HEAVY SUPPORT Tyrant Siege Terminators are the vanguard of any Iron Warriors siege breaker formation. Clad in thick Cataphractii plate and spitting a relentless hail of high explosive missiles from their carapac-emounted rocket launchers, these implacable warriors are fortress-breakers of unparalleled skill. The bleak spectacle of these warriors wading through storms of lasfire and shell, stoically smashing apart any obstacle before them with chainfist and krak blast, became synonymous with Perturabo’s wrath unleashed. Recruited from amongst the most battle-hardened Iron Warriors, Tyrant Siege Terminators are expected to brave the most ferocious enemy fire without regard for their own survival – even more so than others of their grim brotherhood they understand the mathematics of war, and are ever ready to sacrifice in blood to secure victory. Most often found among the ranks of the Stor-Bezashk, the elite siege masters of the IVth Legion, and deployed to other Grand Battalions as needed to support siege and assault actions, Tyrant Siege Terminators were often at the forefront of the most cataclysmic battles of the Great Crusade. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Tyrant (base: 40mm) | |||||||||||
Tyrant | 6 | 4 | 4 | 4 | 4 | 2 | 4 | 2 | 8 | 2+ | 40mm |
Siege Master (base: 40mm) | |||||||||||
Siege Master | 6 | 4 | 4 | 4 | 4 | 2 | 4 | 3 | 9 | 2+ | 40mm |
Tyrant Rocket LauncherA compact rocket system, based on the design of the cyclone missile launcher, the Tyrant launcher is capable of delivering overwhelming salvos of unguided rockets. The Iron Warriors value the sheer firepower of the Tyrant system over the more controlled destruction of the larger Cyclone system. All weapons listed here are counted as ‘Missile’ weapons for those rules that affect such weapons.
Omni-scopeA sophisticated cogitator-slaved optical scanner integrated into the modified Terminator armour of the squad’s Siege Master, the omni-scope allows for precise targeting solutions to be formulated in the blink of an eye. With weapons slaved to this device, the Tyrants of the Iron Warriors are deadly combatants on any battlefield. A unit that includes at least one model with an omni-scope ignores all the effects of Night Fighting, and when a unit that includes one or more models with this special rule makes the Interceptor Advanced Reaction, the reaction does not cost the controlling player a point from their Reaction Allotment. This does not allow the unit to make more than one Reaction per Phase, but does allow the controlling player to exceed the normal three Reactions limit in a given Phase. | ||||||||||||||||||||||||||
Rapid Fire weapons are very common and usually come in the form of semi-automatic rifles. Their versatility means they can be fired as effectively when a squad is advancing as when taking single, long-ranged shots.
A model armed with a Rapid Fire weapon can make two attacks at a target up to half the weapon’s Maximum Range away. Alternatively, it can instead make one attack at a target over half the weapon’s range away, up to the weapon’s Maximum Range.
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These weapons are grafted to the same targeting system for greater accuracy.
When attacking with a weapon that has this special rule, the controlling player may re-roll all failed To Hit rolls.This weapon is very large, and more than a little clumsy, making swift blows all but impossible to achieve.
A model attacking with this weapon Piles-in and fights at Initiative step 1, unless it has the Dreadnought Unit Type or Monstrous sub-type.The mightiest weapons only reach their full potential when wielded in pairs, as they require an entirely different battle stance from that of more commonplace weapons.
A model fighting with this weapon does not receive +1 Attack for fighting with two weapons unless it is armed with two or more Melee weapons with the Specialist Weapon rule. The additional weapon does not have to be the same weapon as the one used to attack, but it must have the Specialist Weapon rule in order to grant an additional Attack for fighting with two weapons.Some weapons and warriors strike in a flurry of blows, tearing flesh asunder in a series of brutal strikes.
If a model has the Shred special rule, or is attacking with a Melee weapon that has the Shred rule, it re-rolls failed To Wound rolls in close combat.Some weapons can inflict critical strikes against which no armour can protect.
If a model has the Rending special rule, or is attacking with a Melee weapon that has the Rending special rule, there is a chance that their close combat attacks will strike a critical blow. For each To Wound roll equal to or higher than the value listed, the target automatically suffers a Wound, regardless of its Toughness. The controlling player may choose to resolve these Wounds at AP 2 instead of the weapon’s normal AP value.Relentless warriors are strong of arm – nothing can slow their implacable advance.
Relentless models can shoot with Heavy or Ordnance weapons, counting as Stationary, even if they moved in the previous Movement phase. They are also allowed to Charge in the same turn they fire Heavy, Ordnance, or Rapid Fire weapons.Whether due to intense training, indomitable armour or blind madness, some warriors will keep advancing no matter the firepower directed at them.
A unit that contains only models with this special rule ignores modifiers to Leadership when making a Morale check or Pinning test – except those caused by the Fear (X) special rule or the Corrupted and Anathema Sub-types. If a unit has both the Fearless and Inexorable special rules, it uses the rules for Fearless instead of Inexorable.This creature is so massive, it takes up an inordinate amount of space in any vehicle or building it enters.
Bulky models count as a number of models equal to the value X in brackets after the rule’s name for the purposes of Transport Capacity and whether a given unit outnumbers another in combat.These are heavy, man-portable weapons that typically require reloading between each shot or bracing to counter their recoil.
When making a Shooting Attack, a model with a Heavy weapon attacks the number of times indicated. If a model equipped with a Heavy weapon moved in the preceding Movement phase, they can only make Snap Shots with that Heavy weapon during the Shooting phase. Note that weapons with the Blast special rule cannot fire Snap Shots. Models that make Shooting Attacks with Heavy weapons in the Shooting phase cannot Charge in the ensuing Assault phase.
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Coming under fire without knowing where the shots are coming from, or having ordnance rain down from the skies, can shake the resolve of even the bravest warriors, making them dive flat and cling to whatever cover presents itself.
If a non-Vehicle unit suffers one or more unsaved Wounds from a weapon with the Pinning special rule, it must take a Leadership test once the firing unit has finished its Shooting Attacks for that Phase. This is called a Pinning test. If the unit fails the Test, it is Pinned. As long as the Test is passed, a unit can be called upon to take multiple Pinning tests in a single turn, but only once for each unit shooting at them.This weapon has been crafted with one aim in mind – to pierce the hides of armoured vehicles.
If a model or weapon has this special rule, it rolls an additional D6 for armour penetration when targeting a Vehicle model, or, when targeting a model with the Automata or Dreadnought Unit Type, re-rolls all failed rolls To Wound instead. These effects apply to both Shooting Attacks and close combat attacks.Range | Str | AP | ||
Power fist | - | x2 | 2 | Melee, Unwieldy, Specialist Weapon |
Range | Str | AP | ||
Lightning claw | - | User | 3 | Melee, Shred, Rending (6+), Specialist Weapon |
An auxiliary weapon system fitted to Terminator armour, the grenade harness unleashes a barrage of fragmentation bombs at the foe as the Terminator charges.
A unit that includes at least one model with a grenade harness makes attacks at its normal Initiative Step during an Assault after it has successfully Charged through Difficult Terrain or Dangerous Terrain, but still suffers any penalties to Charge rolls imposed by Difficult Terrain or Dangerous Terrain when resolving a Charge through Difficult Terrain or Dangerous Terrain.Skyfire weapons excel at shooting down enemy aircraft.
A model which has this special rule, or that is firing a weapon with this special rule, fires using its normal Ballistic Skill when shooting at Flyers and Skimmers, but it can only fire Snap Shots against other targets.Those warriors or war engines equipped with multiple weapons often incorporate sophisticated tracking systems, or have received advanced training to allow them to wield them all simultaneously on the battlefield.
When making a Shooting Attack, a model with this special rule may attack with a number of different weapons equal to the value of this special rule. This rule does not allow a single weapon to be attacked with more than once, and only applies if the model is equipped with more than one weapon. For example, as part of a single Shooting Attack, a model with the Firing Protocols (2) special rule may attack with up to two different weapons.Any player, unless a special rule or other effect specifies otherwise, may make one Reaction in each Phase of their opponent’s turn. | ||
This datasheet has Heavy Support Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
One of the first issued Tactical Dreadnought Armour patterns, the Cataphractii suits were even more heavily protected than their contemporaries, with slab-like ceramite pauldrons housing additional shield generators. This design has the unfortunate side effect of overstraining the armour’s exoskeleton and slowing the wearer dangerously, however. This difference led to the pattern’s declining use with some Legions at the outbreak of the Horus Heresy.
Legion Cataphractii Terminator armour confers a 2+ Armour Save and a 4+ Invulnerable Save. In addition, a unit that includes any models with Cataphractii Terminator armour may not make Sweeping Advances.A Note on Unique and Variant Terminator Armour: If a unit is described as having a particular additional variant of Terminator armour, such as the Gorgon Terminators of the Iron Hands, or as wearing a personalised and unique suit, such as the armour worn by the Primarch Horus, the rules for this armour will be provided in the unit’s description and should not be inferred from elsewhere. | ||
A compact rocket system, based on the design of the cyclone missile launcher, the Tyrant launcher is capable of delivering overwhelming salvos of unguided rockets. The Iron Warriors value the sheer firepower of the Tyrant system over the more controlled destruction of the larger Cyclone system.
All weapons listed here are counted as ‘Missile’ weapons for those rules that affect such weapons.Range | Str | AP | ||
Tyrant rocket launcher | ||||
- Frag | 48" | 4 | 6 | Heavy 4, Pinning |
- Krak | 48" | 8 | 3 | Heavy 2 |
- Flak | 48" | 7 | 3 | Heavy 2, Skyfire |
A sophisticated cogitator-slaved optical scanner integrated into the modified Terminator armour of the squad’s Siege Master, the omni-scope allows for precise targeting solutions to be formulated in the blink of an eye. With weapons slaved to this device, the Tyrants of the Iron Warriors are deadly combatants on any battlefield.
A unit that includes at least one model with an omni-scope ignores all the effects of Night Fighting, and when a unit that includes one or more models with this special rule makes the Interceptor Advanced Reaction, the reaction does not cost the controlling player a point from their Reaction Allotment. This does not allow the unit to make more than one Reaction per Phase, but does allow the controlling player to exceed the normal three Reactions limit in a given Phase.