Book | Kind | Edition | Version | Last update |
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![]() | Faction | 3 | 1.3 | April 2025 |
Void-dancer Troupes put on a performance as they attack from the Webway. A single player begins in the pivotal role, then the rest of the troupe progressively join in.
As a STRATEGIC GAMBIT in the first turning point, you must select an ALLEGORY (Epic or Melodrama below) for your kill team for the battle, and one friendly VOID-DANCER TROUPE operative to have the PIVOTAL ROLE for the battle. Whenever a friendly operative has the PIVOTAL ROLE, it has the ACCOLADE rule of your ALLEGORY for the battle.
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The tools of the Harlequins’ trade afford them additional mobility and make them highly difficult to target, enabling them to dodge away from piercing shots of plasma and melta fire.
Whenever an operative is shooting a friendly VOID-DANCER TROUPE operative, ignore the Piercing weapon rule.Advancing in a dazzling blurr of vibrant colour, Harlequins fire on the move, leaping away before their opponents can return fire.
With each darting advance and lethal flourish, the tempo of the troupe’s performance increases, building towards a violent crescendo.
So swift and dazzling are the Harlequins that even veteran marksmen struggle to draw a bead upon their lithe forms.
Attempts to engage the troupe in melee combat meet with little success. Luckless assailants find their wellaimed strikes meeting only thin air.
The Harlequin assault materialises with terrifying speed, a flurry of deadly blows landing before the foe can raise a blade in response.
Upon landing a devastating blow, the Harlequin disengages, leaving their wounded opponent flailing desperately in response.
Swift, agile and graceful, Harlequins dart from cover to cover, evading their opponents with contemptuous ease.
Harlequins bear a variety of esoteric equipment, including the ubiquitous Domino Field, which breaks up their outline and renders them difficult to target.
Charged with psychic power, this item provides fleeting insight to the bearer, enabling them to strike their opponents with unerring accuracy.
Coated with virulent genetic toxins, these rounds cause the flesh of the target to twist, distort and rupture to devastating effect.
On occasion, a Harlequin must perish in order to fulfil their role in the saedath. Such dedication emboldens those in their troupe that survive.
This item allows Harlequins to change roles during the saedath. Should one who holds a pivotal role be slain, another will swiftly take their place.
APL![]() |
MOVE![]() |
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WOUNDS![]() |
NAME | ATK | HIT | DMG | WR | ||||
Fusion pistol | ||||||||
Fusion pistol | 4 | 3+ | 5/3 | Range 3", Devastating 3, Piercing 2 | Range 3", Devastating 3, Piercing 2 | |||
Neuro disruptor | ||||||||
Neuro disruptor | 4 | 3+ | 4/5 | Range 8", Piercing 1, Stun | Range 8", Piercing 1, Stun | |||
Shuriken pistol | ||||||||
Shuriken pistol | 4 | 3+ | 3/4 | Range 8", Rending | Range 8", Rending | |||
Blade | ||||||||
Blade | 5 | 3+ | 4/5 | Severe | Severe | |||
Caress | ||||||||
Caress | 5 | 3+ | 4/5 | Rending | Rending | |||
Embrace | ||||||||
Embrace | 5 | 3+ | 4/5 | Brutal | Brutal | |||
Kiss | ||||||||
Kiss | 5 | 3+ | 3/7 | - | ||||
Power weapon | ||||||||
Power weapon | 5 | 3+ | 4/6 | Lethal 5+ | Lethal 5+ |
VOID-DANCER TROUPE, AELDARI, HARLEQUIN, LEADER, LEAD PLAYER
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⌀25mm |
The arrival of a Death Jester in a killzone is announced by a hissing storm of shrieker cannon fire. Enemy infantry are torn apart as the weapon’s gene-toxins cause them to combust horrifically from within. Adding insult to injury, the Death Jester ensures every demise is cruelly ironic.
The arrival of a Death Jester in a killzone is announced by a hissing storm of shrieker cannon fire. Enemy infantry are torn apart as the weapon’s gene-toxins cause them to combust horrifically from within. Adding insult to injury, the Death Jester ensures every demise is cruelly ironic. |
APL![]() |
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NAME | ATK | HIT | DMG | WR | ||||
Shrieker cannon (focused) | ||||||||
Shrieker cannon (focused) | 5 | 3+ | 4/5 | Rending, Heavy (Reposition only), Humbling Cruelty* | Rending, Heavy (Reposition only), Humbling Cruelty* | |||
Shrieker cannon (sweeping) | ||||||||
Shrieker cannon (sweeping) | 4 | 3+ | 4/5 | Rending, Heavy (Dash only), Torrent 2", Humbling Cruelty* | Rending, Heavy (Dash only), Torrent 2", Humbling Cruelty* | |||
Shrieker blade | ||||||||
Shrieker blade | 4 | 3+ | 3/4 | Rending | Rending |
VOID-DANCER TROUPE, AELDARI, HARLEQUIN, DEATH JESTER
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⌀25mm |
APL![]() |
MOVE![]() |
SAVE![]() |
WOUNDS![]() |
NAME | ATK | HIT | DMG | WR | ||||
Fusion pistol | ||||||||
Fusion pistol | 4 | 3+ | 5/3 | Range 3", Devastating 3, Piercing 2 | Range 3", Devastating 3, Piercing 2 | |||
Neuro disruptor | ||||||||
Neuro disruptor | 4 | 3+ | 4/5 | Range 8", Piercing 1, Stun | Range 8", Piercing 1, Stun | |||
Shuriken pistol | ||||||||
Shuriken pistol | 4 | 3+ | 3/4 | Range 8", Rending | Range 8", Rending | |||
Blade | ||||||||
Blade | 5 | 3+ | 4/5 | Severe | Severe | |||
Caress | ||||||||
Caress | 5 | 3+ | 4/5 | Rending | Rending | |||
Embrace | ||||||||
Embrace | 5 | 3+ | 4/5 | Brutal | Brutal | |||
Kiss | ||||||||
Kiss | 5 | 3+ | 3/7 | - |
VOID-DANCER TROUPE, AELDARI, HARLEQUIN, PLAYER
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⌀25mm |
APL![]() |
MOVE![]() |
SAVE![]() |
WOUNDS![]() |
NAME | ATK | HIT | DMG | WR | ||||
Hallucinogen grenade | ||||||||
Hallucinogen grenade | 4 | 3+ | 1/1 | Range 6", Blast 2", Lethal 5+, Seek, Silent, Stun | Range 6", Blast 2", Lethal 5+, Seek, Silent, Stun | |||
Neuro disruptor | ||||||||
Neuro disruptor | 4 | 3+ | 4/5 | Range 8", Piercing 1, Stun | Range 8", Piercing 1, Stun | |||
Shuriken pistol | ||||||||
Shuriken pistol | 4 | 3+ | 3/4 | Range 8", Rending | Range 8", Rending | |||
Miststave | ||||||||
Miststave | 4 | 3+ | 4/4 | Shock | Shock |
VOID-DANCER TROUPE, AELDARI, HARLEQUIN, PSYKER, SHADOWSEER
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⌀25mm |
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Void-dancer Troupes put on a performance as they attack from the Webway. A single player begins in the pivotal role, then the rest of the troupe progressively join in.
As a STRATEGIC GAMBIT in the first turning point, you must select an ALLEGORY (Epic or Melodrama below) for your kill team for the battle, and one friendly VOID-DANCER TROUPE operative to have the PIVOTAL ROLE for the battle. Whenever a friendly operative has the PIVOTAL ROLE, it has the ACCOLADE rule of your ALLEGORY for the battle.
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The VOID-DANCER TROUPE keyword is used in the following Void-dancer Troupe datacards:
The AELDARI keyword is used in the following Void-dancer Troupe datacards:
The HARLEQUIN keyword is used in the following Void-dancer Troupe datacards: