, any weapons specified for that operative.
Operatives
- 1 BROOD BROTHER COMMANDER operative with one of the following options:
- Bolt pistol; chainsword & claw
- Drum-fed autogun; bayonet
- Laspistol; power weapon & claw
- 3 BROOD BROTHER operatives selected from the following list3:
- 9 BROOD BROTHER operatives selected from the following list:
Other than
TROOPER operatives, your kill team can only include each option on this list once.
1You cannot select more than three of these operatives combined.
2Your kill team can only include up to one
BROODCOVEN operative. If one of these operatives is selected for deployment, your
COMMANDER operative loses the
LEADER keyword for the battle.
3Up to three times, instead of selecting one of these operatives, you can select one
BROOD BROTHER ploy to cost you 0CP for the battle. Note that ‘counts as’ selections still apply; for example, if you select a
PATRIARCH operative, you could not do this.
Marker/Token Guide
Crossfire Tokens (Values 1 & 2)
Mind Control Token
Devoted Token
Medic Token
Broodmind Devotion Token
Demolition Charge Token
Gene-Needler Token
Jam Token
Explosives Marker
Cult Talisman Token
Crossfire
Combined with their advanced coordination skills, the professional training and high-grade weapons of Brood Brothers make them a deadly threat. With a sinister synchronicity born of the alien Broodmind that worms through their psyche, these soldiers are capable of a concentration of firepower or a harmonising of blows that is ferociously effective.
Whenever a friendly
BROOD BROTHER operative is
shooting against or
fighting against an enemy operative, after resolving all of your attack dice, if that enemy operative isn’t
incapacitated it gains one of your Crossfire tokens.
Whenever a friendly
BROOD BROTHER operative is shooting against, fighting against or
retaliating against an enemy operative that has any of your Crossfire tokens, you can remove any of those tokens. For each that you do, you can re-roll one of your attack dice.
The Genestealer Cult is omnipresent and all-pervading, infiltrating and attacking from dozens of locations at once.
During each friendly
BROOD BROTHER operative’s
activation, you can ignore the first vertical distance of 2" they move during one
climb.
Appearing at first to be allied troops, the Brood Brothers close in on their foes before revealing their treachery.
The first time each friendly
BROOD BROTHER operative performs either the
Shoot or
Fight action during each of its
activations, if its order was changed from
Conceal to
Engage at the start of that activation, the enemy operative selected as the
valid target or to fight against gains one of your
Crossfire tokens as soon as it’s selected (instead of after resolving your attack dice). This ploy has no effect if that friendly operative was
activated within
control range of an enemy operative. Note this ploy cannot come into effect more than once per activation (you cannot use it during both the Shoot and Fight action in the same activation).
Brood Brothers are intimately familiar with the battlefields upon which they fight, taking up positions that offer greatest protection from incoming fire.
Whenever an enemy operative is
shooting a friendly
BROOD BROTHER operative, if you can retain any
cover saves as a result of
Heavy terrain, you can retain one additional cover save.
Such is their devotion to the Cult’s cause that Brood Brothers will gladly trade their lives to land a telling blow upon their oppressors.
Whenever a friendly
BROOD BROTHER operative (excluding
PATRIARCH) is
incapacitated while
fighting or retaliating, if you have any unresolved successes, you can roll one D6: if the result is a success as if it were the
Roll Attack Dice step of that sequence (i.e. using the same weapon, but with no re-rolls), you can strike the enemy operative in that sequence with one of your unresolved normal successes, or any of your successes instead if the D6 result is a critical success. In either case, that friendly operative is removed from the killzone afterwards.
The Broodmind allows for incredibly precise communication and coordinated fire between the members of a Brood Brothers kill team.
Use this firefight ploy when selecting a
valid target for a friendly
BROOD BROTHER operative. Until the end of the action, determine
visibility as normal, but you can instead determine
intervening (for
cover and
obscured) from another friendly BROOD BROTHER operative that both that friendly operative and the potential valid target are
visible to, but that isn’t itself within
control range of enemy operatives.
Note the friendly operative doesn’t gain the additional benefits of
Vantage terrain if the other friendly operative is on it (e.g. to target an enemy operative that has a
Conceal order that’s in cover provided only by
Light terrain).
The Cult’s rigid hierarchy is reinforced by military training. Lower ranking Brood Brothers will stand in the way of bullets or blades to protect their leaders.
Use this firefight ploy when a friendly
BROOD BROTHER LEADER operative is selected as the
valid target of a
Shoot action or to fight against during the
Fight action. Select one other friendly
BROODGUARD operative (excluding
LEADER)
visible to and within 3" of that
LEADER operative to become the valid target or to be fought against (as appropriate) instead (even if it wouldn’t normally be valid for this). If it’s the Fight action, treat that other operative as being within the
fighting operative’s
control range for the duration of that action.
This ploy has no effect if it’s the
Shoot action and the ranged weapon has the
Blast or
Torrent weapon rule.
The Cult’s leaders use the psionic power of the Broodmind to provide powerful inspiration to their followers.
Use this firefight ploy when a friendly
BROOD BROTHER operative (excluding
LEADER) within 6" of a friendly
BROOD BROTHER LEADER or
BROOD BROTHER ICONWARD operative is
shooting,
fighting or retaliating, in the
Roll Attack Dice step. You can retain one of your fails as a normal success instead of discarding it, or retain one of your normal successes as a critical success instead.
Brood Brothers rely upon ambush and surprise to defeat their enemies, retreating and repositioning as required.
Use this firefight ploy after an
activation. Before the next activation, one friendly
BROOD BROTHER operative can perform a free
Dash action, as long as it’s not a
valid target for enemy operatives when it starts and ends that action. You cannot use this ploy during the first turning point.
CULT TALISMAN
The Cult places great importance on trinkets and talismans infused with the Patriarch’s power. These items are believed to offer protection to the bearer.
Once per turning point, when an operative is
shooting a friendly
BROOD BROTHER operative (excluding
PATRIARCH), in the Roll
Defence Dice step, you can retain one of your normal successes as a critical success instead.
COVERT GUISES
Brood Brothers are able to pass as Human long enough to close upon their unsuspecting enemies.
After revealing this equipment option, roll one D3. As a
STRATEGIC GAMBIT in the first turning point, a number of friendly
BROODGUARD operatives equal to the result that are wholly within your drop zone can immediately perform a free
Reposition action, but must end that move wholly within 3" of your drop zone.
CULT KNIVES
Brood Brothers wield an array of nonstandard weapons, including various knives decorated with xenocult iconography.
Friendly
BROODGUARD operatives have the following melee weapon:
Cult knife
| NAME | ATK | HIT | DMG |
| Cult knife | 3 | 4+ | 3/4 |
LOOKOUT
The Brood Brothers’ keen eyes pick out encroaching foes and mark them for annihilation.
STRATEGIC GAMBIT. Select one enemy operative
visible to a friendly
BROOD BROTHER operative to gain one of your
Crossfire tokens.
| NAME | ATK | HIT | DMG | WR |
| Bolt pistol |
| | Bolt pistol | 4 | 3+ | 3/4 | Range 8" | Range 8" |
| Drum-fed autogun |
| | Drum-fed autogun | 4 | 3+ | 2/3 | Ceaseless | Ceaseless |
| Laspistol |
| | Laspistol | 4 | 3+ | 2/3 | Range 8" | Range 8" |
| Bayonet |
| | Bayonet | 3 | 3+ | 2/3 | - |
| Chainsword & claw |
| | Chainsword & claw | 4 | 3+ | 4/5 | Balanced, Rending | Balanced, Rending |
| Power weapon & claw |
| | Power weapon & claw | 4 | 3+ | 4/6 | Balanced, Lethal 5+ | Balanced, Lethal 5+ |
Coordinate: STRATEGIC GAMBIT if this operative is in the killzone. Select one enemy operative to gain one of your
Crossfire tokens.
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BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODGUARD, LEADER, COMMANDER
|
⌀25mm |
| NAME | ATK | HIT | DMG | WR |
| Shock maul |
| | Shock maul | 4 | 4+ | 4/4 | Shock | Shock |
Psiren Caster: Whenever a friendly
BROOD BROTHER operative is
shooting against,
fighting against or
retaliating against an enemy operative within 6" of this operative, you can re-roll one of your attack dice.
|
BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODGUARD, AGITATOR
|
⌀25mm |
| NAME | ATK | HIT | DMG | WR |
| Flamer |
| | Flamer | 4 | 2+ | 3/3 | Range 8", Saturate, Torrent 2" | Range 8", Saturate, Torrent 2" |
| Grenade launcher (frag) |
| | Grenade launcher (frag) | 4 | 4+ | 2/4 | Blast 2" | Blast 2" |
| Grenade launcher (krak) |
| | Grenade launcher (krak) | 4 | 4+ | 4/5 | Piercing 1 | Piercing 1 |
| Meltagun |
| | Meltagun | 4 | 4+ | 6/3 | Range 6", Devastating 4, Piercing 2 | Range 6", Devastating 4, Piercing 2 |
| Plasma gun (standard) |
| | Plasma gun (standard) | 4 | 4+ | 4/6 | Piercing 1 | Piercing 1 |
| Plasma gun (supercharge) |
| | Plasma gun (supercharge) | 4 | 4+ | 5/6 | Hot, Lethal 5+, Piercing 1 | Hot, Lethal 5+, Piercing 1 |
| Bayonet |
| | Bayonet | 3 | 4+ | 2/3 | - |
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BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODGUARD, GUNNER
|
⌀25mm |
| NAME | ATK | HIT | DMG | WR |
| Large knife |
| | Large knife | 4 | 4+ | 3/5 | - |
Cult Icon: Whenever determining control of a marker within 4" of this operative, treat the total APL stat of friendly
BROOD BROTHER operatives that contest it as 1 higher if at least one friendly
BROOD BROTHER operative contests that marker. Note this isn’t a change to the APL stat, so any changes are cumulative with this.
Broodmind Devotion: Once per turning point, when a
ready friendly
BROOD BROTHER BROODGUARD operative is
incapacitated while
visible to and within 6" of this operative, you can use this rule. If you do, before that operative is removed from the killzone, it can perform a 1AP action for free (excluding
Fight and Explosives), and you can change its
order to do so. It’s then removed from the killzone as normal. You cannot use this rule and the
Medic! rule (see
MEDIC) on the same operative at the same time.
|
BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODGUARD, ICONWARD
|
⌀25mm |
| NAME | ATK | HIT | DMG | WR |
| Poisoned fighting knives |
| | Poisoned fighting knives | 4 | 3+ | 3/4 | Ceaseless, Lethal 5+ | Ceaseless, Lethal 5+ |
Assassin: This operative can perform the
Charge action while it has a
Conceal order.
Counterattack: Whenever this operative is
fighting or retaliating, whenever your opponent resolves a normal success, inflict 1 damage on the enemy operative in that sequence.
|
BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODGUARD, KNIFE FIGHTER
|
⌀25mm |
| NAME | ATK | HIT | DMG | WR |
| Lasgun |
| | Lasgun | 4 | 4+ | 2/3 | - |
| Bayonet |
| | Bayonet | 3 | 4+ | 2/3 | - |
| Gene-needler |
| | Gene-needler | 1 | 4+ | 5/7 | Lethal 5+, Limited 1 | Lethal 5+, Limited 1 |
Medic!: The first time during each turning point that another friendly
BROOD BROTHER operative (excluding
PATRIARCH) would be removed from the killzone as
incapacitated while
visible to and within 3" of this operative, you can use this rule, providing neither this nor that operative is within
control range of an enemy operative. If you do, that friendly operative isn’t incapacitated and has 1 wound remaining. That friendly operative can then immediately perform a free
Dash action, but must end that move within this operative’s control range. Subtract 1 from this and that operative’s APL stats until the end of their next
activations respectively, and if this rule was used during that friendly operative’s activation, that activation ends. You cannot use this rule if this operative is incapacitated.
MEDIKIT1AP
Select one friendly
BROOD BROTHER operative (excluding
PATRIARCH) within this operative’s
control range to regain up to 2D3 lost wounds. It cannot be an operative that the Medic! rule was used on during this turning point.
This operative cannot perform this action while within control range of an enemy operative.
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BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODGUARD, MEDIC
|
⌀25mm |
| NAME | ATK | HIT | DMG | WR |
| Demolition charge |
| | Demolition charge | 4 | 3+ | 4/6 | Range 3", Blast 2", Heavy (Reposition only), Limited 1, Piercing 1, Saturate | Range 3", Blast 2", Heavy (Reposition only), Limited 1, Piercing 1, Saturate |
| Bayonet |
| | Bayonet | 3 | 4+ | 2/3 | - |
Final Defiance: If this operative is
incapacitated, it can perform a free
Explosives unique action before it’s removed from the killzone.
Grenadier: This operative can use
frag and
krak grenades. Doing so doesn’t count towards any limited uses you have (i.e. if you also select those grenades from equipment for other operatives). Whenever it’s doing so, improve the Hit stat of that weapon by 1.
EXPLOSIVES1AP
The first time this operative performs this action during the battle, place your Explosives marker within its
control range. The second time this operative performs this action during the battle, inflict 2D6 damage on each operative within 2" of that marker (roll separately for each) unless
Heavy terrain is wholly
intervening between that operative and that marker.
This operative cannot perform this action more than twice per battle, while within control range of an enemy operative, or during an
activation in which it performed the
Charge,
Dash or
Fall Back action (or vice versa).
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BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODGUARD, SAPPER
|
⌀25mm |
| NAME | ATK | HIT | DMG | WR |
| Sniper rifle (concealed) |
| | Sniper rifle (concealed) | 4 | 2+ | 3/3 | Devastating 3, Heavy, Silent, Concealed Position* | Devastating 3, Heavy, Silent, Concealed Position* |
| Sniper rifle (mobile) |
| | Sniper rifle (mobile) | 4 | 3+ | 3/4 | - |
| Sniper rifle (stationary) |
| | Sniper rifle (stationary) | 4 | 2+ | 3/3 | Devastating 3, Heavy | Devastating 3, Heavy |
| Fists |
| | Fists | 3 | 4+ | 2/3 | - |
*Concealed Position: This operative can only use this weapon the first time it’s performing the
Shoot action during the battle.
|
BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODGUARD, SNIPER
|
⌀25mm |
| NAME | ATK | HIT | DMG | WR |
| Lasgun |
| | Lasgun | 4 | 4+ | 2/3 | - |
| Bayonet |
| | Bayonet | 3 | 4+ | 2/3 | - |
Group Activation: Whenever this operative is
expended, you must then
activate one other
ready friendly
BROOD BROTHER TROOPER operative (if able) before your opponent activates. When that other operative is expended, your opponent then activates as normal (in other words, you cannot activate more than two operatives in succession with this rule).
|
BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODGUARD, TROOPER
|
⌀25mm |
| NAME | ATK | HIT | DMG | WR |
| Combat shotgun (close range) |
| | Combat shotgun (close range) | 4 | 3+ | 4/4 | Range 6" | Range 6" |
| Combat shotgun (long range) |
| | Combat shotgun (long range) | 4 | 5+ | 2/2 | - |
| Bayonet & claw |
| | Bayonet & claw | 3 | 4+ | 2/3 | Balanced | Balanced |
Resilient: Normal Dmg of 3 or more inflicts 1 less damage on this operative.
Bodyguard: You can use the
Unquestioning Loyalty firefight ploy for 0CP if this is the specified friendly
BROODGUARD operative.
|
BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODGUARD, VETERAN
|
⌀25mm |
| NAME | ATK | HIT | DMG | WR |
| Lasgun |
| | Lasgun | 4 | 4+ | 2/3 | - |
| Bayonet |
| | Bayonet | 3 | 4+ | 2/3 | - |
SIGNAL1AP
SUPPORT. Select one other friendly
BROODGUARD operative
visible to and within 6" of this operative. Until the end of that operative’s next
activation, add 1 to its APL stat.
This operative cannot perform this action while within control range of an enemy operative.
JAM1/2AP
Select one ready enemy operative that’s a
valid target for this operative, or
visible to this operative instead if you spend 1 additional AP. Roll one D6. Until the end of the turning point, that enemy operative cannot be
activated or perform actions until it’s the last enemy operative to be activated, or until your opponent has activated a number of enemy operatives after this action equal to the result of the D6 (whichever comes first).
This operative cannot perform this action while within control range of an enemy operative.
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BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODGUARD, VOX-OPERATOR
|
⌀25mm |
| NAME | ATK | HIT | DMG | WR |
| Claws |
| | Claws | 3 | 4+ | 2/3 | Rending | Rending |
Small: This operative cannot use any weapons that aren’t on its datacard, or perform
unique actions. Whenever this operative is in cover, it cannot be selected as a
valid target, taking
precedence over all other rules (e.g.
Seek,
Vantage terrain) except being within 2". This operative can perform the
Fall Back action for 1 less AP.
Group Activation: Whenever this operative is
expended, you must then
activate one other
ready friendly
BROOD BROTHER PSYCHIC FAMILIAR operative (if able) before your opponent activates. When that other operative is expended, your opponent then activates as normal.
Elusive: This operative can perform
mission actions while within
control range of an enemy operative (taking
precedence over those actions’ normal conditions). It can move through enemy operatives, move within control range of them, and during the
Charge action can leave their control range (it must still end the move following all requirements for that move).
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BROOD BROTHER, TYRANID, GENESTEALER CULT, PSYCHIC FAMILIAR
|
⌀25mm |
| NAME | ATK | HIT | DMG | WR |
| Autopistol |
| | Autopistol | 4 | 4+ | 2/3 | Range 8" | Range 8" |
| Bio dagger |
| | Bio dagger | 2 | 4+ | 3/6 | Lethal 4+ | Lethal 4+ |
| Force stave |
| | Force stave | 4 | 4+ | 4/6 | PSYCHIC, Shock | PSYCHIC, Shock |
Spiritual Leader: STRATEGIC GAMBIT if this operative is in the killzone. Select one of the following for friendly
BROOD BROTHER operatives to have until the end of the turning point or until this operative is
incapacitated (whichever comes first):
- Whenever an operative is shooting a friendly BROOD BROTHER operative, ignore the Piercing weapon rule.
- You can ignore any changes to friendly BROOD BROTHER operatives’ stats from being injured (including their weapons’ stats).
- You can ignore any changes to the APL stat of friendly BROOD BROTHER operatives.
TELEPATHIC OVERLOAD1AP
PSYCHIC. Select one enemy operative that’s a
valid target for to this operative. Until the end of that operative’s next
activation, subtract 1 from its APL stat.
This operative cannot perform this action while within control range of an enemy operative.
MENTAL ONSLAUGHT1AP
PSYCHIC. Select one enemy operative that’s a valid target for this operative. Inflict 2 damage on it, or 4 damage instead if it’s within 6" of this operative. Then roll one D6: if the result is higher than that enemy operative’s APL stat, inflict an additional 2 damage on it, or 4 damage instead if it’s within 6" of this operative. Keep rolling one D6 in this manner until you roll equal to or less than that enemy operative’s APL stat, until it’s incapacitated, or until you inflict 8 damage on it during this action (whichever comes first).
This operative cannot perform this action while within control range of an enemy operative.
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BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODCOVEN, PSYKER, LEADER, MAGUS
|
⌀32mm |
| NAME | ATK | HIT | DMG | WR |
| Claws |
| | Claws | 5 | 3+ | 5/6 | Relentless, Rending | Relentless, Rending |
Alpha Predator: Whenever an operative is
shooting this operative, ignore the
Piercing weapon rule. You can
activate this operative twice during the turning point as long as it has AP to spend (it stays
ready while it can still be activated a second time). Per turning point, it cannot move more than 9" and you cannot spend more than 4AP in total for it.
Monster: This operative cannot use any weapons that aren’t on its datacard, or perform
unique actions (excluding
Into Shadow and
Mind Control). Whenever your opponent is selecting a
valid target, if this operative has a
Conceal order, it cannot use
Light terrain for
cover. While this can allow this operative to be targeted (assuming it’s
visible), it doesn’t remove its cover save (if any).
INTO SHADOW1AP
Change this operative’s
order.
This operative cannot perform this action while within control range of an enemy operative.
MIND CONTROL2AP
PSYCHIC. Select one enemy operative visible to and within 2" of this operative. Both players roll one D6 and add their respective operative’s APL stat to the total. If your total is higher than your opponent’s, you can resolve this action’s second effect.
Until the end of the
activation, that enemy operative is a friendly operative (an enemy operative for your opponent), you can change its
order, and it can immediately perform one free action. It cannot perform an action in which it moves other than
Dash (in which case specify the location for your opponent to move the operative to). You can only resolve this action’s second effect once per battle.
This operative cannot perform this action while within control range of an enemy operative, unless the only enemy operative it’s within control range of is selected for this action.
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BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODCOVEN, PSYKER, LEADER, PATRIARCH
|
⌀50mm |
| NAME | ATK | HIT | DMG | WR |
| Scoped needle pistol (short range) |
| | Scoped needle pistol (short range) | 4 | 3+ | 2/4 | Range 8", Lethal 5+, Silent | Range 8", Lethal 5+, Silent |
| Scoped needle pistol (long range) |
| | Scoped needle pistol (long range) | 4 | 3+ | 2/4 | Silent | Silent |
| Bonesword & toxin injector claw |
| | Bonesword & toxin injector claw | 5 | 3+ | 4/5 | Lethal 5+, Rending | Lethal 5+, Rending |
Fist of the Patriarch: This operative can either perform two
Shoot or two
Fight actions during its
activation.
Mastermind: Once per turning point, after rolling off to decide
initiative, if this operative is in the killzone, you can do one of the following (you cannot select each option more than once per battle):
- Add 1 to your dice result.
- If you didn’t have initiative in the previous turning point, re-roll your dice.
CONSPIRE1AP
ou gain 1CP.
This operative cannot perform this action while within control range of an enemy operative, or more than once per turning point.
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BROOD BROTHER, TYRANID, GENESTEALER CULT, BROODCOVEN, LEADER, PRIMUS
|
⌀32mm |