Farstalker Kinbands operate as scouts for the Kroot species. They range far and wide throughout the galaxy, seeking new and valuable genetic material to return to their Shapers. Farstalker Kinbands contain expert trackers, hunters and guerrilla fighters who are capable of matching far more technologically advanced foes.
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FAQ
Farstalker Kinband Kill Team
Operatives
- 1 FARSTALKER KINBAND KILL-BROKER operative with one of the following options:
- Kroot rifle; ritual blade
- Pulse weapon; ritual blade
- 11 FARSTALKER KINBAND operatives selected from the following list:
Other than
HOUND and
WARRIOR operatives, your kill team can only include each operative on this list once. Your kill team can only include up to two
HOUND operatives.
Marker/Token Guide
Quick Draw token
Ready for Anything token
Call the Kill token
Vengeance for the Kinband token
Victory Shriek token
Pech’ra marker
Piercing Shot token
Toxin Shot token
Meat token
Trophy token
Farstalker
Farstalker Kindbands move and fight instinctively, reacting to developing battlefield conditions with an inhuman speed of thought.
In the
Ready step of each
Strategy phase, you can change the order of up to three friendly
FARSTALKER KINBAND operatives that are not within
control range of enemy operatives.
Whenever it’s your turn to
counteract, you can change the order of one friendly
FARSTALKER KINBAND operative that’s not within control range of enemy operatives instead. This still counts as you counteracting (so activation alternates back to your opponent afterwards), but doesn’t count as that friendly operative’s counteraction for this turning point.
Kroot warriors are lethal melee combatants. Their bladed weapons are capable of tearing through exposed flesh with ease.
Add 1 to the Atk stat of friendly FARSTALKER KINBAND operatives’ melee weapons (to a maximum of 5).
When a Kroot Farstalker has selected their target, the hunter’s focus is directed fully towards bringing down their chosen prey.
Whenever a friendly
FARSTALKER KINBAND operative is
shooting during an
activation in which it hasn’t performed the
Charge,
Fall Back or
Reposition action, its ranged weapons have the
Balanced and
Severe weapon rules; if the weapon already has the Balanced weapon rule, it has the
Ceaseless and Severe weapon rules instead. Note that operative isn’t restricted from performing those actions after shooting.
Kroot Farstalkers are naturally gifted hunters, using cover and shadow to their advantage as they close in upon their prey.
Whenever an operative is
shooting a friendly
FARSTALKER KINBAND operative:
- Ignore the Saturate weapon rule.
- If you can retain any cover saves, you can retain one additional cover save, or you can retain one cover save as a critical success instead. This isn’t cumulative with improved cover saves from Vantage terrain.
The long, muscular legs of the Kroot allow them to cover great distances in a single, bounding leap.
During each friendly FARSTALKER KINBAND operative’s activation, you can ignore the first vertical distance of 2" they move during one climb up.
Kroot Farstalkers are ambush predators, relying upon stealth, speed and bursts of savage violence to take down their enemies.
Use this firefight ploy during the
Fight action when a
ready friendly
FARSTALKER KINBAND operative that has
Light or
Heavy terrain within its
control range is selected to fight against. In the
Resolve Attack Dice step of that sequence, you resolve the first attack dice (i.e. defender instead of attacker).
Farstalker Kindbands avoid protracted fights, using their speed and dexterity to advance upon and seize their objectives as swiftly as possible.
Use this firefight ploy during a friendly
FARSTALKER KINBAND operative’s
activation. Until the end of that activation, that operative doesn’t have to control a marker to perform the
Pick Up Marker or
mission actions that usually require this (taking
precedence over that action’s conditions – it only needs to contest the marker).
Lithe and agile, the Kroot melt away from a fight using the same speed with which they strike.
Use this firefight ploy during a friendly
FARSTALKER KINBAND operative’s
activation, before or after it performs an
action. During that activation, that operative can perform the
Fall Back action for 1 less AP.
VENGEANCE FOR THE KINBAND
Farstalker Kinbands are bonded by blood. The death of an ally awakes within the survivors a vengeful fury.
Use this firefight ploy when a friendly
FARSTALKER KINBAND operative is
incapacitated by an enemy operative. Until the end of the battle, whenever another friendly
FARSTALKER KINBAND operative is
shooting against,
fighting against or
retaliating against that enemy operative, that other friendly operative’s weapons have the
Relentless weapon rule. You cannot use this ploy again during the battle until that enemy operative is incapacitated.
PIERCING SHOT
The Kroot make use of many forms of specially craf ted ammunition. Bullets tipped with hardened alloys can punch through cover and armour alike.
Once per turning point, when a friendly FARSTALKER KINBAND operative is performing the Shoot action and you select a Kroot rifle, Kroot scattergun or dual Kroot pistols (focused), you can use this rule. If you do, until the end of that action, that weapon has the Piercing 1 weapon rule. You cannot use the Piercing Shot and Toxin Shot rule during the same action.
MEAT
Kroot physiologies are far more resilient than their wiry frames suggest. The ingestion of raw meat only serves to bolster their regenerative abilities.
Once per turning point, when a friendly
FARSTALKER KINBAND operative (excluding
HOUND) is
activated, if it’s not within
control range of enemy operatives, you can use this rule. If you do, that friendly operative regains up to D3+1 lost wounds.
TOXIN SHOT
Kroot toxin bullets contain reservoirs of venom
extracted from various alien fauna, all of which is incredibly lethal.
Once per turning point, when a friendly FARSTALKER KINBAND operative is performing the Shoot action and you select a Kroot rifle, Kroot scattergun or dual Kroot pistols (focused), you can use this rule. If you do, until the end of that action, that weapon has the Lethal 5+ and Stun weapon rules. You cannot use the Piercing Shot and Toxin Shot rule during the same action
TROPHY
Kroot Farstalkers seek to cut down the most powerful of foes. They will aggressively pursue any enemy they judge worthy and harvest trophies from the corpse.
Once per battle, during a friendly
FARSTALKER KINBAND operative’s
activation (excluding
HOUND), before or after it performs an action, if it’s not within
control range of enemy operatives, you can use this rule. If you do, add 1 to that friendly operative’s APL stat until the end of its activation.
| NAME | ATK | HIT | DMG | WR |
| Kroot rifle |
| | Kroot rifle | 4 | 3+ | 3/4 | - |
| Pulse weapon |
| | Pulse weapon | 4 | 4+ | 4/5 | - |
| Ritual blade |
| | Ritual blade | 4 | 3+ | 4/5 | - |
Call The Kill: STRATEGIC GAMBIT if this operative is in the killzone. Select one enemy operative to be your mark for the turning point. Whenever a friendly
FARSTALKER KINBAND operative is
shooting against,
fighting against or
retaliating against your mark, that friendly operative’s weapons have the
Balanced weapon rule. Whenever your mark is
incapacitated, you can select a new enemy operative to be your mark for the turning point (and can continue to do so during this turning point).
Victory Shriek: Whenever your mark is
incapacitated, you can select one friendly
FARSTALKER KINBAND operative within 6" of this operative. Until the end of the battle, that operative’s weapons have the
Balanced weapon rule. Each friendly operative can only be selected for this rule once per battle.
|
FARSTALKER KINBAND, T’AU EMPIRE, LEADER, KROOT, KILL-BROKER
|
⌀32mm |
| NAME | ATK | HIT | DMG | WR |
| Accelerator bow (fused arrow) |
| | Accelerator bow (fused arrow) | 4 | 3+ | 4/5 | Piercing 1 | Piercing 1 |
| Accelerator bow (glide arrow) |
| | Accelerator bow (glide arrow) | 4 | 3+ | 3/4 | Silent | Silent |
| Accelerator bow (voltaic arrow) |
| | Accelerator bow (voltaic arrow) | 4 | 3+ | 3/5 | Blast 1" | Blast 1" |
| Blade |
| | Blade | 3 | 3+ | 3/5 | - |
ENERGISE1AP
Until the end of the turning point or until this operative has shot with its accelerator bow (whichever comes first), all profiles of its accelerator bow have the Lethal 5+ weapon rule.
T his operative cannot perform this action while within control range of an enemy operative.
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FARSTALKER KINBAND, T’AU EMPIRE, KROOT, BOW-HUNTER
|
⌀28mm |
| NAME | ATK | HIT | DMG | WR |
| Kroot rifle |
| | Kroot rifle | 4 | 3+ | 3/4 | - |
| Blade |
| | Blade | 3 | 3+ | 3/5 | - |
Hardy: Whenever an attack dice would inflict Critical Dmg on this operative, you can choose for that attack dice to inflict Normal Dmg instead.
Cold-blooded: Whenever this operative is
shooting against,
fighting against or
retaliating against a wounded enemy operative, this operative’s weapons have the
Lethal 5+ weapon rule; if that enemy operative is also
injured, this operative’s weapons also have the
Rending weapon rule.
|
FARSTALKER KINBAND, T’AU EMPIRE, KROOT, COLD-BLOOD
|
⌀28mm |
| NAME | ATK | HIT | DMG | WR |
| Cut-skin's blades |
| | Cut-skin's blades | 4 | 3+ | 3/5 | Ceaseless, Lethal 5+ | Ceaseless, Lethal 5+ |
Vicious Duellist: Whenever this operative is
fighting or
retaliating, for each attack dice your opponent discards as a fail, inflict 1 damage on the enemy operative in that sequence.
Savage Assault: The first time this operative performs the
Fight action during each of its
activations, if neither it nor the enemy operative in that sequence is
incapacitated, this operative can immediately perform a free
FIGHT action afterwards, but you cannot select any other enemy operative to fight against during that action (and only if it’s still valid to fight against). This takes
precedence over
action restrictions.
|
FARSTALKER KINBAND, T’AU EMPIRE, KROOT, CUT-SKIN
|
⌀28mm |
| NAME | ATK | HIT | DMG | WR |
| Dvorgite skinner |
| | Dvorgite skinner | 5 | 2+ | 3/3 | Range 6", Heavy (Reposition only), Piercing 2, Torrent 2" | Range 6", Heavy (Reposition only), Piercing 2, Torrent 2" |
| Londaxi tribalest |
| | Londaxi tribalest | 5 | 4+ | 4/5 | Heavy (Reposition only), Piercing 1, Rending | Heavy (Reposition only), Piercing 1, Rending |
| Blade |
| | Blade | 3 | 3+ | 3/5 | - |
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FARSTALKER KINBAND, T’AU EMPIRE, KROOT, HEAVY GUNNER
|
⌀28mm |
| NAME | ATK | HIT | DMG | WR |
| Ripping fangs |
| | Ripping fangs | 4 | 3+ | 3/4 | Rending | Rending |
Beast: This operative cannot perform any actions other than
Charge,
Dash,
Fall Back,
Fight,
Gather,
Guard,
Reposition,
Pick Up Marker and
Place Marker. It cannot use any weapons that aren’t on its datacard
Bad-tempered: Whenever an enemy operative performs the
Fight action, if this operative is a valid operative to fight against, you can force them to select this operative to fight against instead. Whenever an enemy operative ends the
Charge action (you can change its order to
Engage to do so) within
control range of another friendly
FARSTALKER KINBAND operative within 3" of this operative, if this operative isn’t within control range of enemy operatives, this operative can immediately perform a free
Charge action, but must end that move within control range of that enemy operative.
GATHER1AP
Perform a free Dash or Reposition action with this operative. During that move, it can perform a free Pick Up Marker or Place Marker action (you can determine control during that action to do so), and any remaining move distance it had from the Dash or Reposition action can be used after it does so.
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FARSTALKER KINBAND, T’AU EMPIRE, KROOT, HOUND
|
⌀28mm |
| NAME | ATK | HIT | DMG | WR |
| Kroot hunting rifle (concealed) |
| | Kroot hunting rifle (concealed) | 4 | 2+ | 3/3 | Heavy, Devastating 3, Silent, Concealed Position* | Heavy, Devastating 3, Silent, Concealed Position* |
| Kroot hunting rifle (mobile) |
| | Kroot hunting rifle (mobile) | 4 | 3+ | 3/4 | - |
| Kroot hunting rifle (stationary) |
| | Kroot hunting rifle (stationary) | 4 | 2+ | 3/3 | Heavy, Devastating 3 | Heavy, Devastating 3 |
| Blade |
| | Blade | 3 | 3+ | 3/5 | - |
*Concealed Position: This operative can only use this weapon the first time it’s performing the
Shoot action during the battle.
LONG-SIGHT1AP
Until the start of this operative’s next
activation:
- The concealed and stationary profiles of its Kroot hunting rifle have the Lethal 5+ weapon rule.
- Whenever it’s shooting with its Kroot hunting rifle, enemy operatives cannot be obscured.
This operative cannot perform this action while within
control range of an enemy operative.
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FARSTALKER KINBAND, T’AU EMPIRE, KROOT, LONG-SIGHT
|
⌀28mm |
| NAME | ATK | HIT | DMG | WR |
| Dual Kroot pistols (focused) |
| | Dual Kroot pistols (focused) | 4 | 3+ | 3/5 | Range 8", Ceaseless, Lethal 5+ | Range 8", Ceaseless, Lethal 5+ |
| Dual Kroot pistols (salvo) |
| | Dual Kroot pistols (salvo) | 4 | 3+ | 3/5 | Range 8", Salvo* | Range 8", Salvo* |
| Blade |
| | Blade | 3 | 3+ | 3/5 | - |
Quick Draw: Once per turning point, when an enemy operative is performing the
Shoot action and this operative is selected as the
valid target (or if it will be a secondary target from the
Blast weapon rule), if this operative is
ready, you can interrupt that action to use this rule. If you do, this operative can immediately perform a free
Shoot action with its dual Kroot pistols (focused) against that enemy operative (you can change its order to
Engage to do so), but that enemy operative must be a valid target.
*Salvo: Select up to two different
valid targets that aren’t within
control range of friendly operatives.
Shoot with this weapon against both of them in an order of your choice (roll each sequence separately).
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FARSTALKER KINBAND, T’AU EMPIRE, KROOT, PISTOLIER
|
⌀28mm |
| NAME | ATK | HIT | DMG | WR |
| Kroot scattergun |
| | Kroot scattergun | 4 | 3+ | 3/3 | Range 6" | Range 6" |
| Stalker's blade |
| | Stalker's blade | 4 | 3+ | 3/5 | Balanced, Rending | Balanced, Rending |
Stalker: This operative can perform the
Charge action while it has a
Conceal order.
STEALTH ATTACK2AP
Perform a free Charge action with this operative, but don’t exceed its Move stat (i.e. don’t add 2"). Then immediately perform a free Fight action with this operative. The first time you strike during that action, you can immediately resolve another of your successes as a strike (before your opponent).
This operative cannot perform this action while it has an
Engage order, while within
control range of an enemy operative, or if it isn’t within 1" of
Light or
Heavy terrain.
|
FARSTALKER KINBAND, T’AU EMPIRE, KROOT, STALKER
|
⌀28mm |
| NAME | ATK | HIT | DMG | WR |
| Kroot rifle |
| | Kroot rifle | 4 | 4+ | 3/4 | - |
| Blade |
| | Blade | 3 | 3+ | 3/5 | - |
MARKED FOR THE HUNT1AP
Remove your Pech’ra marker from the
killzone (if any). Then place your Pech’ra marker
visible to this operative, or on
Vantage terrain of a terrain feature that’s visible to this operative. Whenever a friendly
FARSTALKER KINBAND operative is
shooting an enemy operative that has that marker within its
control range, that friendly operative’s ranged weapons have the
Seek Light weapon rule.
At the start of this operative’s next
activation or if it’s removed from the killzone (whichever comes first), remove your Pech’ra marker from the killzone.
This operative cannot perform this action while within control range of an enemy operative.
FROM THE EYE ABOVE1AP
SUPPORT. Select one other friendly FARSTALKER KINBAND operative visible to and within 6" of this operative. Until the end of that operative’s next activation, add 1 to its APL stat.
This operative cannot perform this action while within control range of an enemy operative.
|
FARSTALKER KINBAND, T’AU EMPIRE, KROOT, TRACKER
|
⌀28mm |
| NAME | ATK | HIT | DMG | WR |
| Kroot rifle |
| | Kroot rifle | 4 | 4+ | 3/4 | - |
| Kroot scattergun |
| | Kroot scattergun | 4 | 3+ | 3/3 | Range 6" | Range 6" |
| Blade |
| | Blade | 3 | 3+ | 3/5 | - |
Ready for Anything: Once per turning point, during a friendly
WARRIOR operative’s activation, you can use the
Meat,
Piercing Shot or
Toxin Shot rule for that operative. Doing so doesn’t count for its once per turning point limit.
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FARSTALKER KINBAND, T’AU EMPIRE, KROOT, WARRIOR
|
⌀28mm |