RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Reaver apocalypse launcher [blast, indirect fire] | |||||||
Reaver apocalypse launcher [blast, indirect fire] | 200" | 3D6 | 3+ | 7 | -1 | 2 | |
Reaver gatling blaster [sustained hits 1] | |||||||
Reaver gatling blaster [sustained hits 1] | 72" | 12 | 3+ | 8 | -2 | 3 | |
Reaver laser blaster [blast] | |||||||
Reaver laser blaster [blast] | 72" | 8 | 3+ | 20 | -3 | D6+2 | |
Reaver melta cannon [blast, melta 4] | |||||||
Reaver melta cannon [blast, melta 4] | 48" | D6+2 | 3+ | 13 | -4 | 6 | |
Reaver volcano cannon [blast, heavy] | |||||||
Reaver volcano cannon [blast, heavy] | 120" | D3+1 | 3+ | 24 | -5 | 14 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Reaver feet | |||||||
Reaver feet | Melee | 8 | 4+ | 12 | -2 | 4 | |
Reaver power fist – strike | |||||||
Reaver power fist – strike | Melee | 6 | 4+ | 20 | -4 | 14 | |
Reaver power fist – sweep | |||||||
Reaver power fist – sweep | Melee | 12 | 4+ | 12 | -3 | 6 |
1 model | 2200 |
Some attacks are so powerful that no armour or force field can withstand their fury.
Some attacks inflict mortal wounds. Each mortal wound inflicts one point of damage on the target unit, and they are always applied one at a time. Do not make a Wound roll or saving throw (including invulnerable saving throws) against a mortal wound – just allocate it as you would any other attack and inflict damage to a model in the target unit as described below.From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, if one or more models attack with Hazardous weapons, then after that unit has resolved all of its attacks, you must take one Hazardous test for each Hazardous weapon that was just used by rolling one D6. For each roll of 1, that test is failed and one model in that unit equipped with a Hazardous weapon is destroyed (selected by the controlling player), unless that model is a CHARACTER, MONSTER or VEHICLE, in which case it suffers 3 mortal wounds instead. Note that if you selected a CHARACTER model in an Attached unit, the mortal wounds suffered must be allocated to that model first, even if there is another model in that unit that has lost one or more wounds or has had attacks allocated to it this phase.Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.The ADEPTUS TITANICUS keyword is used in the following Adeptus Titanicus datasheets:
The VEHICLE keyword is used in the following Adeptus Titanicus datasheets:
The WALKER keyword is used in the following Adeptus Titanicus datasheets:
The TITANIC keyword is used in the following Adeptus Titanicus datasheets:
The TOWERING keyword is used in the following Adeptus Titanicus datasheets:
The IMPERIUM keyword is used in the following Adeptus Titanicus datasheets:
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Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.