Book | Kind | Edition | Version | Last update |
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![]() | Faction | 3 | 1.1 | April 2025 |
Q: | If a NIGHTFIEND operative incapacitates an enemy operative, then that enemy operative attempts to inflict damage as a result of being incapacitated (e.g. LEGIONARY Unending Bloodshed) and the NIGHTFIEND operative’s Oubliex rule ignores that damage, does the oubliex become active again when the enemy operative is removed from the killzone? |
A: | No. The enemy operative is already incapacitated when it attempts to inflict the damage, so the timing required for the oubliex to become active has passed. |
Q: | How does the Soulstrike weapon rule interact with rules that allow your opponent to retain defence dice results of 5+ as critical successes (e.g. ANGEL OF DEATH Hardy Chapter Tactic), or retain results of a specific number as a success (e.g. ELUCIDIAN STARSTRIDER Armoured Bodysuit faction equipment)? |
A: | The Soulstrike weapon rule takes precedence. For example, even with the Hardy Chapter Tactic, a 5 would be a fail not a critical success for that ANGEL OF DEATH operative, as it’s higher than their APL stat (3). |
Below you will find a list of the operatives that make up a MANDRAKE kill team, including, where relevant, any weapons specified for that operative.
The balefire hurled by the Mandrakes burns cold and fierce, fed by the tinder of their victim’s life force and animus. Conventional armour offers little protection against this insidious force.
Some weapons in this team’s rules have the Soulstrike weapon rule below.Mandrakes can slip into the slightest patch of shadow as if vanishing into dark waters, only to crawl forth from another patch of gloom as though the intervening distance doesn’t exist. This sinister ability allows them to bypass sentries and defences unseen, and to pounce upon their victims from unexpected quarters.
Once per turning point, one friendly MANDRAKE operative WITHIN SHADOW can use a SHADOW PASSAGE when it performs the Reposition action. If it does, don’t move it. Instead, remove it from the killzone and set it back up WITHIN SHADOW in a location it can be placed. When you set it back up, it cannot:The Mandrakes’ physical forms shift and shudder like shadows smothering the last light of a guttering torch. Those rare survivors of their attacks describe the Mandrakes blending with the encroaching darkness, or even vanishing from sight altogether, confounding the increasingly panicked aim of their prey as they flitter ever closer.
Whenever an operative is shooting a friendly MANDRAKE operative, ignore the Piercing weapon rule. Whenever a friendly MANDRAKE operative is WITHIN SHADOW, improve its Save stat by 1.Mandrakes are creatures of shadow, using the darkness to conceal their movements and close in upon their unsuspecting prey.
An operative is WITHIN SHADOW if any of the following are true:Flitting in and out of the shadows, Mandrakes advance with unsettling speed.
Cloaked in shadows, a Mandrake’s form is indistinct, rendering it particularly difficult to strike from range.
Leaping from shadow to shadow, Mandrakes appear beside unsuspecting foes with blades raised to strike.
The nightmarish appearance of a Mandrake is matched by its terrifying speed and accuracy.
Beings of umbral malice, Mandrakes may slip into shadow to evade the attentions of their confounded foes.
Mandrakes subsist on the agonies of their victims, gaining vigour with each torturous blow inflicted upon their prey.
Walls and other obstructions are of no concern to Mandrakes, who fade in and out of the physical realm at their own whim.
When suffused with shadow, a Mandrake moves with unnatural speed and grace, lashing out preemptively with its glimmersteel blade.
Composed of hooked blades attached to a length of chain, this weapon bites into the flesh or armour of the wielder’s target, preventing them from fleeing.
Etched into the inky skin of the Mandrake, this glyph glows when activated, causing the creature to fade utterly from sight.
Containing the life force of a tortured victim, this shimmering crystal emits an eerie glow and enhances the supernatural might of the bearer.
APL![]() |
MOVE![]() |
SAVE![]() |
WOUNDS![]() |
NAME | ATK | HIT | DMG | WR | ||||
Baleblast | ||||||||
Baleblast | 4 | 3+ | 3/4 | Soulstrike* | Soulstrike* | |||
Huskblade | ||||||||
Huskblade | 5 | 3+ | 4/6 | Lethal 5+, Shock | Lethal 5+, Shock |
MANDRAKE, AELDARI, DRUKHARI, LEADER, NIGHTFIEND
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⌀28mm |
APL![]() |
MOVE![]() |
SAVE![]() |
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NAME | ATK | HIT | DMG | WR | ||||
Balesurge (blast) | ||||||||
Balesurge (blast) | 5 | 3+ | 3/4 | Blast 2", Soulstrike* | Blast 2", Soulstrike* | |||
Balesurge (burn) | ||||||||
Balesurge (burn) | 5 | 3+ | 3/4 | Lethal 5+, Soulstrike* | Lethal 5+, Soulstrike* | |||
Glimmersteel blade | ||||||||
Glimmersteel blade | 4 | 3+ | 4/5 | Lethal 5+ | Lethal 5+ |
MANDRAKE, AELDARI, DRUKHARI, ABYSSAL
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⌀28mm |
APL![]() |
MOVE![]() |
SAVE![]() |
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NAME | ATK | HIT | DMG | WR | ||||
Baleblast | ||||||||
Baleblast | 4 | 3+ | 3/4 | Soulstrike* | Soulstrike* | |||
Baleblade | ||||||||
Baleblade | 4 | 3+ | 5/6 | Brutal, Lethal 5+ | Brutal, Lethal 5+ |
MANDRAKE, AELDARI, DRUKHARI, CHOOSER OF THE FLESH
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⌀28mm |
APL![]() |
MOVE![]() |
SAVE![]() |
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NAME | ATK | HIT | DMG | WR | ||||
Baleblast | ||||||||
Baleblast | 4 | 3+ | 3/4 | Soulstrike* | Soulstrike* | |||
Horrifying scream | ||||||||
Horrifying scream | 5 | 2+ | 2/2 | Range 6", Devastating 2, Seek Light, Stun, Soulstrike* | Range 6", Devastating 2, Seek Light, Stun, Soulstrike* | |||
Glimmersteel blade | ||||||||
Glimmersteel blade | 4 | 3+ | 4/5 | Lethal 5+ | Lethal 5+ |
MANDRAKE, AELDARI, DRUKHARI, DIRGEMAW
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⌀28mm |
Shadeweavers manipulate the stuff of darkness. They are able to leech away natural and artificial light alike, plunging areas into a cloying gloom that even hardened sensors cannot pierce. Twisting the penumbral threads of their weave, they deepen the darkness further until it bores tunnels through reality itself.
Shadeweavers manipulate the stuff of darkness. They are able to leech away natural and artificial light alike, plunging areas into a cloying gloom that even hardened sensors cannot pierce. Twisting the penumbral threads of their weave, they deepen the darkness further until it bores tunnels through reality itself. |
APL![]() |
MOVE![]() |
SAVE![]() |
WOUNDS![]() |
NAME | ATK | HIT | DMG | WR | ||||
Baleblast | ||||||||
Baleblast | 4 | 3+ | 3/4 | Soulstrike* | Soulstrike* | |||
Glimmersteel blade | ||||||||
Glimmersteel blade | 4 | 3+ | 4/5 | Lethal 5+ | Lethal 5+ |
MANDRAKE, AELDARI, DRUKHARI, SHADEWEAVER
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⌀28mm |
APL![]() |
MOVE![]() |
SAVE![]() |
WOUNDS![]() |
NAME | ATK | HIT | DMG | WR | ||||
Baleblast | ||||||||
Baleblast | 4 | 3+ | 3/4 | Soulstrike* | Soulstrike* | |||
Glimmersteel blade | ||||||||
Glimmersteel blade | 4 | 3+ | 4/5 | Lethal 5+ | Lethal 5+ |
MANDRAKE, AELDARI, DRUKHARI, WARRIOR
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⌀28mm |
Even when on the verge of death, the devotees of Khorne spend their last vestiges of energy to kill in the Blood God’s name.
The balefire hurled by the Mandrakes burns cold and fierce, fed by the tinder of their victim’s life force and animus. Conventional armour offers little protection against this insidious force.
Some weapons in this team’s rules have the Soulstrike weapon rule below.Each Space Marine Chapter is a martial brotherhood with its own combat philosophies, suited to the unique skills and temperaments of its battle-brothers. These tenets of war may be clothed in esoteric rituals built up over thousands of years, but remain as brutally effective as when they were first laid down.
When selecting your kill team, select a primary and secondary CHAPTER TACTIC for friendly ANGEL OF DEATH operatives to gain for the battle. Multiple instances of the same CHAPTER TACTIC aren’t cumulative.
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Ablative plates and steel reinforcements are woven into naval fatigues, providing an additional layer of protection.
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Mandrakes are creatures of shadow, using the darkness to conceal their movements and close in upon their unsuspecting prey.
An operative is WITHIN SHADOW if any of the following are true:The balefire hurled by the Mandrakes burns cold and fierce, fed by the tinder of their victim’s life force and animus. Conventional armour offers little protection against this insidious force.
*Soulstrike: Successful defence dice are determined differently. Each result that’s equal to or less than the target’s APL stat is a success and is retained. Each result that’s higher than the target’s APL stat is a fail and is discarded. Each result of 1 is always a critical success. Each other success is a normal success. Each result of 6 is always a fail.The MANDRAKE keyword is used in the following Mandrakes datacards:
The AELDARI keyword is used in the following Mandrakes datacards:
The DRUKHARI keyword is used in the following Mandrakes datacards:
Mandrakes can slip into the slightest patch of shadow as if vanishing into dark waters, only to crawl forth from another patch of gloom as though the intervening distance doesn’t exist. This sinister ability allows them to bypass sentries and defences unseen, and to pounce upon their victims from unexpected quarters.
Once per turning point, one friendly MANDRAKE operative WITHIN SHADOW can use a SHADOW PASSAGE when it performs the Reposition action. If it does, don’t move it. Instead, remove it from the killzone and set it back up WITHIN SHADOW in a location it can be placed. When you set it back up, it cannot: