RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Reaver apocalypse launcher [blast, indirect fire] | |||||||
Reaver apocalypse launcher [blast, indirect fire] | 200" | 3D6 | 3+ | 7 | -1 | 2 | |
Reaver gatling blaster [sustained hits 1] | |||||||
Reaver gatling blaster [sustained hits 1] | 72" | 12 | 3+ | 8 | -2 | 3 | |
Reaver laser blaster [blast] | |||||||
Reaver laser blaster [blast] | 72" | 8 | 3+ | 20 | -3 | D6+2 | |
Reaver melta cannon [blast, melta 4] | |||||||
Reaver melta cannon [blast, melta 4] | 48" | D6+2 | 3+ | 13 | -4 | 6 | |
Reaver volcano cannon [blast, heavy] | |||||||
Reaver volcano cannon [blast, heavy] | 120" | D3+1 | 3+ | 24 | -5 | 14 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Reaver feet | |||||||
Reaver feet | Melee | 8 | 4+ | 12 | -2 | 4 | |
Reaver power fist – strike | |||||||
Reaver power fist – strike | Melee | 6 | 4+ | 20 | -4 | 14 | |
Reaver power fist – sweep | |||||||
Reaver power fist – sweep | Melee | 12 | 4+ | 12 | -3 | 6 |
1 model | 2200 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Anvillus defence battery [anti-fly 4+] | |||||||
Anvillus defence battery [anti-fly 4+] | 72" | 8 | 3+ | 8 | -1 | 2 | |
Ardex-defensor mauler | |||||||
Ardex-defensor mauler | 36" | 6 | 3+ | 6 | -2 | 2 | |
Nemesis quake cannon [blast, indirect fire] | |||||||
Nemesis quake cannon [blast, indirect fire] | 480" | D6+6 | 3+ | 16 | -4 | 4 | |
Nemesis volcano cannon [blast] | |||||||
Nemesis volcano cannon [blast] | 120" | D3+3 | 3+ | 24 | -5 | 14 | |
Reaver gatling blaster [sustained hits 1] | |||||||
Reaver gatling blaster [sustained hits 1] | 72" | 12 | 3+ | 8 | -2 | 3 | |
Reaver laser blaster [blast] | |||||||
Reaver laser blaster [blast] | 72" | 8 | 3+ | 20 | -3 | D6+2 | |
Reaver melta cannon [blast, melta 4] | |||||||
Reaver melta cannon [blast, melta 4] | 48" | D6+2 | 3+ | 13 | -4 | 6 | |
Reaver volcano cannon [blast, heavy] | |||||||
Reaver volcano cannon [blast, heavy] | 120" | D3+1 | 3+ | 24 | -5 | 14 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Nemesis feet | |||||||
Nemesis feet | Melee | 6 | 4+ | 12 | -2 | 4 |
1 model | 2600 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Warhound inferno gun [ignores cover, torrent] | |||||||
Warhound inferno gun [ignores cover, torrent] | 24" | 3D6 | N/A | 7 | -2 | 3 | |
Warhound plasma blastgun – standard [blast] | |||||||
Warhound plasma blastgun – standard [blast] | 72" | 2D6+3 | 3+ | 9 | -3 | 4 | |
Warhound plasma blastgun – supercharge [blast, hazardous] | |||||||
Warhound plasma blastgun – supercharge [blast, hazardous] | 72" | 2D6+3 | 3+ | 10 | -3 | 5 | |
Warhound turbo-laser destructor [blast] | |||||||
Warhound turbo-laser destructor [blast] | 72" | D3+3 | 3+ | 20 | -3 | 2D6 | |
Warhound vulcan mega-bolter [sustained hits 1] | |||||||
Warhound vulcan mega-bolter [sustained hits 1] | 48" | 20 | 3+ | 6 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Warhound feet | |||||||
Warhound feet | Melee | 8 | 4+ | 10 | -1 | 2 |
1 model | 1100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Apocalypse launcher [blast, indirect fire] | |||||||
Apocalypse launcher [blast, indirect fire] | 200" | 20 | 3+ | 8 | -2 | 2 | |
Ardex-defensor lascannon | |||||||
Ardex-defensor lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
Ardex-defensor mauler | |||||||
Ardex-defensor mauler | 36" | 6 | 3+ | 6 | -2 | 2 | |
Arioch power claw [sustained hits 1] | |||||||
Arioch power claw [sustained hits 1] | 48" | 20 | 3+ | 6 | -1 | 2 | |
Belicosa volcano cannon [blast] | |||||||
Belicosa volcano cannon [blast] | 120" | D3+3 | 3+ | 32 | -5 | 18 | |
Laser blaster [blast] | |||||||
Laser blaster [blast] | 72" | 6 | 3+ | 16 | -4 | D6+3 | |
Macro gatling blaster [sustained hits 1] | |||||||
Macro gatling blaster [sustained hits 1] | 100" | 30 | 3+ | 9 | -2 | 3 | |
Mori quake cannon [blast, ignores cover] | |||||||
Mori quake cannon [blast, ignores cover] | 280" | 3D6 | 3+ | 16 | -4 | 6 | |
Sunfury plasma annihilator – standard [blast] | |||||||
Sunfury plasma annihilator – standard [blast] | 72" | 2D6+6 | 3+ | 10 | -3 | 5 | |
Sunfury plasma annihilator – supercharge [blast, hazardous] | |||||||
Sunfury plasma annihilator – supercharge [blast, hazardous] | 72" | 2D6+6 | 3+ | 12 | -3 | 8 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Arioch power claw – strike | |||||||
Arioch power claw – strike | Melee | 6 | 4+ | 20 | -4 | 24 | |
Arioch power claw – sweep | |||||||
Arioch power claw – sweep | Melee | 12 | 4+ | 12 | -3 | 8 | |
Warlord feet | |||||||
Warlord feet | Melee | 6 | 4+ | 12 | -2 | 4 |
1 model | 3500 |
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.The ADEPTUS TITANICUS keyword is used in the following Adeptus Titanicus datasheets:
The VEHICLE keyword is used in the following Adeptus Titanicus datasheets:
The WALKER keyword is used in the following Adeptus Titanicus datasheets:
The TITANIC keyword is used in the following Adeptus Titanicus datasheets:
The TOWERING keyword is used in the following Adeptus Titanicus datasheets:
The IMPERIUM keyword is used in the following Adeptus Titanicus datasheets:
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Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.