PRIMARCH The mercurial and prideful Fulgrim was the Primarch of the Emperor’s Children Legion. Fulgrim strove to be a paragon in all things: generalship, martial skill, governance, reason and endeavour, and passed on his values to the Legion where they became enshrined as a remorseless dedication to perfection in war. The Emperor’s Children under his rule rose from the ashes of near-extinction to become shining exemplars of the Emperor’s vision for the Legiones Astartes. Fulgrim maintained clear and rigid lines of authority within his Legion; his personal beliefs, opinions and inclinations in all matters filtered down through the ranks as ironclad doctrine that was not to be questioned. His sons modelled their lives around him, adoring him and striving to reach the ever-rising heights of his ambitions. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Fulgrim (base: 40mm) | |||||||||||
Fulgrim | 8 | 8 | 6 | 6 | 6 | 6 | 8 | 6 | 10 | 2+ | 40mm |
Tactical ExcellenceFulgrim’s art of war focused around the perfect execution of pre-planned strategies and tactics, enabling him to adapt to the battlefield and foe he and his Legion must encounter and leaving little opportunity for that foe to disrupt his plans. Once per battle, at the start of any Phase, Fulgrim’s controlling player may declare the use of this special rule. For the duration of that Phase any enemy units that attempt to declare a Reaction against a Move, Shooting Attack or Charge made by Fulgrim or a unit that he has joined, must first pass a Leadership test (using the highest Leadership Characteristic in the unit attempting to make a Reaction), unless the unit that is making the Reaction includes at least one model with the Primarch Unit Type, in which case the unit may declare Reactions as normal.Sublime SwordsmanFulgrim’s skill as a duellist and swordsman is beyond that of any mortal warrior or even one of the enhanced Space Marines of the Emperor’s Legions. When Fulgrim makes Melee Attacks as part of a Challenge, he gains a number of additional Attacks equal to the amount which his Initiative Characteristic is greater than that of his opponent. For example, if Fulgrim attacks an enemy model with an Initiative Characteristic of 5 as part of a Challenge, Fulgrim’s Initiative of 8 grants him 3 extra Attacks.Warlord: Sire of the Emperor’s ChildrenIn his glory days, Fulgrim was an exemplar of what all the Emperor’s Primarchs could be – a brilliant tactician, superlative warrior and a hero to those that followed him into battle. It was, perhaps, the great praise he garnered for his success that led to his slow corruption. Rightful pride in his accomplishments turned to self-obsession and hubris would soon see him fall into the service of Horus and the heresy he would unleash upon the galaxy. If chosen as the army’s Warlord, Fulgrim automatically has the Sire of the Emperor’s Children Warlord Trait and may not select any other Warlord Trait.Sire of the Emperor’s Children – All friendly models with the Legiones Astartes (Emperor’s Children) special rule that can draw a line of sight to Fulgrim may use Fulgrim’s Leadership Characteristic for all Morale checks and Pinning tests they are required to take and all friendly units composed entirely of models with the Legiones Astartes (Emperor’s Children) special rule on the battlefield while Fulgrim is also on the battlefield gain +1 to the Wound value used to calculate if the unit has won a close combat. In addition, the first Reaction made in each Game Turn by Fulgrim and any unit he has joined does not use up a point of the controlling player’s Reaction Allotment. The Gilded PanoplyFulgrim was known to enter battle wearing an ornate suit of artificer armour designed to give free rein to his phenomenal speed and agility. The Gilded Panoply provides Fulgrim with a 2+ Armour Save, a 3+ Invulnerable Save against Melee Attacks and a 4+ Invulnerable Save against all other Wounds inflicted upon him.The Blade of the LaerFulgrim’s weapon of choice was a slender, two-handed sword presented to him by the Warmaster himself. The sword’s quicksilver blade, able to slice stone and steel without mar, was by common repute reforged from the masterwork weapons of the xenos Laer, but in truth may have had darker origins yet.
FirebrandOne of a number of arms Fulgrim carried as his mood took him, Firebrand is a masterpiece of the gunsmith’s craft, as much a work of art as it was a fearsome weapon of war.
FirebladeDuring the Great Crusade Fulgrim wielded Fireblade, wrought for him by the hand of Ferrus Manus. This heavy bladed longsword was a rare gift from the Gorgon, a sign of his unlikely friendship with the Phoenician and a deadly tool of war.
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The mightiest weapons only reach their full potential when wielded in pairs, as they require an entirely different battle stance from that of more commonplace weapons.
A model fighting with this weapon does not receive +1 Attack for fighting with two weapons unless it is armed with two or more Melee weapons with the Specialist Weapon rule. The additional weapon does not have to be the same weapon as the one used to attack, but it must have the Specialist Weapon rule in order to grant an additional Attack for fighting with two weapons.Some weapons and warriors strike in a flurry of blows, tearing flesh asunder in a series of brutal strikes.
If a model has the Shred special rule, or is attacking with a Melee weapon that has the Shred rule, it re-rolls failed To Wound rolls in close combat.This creature is so massive, it takes up an inordinate amount of space in any vehicle or building it enters.
Bulky models count as a number of models equal to the value X in brackets after the rule’s name for the purposes of Transport Capacity and whether a given unit outnumbers another in combat.The ancient volkite weaponry employed by the armies of Terra in the earliest years of the Great Crusade fired arcing blasts of energy rather than solid projectiles.
After normal attacks by this weapon have been resolved, count the number of unsaved Wounds caused on the target unit. Immediately resolve a number of additional automatic Hits on the same unit using the weapon’s profile equal to the number of unsaved Wounds – these can then be saved normally. Models in the targeted unit must still be in range in order for these additional Hits to take effect. These additional Hits do not themselves inflict more Hits and do not benefit from any other special rules possessed by the attacking model, such as Preferred Enemy (X) or Precision Strikes (X).Pistols are light enough to be carried and fired one-handed.
A model attacking with a Pistol weapon makes the number of Attacks indicated on its profile regardless of whether the bearer has moved or not. A model carrying a Pistol weapon can make a Shooting Attack with it in the Shooting phase and still Charge in the Assault phase. A Pistol weapon also counts as a close combat weapon in the Assault phase. In addition, all models with two Pistol type weapons can attack with both in the same Shooting phase. This follows the normal rules for shooting.
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Coming under fire without knowing where the shots are coming from, or having ordnance rain down from the skies, can shake the resolve of even the bravest warriors, making them dive flat and cling to whatever cover presents itself.
If a non-Vehicle unit suffers one or more unsaved Wounds from a weapon with the Pinning special rule, it must take a Leadership test once the firing unit has finished its Shooting Attacks for that Phase. This is called a Pinning test. If the unit fails the Test, it is Pinned. As long as the Test is passed, a unit can be called upon to take multiple Pinning tests in a single turn, but only once for each unit shooting at them.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
A unit that includes at least one model with frag grenades makes attacks at its normal Initiative Step during an Assault after it has successfully Charged through Difficult Terrain or Dangerous Terrain, but still suffers any penalties to Charge rolls imposed by Difficult Terrain or Dangerous Terrain when resolving a Charge through Difficult Terrain or Dangerous Terrain.Many are the weapons and creatures whose merest caress is fatal.
If a model has this special rule, or is attacking with a Melee weapon that has this special rule, they always Wound on a 2+ in close combat.Some weapons have such a fine balance that they leap and spin in their wielder’s hands like living things, eager to spill the blood of the foe.
When fighting in a Challenge, the user of this weapon gains a bonus to their Initiative value equal to the value in brackets after the rule when making attacks with this weapon. If there is no value in brackets after a given instance of this special rule, then assume the value is 1 (thus adding +1 Initiative to that model).Some weapons are lovingly maintained artefacts, crafted with skills now lost. Though the exact form of master-crafting varies, it is always considered to be the pinnacle of the weaponsmith’s art.
Weapons with the Master-crafted special rule allow the bearer to re-roll one failed roll To Hit per turn with that weapon.Some weapons are so cruel of form or powerful in aspect that a well-placed strike can slay even the toughest opponent.
Attacks with this special rule cause Instant Death on a To Wound roll equal to or greater than the number listed in brackets associated with the specific rule. Roll any viable Saves against this Instant Death-causing Wound separately and before any other Wounds the attack inflicts.Any player, unless a special rule or other effect specifies otherwise, may make one Reaction in each Phase of their opponent’s turn. | ||
This datasheet has Primarch Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
The greatest commanders of the Space Marine Legions are all but peerless in their strategic and tactical abilities. The genecraft of the Emperor that created them, honed by individual talent and the experience of countless battles, has sharpened their acumen to a preternatural degree.
The Master of the Legion special rule grants the following benefits:Bolstered by their ultimate faith in their goal, the crusader is tireless, sweeping from one foe to the next in a battle that never ends.
A unit that contains at least one model with this special rule rolls an extra dice when making Sweeping Advances and discards the lowest scoring dice before determining the result.Some warriors are skilled in the swift and deadly arts of guerilla warfare, relying on ambush and surprise to take their opponents unaware. These warriors are deadly on the attack, but must press this advantage to overcome more heavily equipped foes.
In a turn in which a model with this special rule Charges into combat, it adds a bonus to its Initiative Characteristic until the end of the Assault phase. The bonus added to the model’s Initiative is equal to the value in brackets after the special rule; for example, a model with Sudden Strike (2) adds a bonus of +2 to its Initiative.Fulgrim was known to enter battle wearing an ornate suit of artificer armour designed to give free rein to his phenomenal speed and agility.
The Gilded Panoply provides Fulgrim with a 2+ Armour Save, a 3+ Invulnerable Save against Melee Attacks and a 4+ Invulnerable Save against all other Wounds inflicted upon him.Fulgrim’s weapon of choice was a slender, two-handed sword presented to him by the Warmaster himself. The sword’s quicksilver blade, able to slice stone and steel without mar, was by common repute reforged from the masterwork weapons of the xenos Laer, but in truth may have had darker origins yet.
Range | Str | AP | ||
The Blade of the Laer | - | User | 2 | Melee, Duellist’s Edge (1), Fleshbane, Master-crafted, Specialist Weapon |
One of a number of arms Fulgrim carried as his mood took him, Firebrand is a masterpiece of the gunsmith’s craft, as much a work of art as it was a fearsome weapon of war.
Range | Str | AP | ||
Firebrand | 15" | 6 | 4 | Pistol 2, Deflagrate, Shred, Master-crafted |
Fulgrim’s art of war focused around the perfect execution of pre-planned strategies and tactics, enabling him to adapt to the battlefield and foe he and his Legion must encounter and leaving little opportunity for that foe to disrupt his plans.
Once per battle, at the start of any Phase, Fulgrim’s controlling player may declare the use of this special rule. For the duration of that Phase any enemy units that attempt to declare a Reaction against a Move, Shooting Attack or Charge made by Fulgrim or a unit that he has joined, must first pass a Leadership test (using the highest Leadership Characteristic in the unit attempting to make a Reaction), unless the unit that is making the Reaction includes at least one model with the Primarch Unit Type, in which case the unit may declare Reactions as normal.Fulgrim’s skill as a duellist and swordsman is beyond that of any mortal warrior or even one of the enhanced Space Marines of the Emperor’s Legions.
When Fulgrim makes Melee Attacks as part of a Challenge, he gains a number of additional Attacks equal to the amount which his Initiative Characteristic is greater than that of his opponent. For example, if Fulgrim attacks an enemy model with an Initiative Characteristic of 5 as part of a Challenge, Fulgrim’s Initiative of 8 grants him 3 extra Attacks.In the name of the Warmaster Horus, a vast host took up arms against those they had once called brothers – some driven by a lust for power and others by a misguided desire for justice. Regardless of the cause they held dear, there could be no turning back for these warriors, only victory or damnation.
A model with this special rule may only be included in an army that has the Traitor Allegiance.In his glory days, Fulgrim was an exemplar of what all the Emperor’s Primarchs could be – a brilliant tactician, superlative warrior and a hero to those that followed him into battle. It was, perhaps, the great praise he garnered for his success that led to his slow corruption. Rightful pride in his accomplishments turned to self-obsession and hubris would soon see him fall into the service of Horus and the heresy he would unleash upon the galaxy.
If chosen as the army’s Warlord, Fulgrim automatically has the Sire of the Emperor’s Children Warlord Trait and may not select any other Warlord Trait.During the Great Crusade Fulgrim wielded Fireblade, wrought for him by the hand of Ferrus Manus. This heavy bladed longsword was a rare gift from the Gorgon, a sign of his unlikely friendship with the Phoenician and a deadly tool of war.
Range | Str | AP | ||
Fireblade | - | +1 | 2 | Melee, Murderous Strike (5+), Master-crafted, Specialist Weapon |