Ogor Mawtribes – Maulbeast Raiders

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OGOR MAWTRIBES WARSCROLL
Maulbeast Raiders
10"
7
4+
3
Where icy winds howl, packs of Maulbeast Raiders can often be found on the hunt. These Beastclaw cavalry ride brutish quadrupeds, but they choose their specific mounts for signs of low cunning as much as ferocity. The most important trait, though, is tenacity – a quality that Maulbeasts possess in abundance, allowing their riders to keep pace with their quarry and impair them with cruel, maiming crossbow shots.
OGOR MAWTRIBES WARSCROLL
Maulbeast Raiders
RANGED WEAPONS
RngAtkHitWndRndDmg
Hunter Crossbow and Blood Vulture [Shoot in Combat]
Hunter Crossbow and Blood Vulture
Shoot in Combat
15"34+3+12
MELEE WEAPONS
AtkHitWndRndDmg
Punches and Kicks
Punches and Kicks44+2+11
Maulbeast’s Horns and Fangs [Charge (+1 Damage), Companion]
Maulbeast’s Horns and Fangs
Charge (+1 Damage), Companion
44+2+12
BATTLE PROFILE

Unit Size: 2      Points: 230
Base size: 90 × 52mm
Can be reinforced: Yes

Once Per Turn (Army), Enemy Movement Phase
RELENTLESS PREDATORS: Maulbeast Raiders are ever on the move, pursuing their quarry with impressive stamina and determination in even the harshest conditions.

Effect: If this unit is more than 9" from all enemy units, it can move up to D6". It cannot move into combat during any part of that move.

KEYWORDS
CAVALRY, CHAMPION, BEASTCLAW
DESTRUCTION, OGOR MAWTRIBES, OGOR
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

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Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit. If this unit is a BEAST, this ability affects this unit’s Companion weapons.

The CHAMPION keyword is used in the following Ogor Mawtribes warscrolls:

Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.

The CAVALRY keyword is used in the following Ogor Mawtribes warscrolls:

© Vyacheslav Maltsev 2013-2026