Legiones Astartes – Marduk Sedras
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HQ

A veteran of the earliest battles of the Terran Wars of Unification, Marduk has served the Emperor in battle for more than two-and-a-half centuries, longer than almost any other living Space Marine. He has seen battle on worlds without number and alongside heroes, Primarchs and the Emperor himself. Indeed, there are few foes or battlefields that Marduk Sedras has not beheld and mastered, and the tales he tells of long-forgotten campaigns and fallen empires serve to inspire and educate both the newly recruited and initiated warriors and veterans of the Legion alike.

His long record of service within the First Legion began in the ranks of the now-defunct Host of Stone, where he was acknowledged as the preeminent siege master of the First Legion, and he would later enter the ranks of the Dreadwing. Rather than join the Council of Masters on Gramarye, Sedras opted to accept the lesser rank of master that he might remain in the field as the Great Crusade entered its second century.

  • Marduk Sedras 220 pts
Lord of the Twenty-third Order, Eskaton of the Dreadwing, Preceptor of the Shattered Sceptre
M WS BS S T W I A Ld Sv Base
Marduk Sedras (base: 40mm)
Marduk Sedras 6 6 5 4 4 4 5 4 10 2+ 40mm
Unit Composition
  • 1 Marduk Sedras
Wargear
  • Plasma burner
  • Three phosphex bombs
  • Grenade harness
  • Regalia of the Shattered Sceptre
  • The Death of Worlds
Unit Type
Special Rules
  • Legiones Astartes (Dark Angels)
  • Master of the Legion
  • Independent Character
  • Relentless
  • Ancient of War
  • Loyalist
  • Warlord: Preceptor of the Shattered Sceptre

Ancient of War

Marduk Sedras has served his Legion for more than two centuries, one of the longest serving Space Marines on record in the Divisio Militaris archives. Over the long years of the Great Crusade he has fought beside each of the Primarchs, and observed each of their Legions at war in warzones beyond count. There is no battle or enemy that does not remind him of past glories, and in his tales others find the wisdom to overcome the challenges that face them.

At the start of the battle, after deployment but before the first turn has begun, the controlling player may select a single Faction from the Allies in the Age of Darkness table, including either the Agents of the Emperor/Warmaster, that is represented in the enemy army. Marduk Sedras, and any friendly units with the Legiones Astartes (Dark Angels) special rule that have at least one model within 6" of Marduk Sedras or a model with the Transport Sub-type on which he is Embarked when all models have been deployed, but before the first Game Turn, gain the Preferred Enemy (Chosen Faction) special rule for all models in that unit for the duration of the battle. If Marduk Sedras is in Reserves, this special rule has no effect.

Warlord: Preceptor of the Shattered Sceptre

Marduk Sedras, as so many of his brethren in the First Legion did, wore many titles. He was Lord of the Twenty-third Order, an Eskaton of the Dreadwing and also Preceptor of the Shattered Sceptre. The Shattered Sceptre are one of many Orders of the Hekatonystika, dedicated to the fall of false kings and the dismemberment of empires. When he took to the field, this dour veteran often did so at the head of a phalanx of his Order’s finest warriors.

If chosen as the army’s Warlord, Marduk Sedras automatically has the Preceptor of the Shattered Sceptre Warlord Trait and may not select any other Warlord Trait.

Preceptor of the Shattered Sceptre – If Marduk Sedras is the army’s Warlord then a unit of Inner Circle Knights Cenobium may be selected as part of the same HQ choice. A unit selected in this manner is considered a ‘Retinue Squad’. The Retinue Squad does not use up a Force Organisation slot and is considered part of the same unit as Marduk Sedras. The Retinue Squad must be deployed with Marduk Sedras deployed as part of the unit and Marduk Sedras may not voluntarily leave the Retinue Squad during play. However, if this option is selected then no other unit may be selected for Marduk Sedras using the Retinue or Deathwing Retinue special rules. In addition, an army with Marduk Sedras as its Warlord may make an additional Reaction in the opposing player’s Assault phase as long as Marduk Sedras has not been removed as a casualty.

Regalia of the Shattered Sceptre

Crafted in the forge-fanes of Xana after the end of the second Rangdan Xenocide and gifted to the first Preceptor of the Shattered Sceptre, this armour has served the Order since that day. Forged so that its bearer might take battle to the worst of death worlds, this ornate Cataphractii plate hides an array of field projectors designed to nullify dangerous irad and phage contaminants.

The Regalia of the Shattered Sceptre confers a 2+ Armour Save and a 4+ Invulnerable Save. In addition, the Regalia of the Shattered Sceptre also allows its bearer to automatically pass any Dangerous Terrain tests that model is called upon to take.

The Death of Worlds

A relic of the First Legion, the blade known as the Death of Worlds was pattern-welded from fragments of adamantium collected from the hive cities of the first world to fall under the Eskaton, the edict of utter destruction. With each world its wielder presides over the death of, new fragments are added to its length and, by the end of the Great Crusade, the Death of Worlds had grown to such length that only the strongest warriors in the Legion could bear it into combat. The shards patternwelded to its edge carry the curse of a thousand dead worlds, the ragged blade tearing apart its victims with a vicious spite.

Range
Str
AP
The Death of Worlds
-
+5
2
Melee, Unwieldy, Two-handed, Curse of Dead Worlds


Curse of Dead Worlds: Invulnerable Saves taken against hits inflicted by this weapon are reduced by -1, to a minimum of 6+ (for example, a model with a 4+ Invulnerable Save struck by the Death of Worlds takes an Invulnerable Save of only 5+ against the attack).
Melee Type
Weapons with the Melee type can only be used in close combat.
Unwieldy

This weapon is very large, and more than a little clumsy, making swift blows all but impossible to achieve.

A model attacking with this weapon Piles-in and fights at Initiative step 1, unless it has the Dreadnought Unit Type or Monstrous sub-type.
Rending (X)

Some weapons can inflict critical strikes against which no armour can protect.

If a model has the Rending special rule, or is attacking with a Melee weapon that has the Rending special rule, there is a chance that their close combat attacks will strike a critical blow. For each To Wound roll equal to or higher than the value listed, the target automatically suffers a Wound, regardless of its Toughness. The controlling player may choose to resolve these Wounds at AP 2 instead of the weapon’s normal AP value.

Similarly, if a model makes a Shooting Attack with a weapon that has the Rending special rule, a To Wound roll of equal to or greater than the listed value wounds automatically, regardless of Toughness, and is resolved at AP 2.

In either case, against Vehicles each Armour Penetration roll of equal to or greater than the listed value allows a further D3 to be rolled, with the result added to the total Strength of the attack. These Hits are not resolved at AP 2, but are instead resolved using the weapon’s AP value.

For example, a model with the Rending (5+) special rule that rolls To Wound against a non-Vehicle model will wound automatically on the roll of a 5+, and the attacking player has the choice of using an AP value of 2 instead of the AP value of their weapon.
Relentless

Relentless warriors are strong of arm – nothing can slow their implacable advance.

Relentless models can shoot with Heavy or Ordnance weapons, counting as Stationary, even if they moved in the previous Movement phase. They are also allowed to Charge in the same turn they fire Heavy, Ordnance, or Rapid Fire weapons.
Gets Hot

Some weapons are fuelled by unstable power sources and risk overheating with each shot – often to the detriment of their wielder.

When firing a weapon that Gets Hot, roll To Hit as normal. For each unmodified To Hit roll of 1, the firing model immediately suffers a single Wound with an AP value equal to that of the weapon that was used to attack (Armour Saves, Invulnerable Saves and Feel No Pain rolls can be taken, but not Cover Saves or Shrouded rolls) – this Wound cannot be allocated to any other model in the unit. A Vehicle instead rolls a D6 for each roll of a 1 To Hit. If this roll results in a 1 or 2, the Vehicle suffers a Glancing Hit.
Assault Weapons

Assault weapons either fire so rapidly or indiscriminately that they can be fired while a warrior is moving.

A model attacking with an Assault weapon makes the number of Attacks indicated on its profile regardless of whether the bearer has moved or not. A model carrying an Assault weapon can make a Shooting Attack with it in the Shooting phase and still Charge in the Assault phase.

RangeSAPType
Plasma blaster18"74Assault 2, Rending (4+), Gets Hot
Breaching (X)

Some weapons are capable of breaching armour with a terrifying ease, whether by specially designed munitions, careful targeting or sheer brute power.

When rolling To Wound for a model that has the Breaching (X) special rule, or is attacking with a weapon that has the Breaching (X) special rule, for each To Wound roll equal to or higher than the value listed in brackets, the controlling player must resolve these wounds at AP 2 instead of the weapon’s normal AP value. This rule has no effect on models that do not have Wounds, such as models with the Vehicle Unit Type.

For example, a model with the Breaching (5+) special rule that rolls To Wound and rolls a result of ‘5’ or higher, the Wound inflicted gains an AP of ‘2’ regardless of the AP value listed on the weapon’s profile. Note that a weapon that has both the Breaching (X) and the Gets Hot special rules always uses the base AP of the weapon when rolls of ‘1’ To Hit inflict Wounds on the attacking model.
One Use/One Shot

Certain items can only be used once, so a general must choose wisely when to do so.

A weapon or ability with this special rule can only be used once during the course of a battle. Once a weapon with the One Use or One Shot special rule has been used to attack, it is no longer counted as a weapon and may not be destroyed (for example, by rolls on the Vehicle Damage table) or repaired by any other rule or effect.
Blast Markers and Templates
Some weapons are so powerful that they don’t just target a single model or unit, but have an ‘area effect’ which might encompass several different models or units. To better represent these circumstances, Horus Heresy – Age of Darkness games use a series of different Blast markers and templates:
  • A ‘Small’ Blast marker (3" in diameter).
  • A ‘Large’ Blast marker (5" in diameter).
  • A ‘Template’ (a teardrop-shaped template roughly 8" long).
A number of weapons are even more powerful, able to obliterate entire squads in a single shot. These apocalyptic weapons use even bigger markers and templates, which include:
  • A ‘Massive’ Blast marker (7" in diameter).
  • An ‘Apocalyptic’ Blast marker (10" in diameter).
  • An ‘Apocalyptic Barrage’ marker (a clover-shaped set of five overlapping markers, each 5" in diameter).
  • A ‘Hellstorm’ (a teardrop-shaped template roughly 16" long).
All of these templates and Blast markers can be purchased separately.

The templates and Blast markers are used as a way of determining how many models have been hit by an attack that has an area of effect or a blast radius. When an attack uses a template or Blast marker, it will explain how the template is positioned, including any kind of scatter that might occur (scatter is discussed further later in this section). To work out the number of Hits, you normally need to hold the template or Blast marker with its central hole over an enemy model or a particular point on the battlefield, and then look underneath (or through, if using a transparent template) to see how many models lie partially or completely underneath. Various special rules and weapon effects will provide additional details on the specific use of templates when making attacks with those special rules or weapons.

A unit takes a Hit for each model that is fully, or even partially, underneath the template or Blast marker. Remember that a model’s base is counted as being part of the model itself, so all a template or Blast marker has to do to cause a Hit is to cover any part of the target’s base.
Grenade Harness

An auxiliary weapon system fitted to Terminator armour, the grenade harness unleashes a barrage of fragmentation bombs at the foe as the Terminator charges.

A unit that includes at least one model with a grenade harness makes attacks at its normal Initiative Step during an Assault after it has successfully Charged through Difficult Terrain or Dangerous Terrain, but still suffers any penalties to Charge rolls imposed by Difficult Terrain or Dangerous Terrain when resolving a Charge through Difficult Terrain or Dangerous Terrain.
Army List
Datasheets collated

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Poisoned (X)

There are many virulent and lethal poisons in the Age of Darkness. It is simplicity itself to adapt such toxins for battlefield use. It does not matter whether they coat blades or bullets, or are secreted by alien monstrosities – all are lethal.

If a model has the Poisoned special rule, or is attacking with a Melee weapon that has the Poisoned special rule, it always Wounds on a fixed number (generally shown in brackets), unless a lower result would be required, when attacking in close combat. In addition, if the Strength of the wielder (or the Poisoned weapon) is higher than the Toughness of the victim, the wielder must re-roll failed rolls To Wound in close combat.

Similarly, if a model makes a Shooting Attack with a weapon that has the Poisoned special rule, it always Wounds on a fixed number (generally shown in brackets), unless a lower result would be required. If no number is shown in brackets, the rule is Poisoned (4+).

Unless otherwise stated, Poisoned weapons are treated as having a Strength of 1. The Poisoned special rule has no effect against Vehicles.
Two-handed

This weapon is particularly heavy and requires both hands to wield.

A model attacking with this weapon never receives +1 Attack for fighting with two Melee weapons.
Crawling Fire

Phosphex, sometimes known as the ‘crawling fire’, seeks out and extinguishes life with a terrifying hunger.

After the Blast marker for a weapon with this special rule is placed, the attacking unit’s controlling player may move the marker up to 2" in any direction so long as this would cover more models than it previously would have.
Lingering Death

Many of the terrible weapons unleashed during the Horus Heresy tainted the very worlds they were used to conquer, poisoning the soil and burning the sky, leaving only calamity in their wake.

When a Blast weapon with this rule is used, after the attack is resolved leave the Blast marker in play for the rest of the game and mark it with a counter of some kind. This area is now treated as Dangerous Terrain for all models with a Toughness value.
Phosphex bomb

Range
Str
AP
Phosphex bomb
6"
5
2
Assault 1, One Use, Blast (3"), Poisoned (3+), Crawling Fire, Lingering Death

Invulnerable Saves
Some warriors are protected by more than physical armour. They may be shielded by force fields or have a constitution that can shrug off hits that would destroy a tank. Models with Wargear or abilities like these are allowed an Invulnerable Saving Throw.

Invulnerable Saves are different to Armour Saves in that they may always be taken whenever the model suffers a Wound, or, in the case of Vehicles, suffers a Penetrating Hit or Glancing Hit – the Armour Piercing value of attacking weapons has no effect on an Invulnerable Save. Even if a Wound, Penetrating Hit or Glancing Hit ignores all Armour Saves, an Invulnerable Saving Throw can still be taken.
The Legiones Astartes (X) Special Rule
The various Legions are differentiated by means of the Legiones Astartes (X) special rule. When assembling a Legiones Astartes army, a single variation of the Legiones Astartes (X) special rule is chosen and no unit in the Primary Detachment may include any models with a different variation of this special rule. All special rules, Wargear options and Rites of War that apply to that version of the Legiones Astartes (X) special rule may be used by the army where appropriate, as defined by those rules and options.

Other Detachments in the army, such as Allied Detachments or Lords of War Detachments, may have a different version of the Legiones Astartes (X) special rule. In which case no models in the same Detachment may have a different version of the Legiones Astartes (X) special rule to the one chosen for that Detachment. Models within a non-Primary Detachment are affected by all the special rules for the version of the Legiones Astartes (X) special rule chosen for them, as well as access to any Wargear options and special units.
Armour Saves
If a model has an Armour Save Characteristic of 6+ or better on its profile, then a further dice roll may be made to see if the armour prevents the Wound. This is called an Armour Saving throw, or Armour Save.

To take an Armour Save, roll a D6 and compare the result to the Armour Save Characteristic of the model that has been allocated the Wound. If the dice result is equal to or higher than the model’s Armour Save Characteristic, the Wound is negated. If the result is lower than the Armour Save Characteristic, the model suffers a Wound. This means that, unlike most Characteristics, an Armour Save is better if it is a lower number.
Owning Player, Opposing Player and Controlling Player
Sometimes a rule will ask the owning, opposing or controlling player to make an action or decision of some kind. The owning player is always the player who ‘owns’ the model in question – the one who has the model in their army. The opposing player is always their opponent. The controlling player is always the player in current command of that model – there are some special rules which can force models to switch sides during the course of the game.
Legiones Astartes (Dark Angels)
All models with this special rule are subject to the following provisions:

THE HEXAGRAMMATON
All units composed entirely of models with the Legiones Astartes (Dark Angels) special rule must select one of the following Hexagrammaton Unit Sub-types* when chosen during the army selection process: Stormwing, Dreadwing, Deathwing, Ironwing, Firewing or Ravenwing. See the Hexagrammaton rules that follow for details.

* Some models or units may be required to have a specific Unit Sub-type from this list, if so it will be listed on their profile and cannot be changed.

Arsenal of the First Legion
Models with this special rule gain access to unique Wargear options (see The Armoury of the Dark Angels).

Scions of the Hekatonystika
Any Legion Centurion, Legion Tartaros Centurion or Legion Cataphractii Centurion with this special rule may select the Paladin of the Hekatonystika Consul upgrade.

The First Legion
A Warlord with this special rule may select a Warlord Trait from the Dark Angels Warlord Trait list.
Master of the Legion

The greatest commanders of the Space Marine Legions are all but peerless in their strategic and tactical abilities. The genecraft of the Emperor that created them, honed by individual talent and the experience of countless battles, has sharpened their acumen to a preternatural degree.

The Master of the Legion special rule grants the following benefits:
  • Rites of War: If a Detachment with the Legiones Astartes Faction includes at least one model with the Master of the Legion special rule then that Detachment may select a single Rite of War. Rites of War are presented in the Legiones Astartes Rites of War section.
  • The Few and the Proud: An army may only include a maximum of one model with this special rule per 1,000 points. This counts across all Detachments of an army. Thus, an army that totals at least 1,000 points may include only a single model with the Master of the Legion special rule, and an army that totals at least 2,000 points may include up to two models with the Master of the Legion special rule, etc.
  • Retinue: A model with this special rule may also include a Legion Command Squad, Legion Cataphractii Command Squad or Legion Tartaros Command Squad as part of the same Force Organisation slot as the model with the Master of the Legion special rule.
Loyalist

Whether pledged to the Emperor himself as the rightful leader of Mankind or to the dream of the Imperium that he intended to create, some warriors swore to fight and die for the Loyalist cause and no other.

A model with this special rule may only be included in an army that has the Loyalist Allegiance.
Warlord Traits
Your Warlord is a potent force upon the battlefield. Not only are they a mighty hero, with all the skills and renown you might expect from the leader of a great army, but over the course of a long career they will also have picked up specialised abilities, which we refer to as ‘Warlord Traits’. Each Warlord has one Warlord Trait, chosen during army selection, from the list of Core Warlord Traits (or another list of Traits made available as part of that model’s Allegiance or Faction) and noted on the player’s Army List or roster. Some special rules attached to certain Factions or models may allow a Warlord to select Warlord Traits other than those presented in the Core list – such rules will specifically note which other Traits may be selected.
Plasma burner

Range
Str
AP
Plasma burner
Template
6
4
Assault 1, Breaching (4+)

Deathwing Retinue

Many of the most honoured commanders of the First Legion went into battle under the protection of the Deathwing Companions – warriors sworn to see their charge survive no matter the cost.

A Deathwing Companion Detachment may only be selected as part of a Detachment that includes at least one model with both the Master of the Legion and the Legiones Astartes (Dark Angels) special rules. A unit selected in this manner is considered a ‘Retinue Squad’ and the model with both the Master of the Legion and Legiones Astartes (Dark Angels) special rules is referred to as the Retinue Squad’s Leader for the purposes of this special rule (if the Detachment includes more than one eligible Leader then the controlling player selects one as the unit’s Leader). The Retinue Squad does not use up a Force Organisation slot and is considered part of the same unit as the model selected as its Leader. The Retinue Squad must be deployed with the model selected as its Leader deployed as part of the unit and the Leader may not voluntarily leave the Retinue Squad during play. A Deathwing Companion Detachment may not be selected as part of an army without a Leader.
Independent Character

Mighty heroes go where they are needed, being at the forefront of the most vital charges and leading their troops to victory.

Independent Characters can join other units. They cannot, however, join units that contain Vehicles, Dreadnoughts, Automata or any model with the Monstrous sub-type (unless the Independent Character also has that Unit Type or sub-type). They can join other Independent Characters though to form a powerful multi-character unit.
Dangerous Terrain Tests
To take Dangerous Terrain tests, roll a D6. On a 1, that model suffers a Wound. No Armour Save, Cover Save or Damage Mitigation roll may be made against this Wound, but Invulnerable Saves may still be made.

A model is only required to make a maximum of one Dangerous Terrain test during a Phase. Any subsequent Dangerous Terrain tests it would be required to make during that Phase are assumed to have automatically been passed.

Regalia of the Shattered Sceptre

Crafted in the forge-fanes of Xana after the end of the second Rangdan Xenocide and gifted to the first Preceptor of the Shattered Sceptre, this armour has served the Order since that day. Forged so that its bearer might take battle to the worst of death worlds, this ornate Cataphractii plate hides an array of field projectors designed to nullify dangerous irad and phage contaminants.

The Regalia of the Shattered Sceptre confers a 2+ Armour Save and a 4+ Invulnerable Save. In addition, the Regalia of the Shattered Sceptre also allows its bearer to automatically pass any Dangerous Terrain tests that model is called upon to take.

The Death of Worlds

A relic of the First Legion, the blade known as the Death of Worlds was pattern-welded from fragments of adamantium collected from the hive cities of the first world to fall under the Eskaton, the edict of utter destruction. With each world its wielder presides over the death of, new fragments are added to its length and, by the end of the Great Crusade, the Death of Worlds had grown to such length that only the strongest warriors in the Legion could bear it into combat. The shards patternwelded to its edge carry the curse of a thousand dead worlds, the ragged blade tearing apart its victims with a vicious spite.

Range
Str
AP
The Death of Worlds
-
+5
2
Melee, Unwieldy, Two-handed, Curse of Dead Worlds


Curse of Dead Worlds: Invulnerable Saves taken against hits inflicted by this weapon are reduced by -1, to a minimum of 6+ (for example, a model with a 4+ Invulnerable Save struck by the Death of Worlds takes an Invulnerable Save of only 5+ against the attack).
Ancient of War

Marduk Sedras has served his Legion for more than two centuries, one of the longest serving Space Marines on record in the Divisio Militaris archives. Over the long years of the Great Crusade he has fought beside each of the Primarchs, and observed each of their Legions at war in warzones beyond count. There is no battle or enemy that does not remind him of past glories, and in his tales others find the wisdom to overcome the challenges that face them.

At the start of the battle, after deployment but before the first turn has begun, the controlling player may select a single Faction from the Allies in the Age of Darkness table, including either the Agents of the Emperor/Warmaster, that is represented in the enemy army. Marduk Sedras, and any friendly units with the Legiones Astartes (Dark Angels) special rule that have at least one model within 6" of Marduk Sedras or a model with the Transport Sub-type on which he is Embarked when all models have been deployed, but before the first Game Turn, gain the Preferred Enemy (Chosen Faction) special rule for all models in that unit for the duration of the battle. If Marduk Sedras is in Reserves, this special rule has no effect.
Retinue

Many of the most famous and powerful commanders went to war with a dedicated cadre of bodyguards and adjutants. These guardians served both to protect their master in the heat of battle, preserving his life against all threats, and as a vital reserve of skilled warriors to press the attack at the most crucial moment.

A Legion Command Squad, Legion Cataphractii Terminator Command Squad or Legion Tartaros Command Squad may only be selected as part of a Detachment that includes at least one model with the Master of the Legion special rule. A unit selected in this manner is considered a ‘Retinue Squad’ and the model with the Master of the Legion special rule is referred to as the Retinue Squad’s Leader for the purposes of this special rule (if the Detachment includes more than one model with the Master of the Legion special rule then the controlling player selects one as the unit’s Leader). The Retinue Squad does not use up a Force Organisation slot and is considered part of the same unit as the model selected as its Leader. The Retinue Squad must be deployed with the model selected as its Leader deployed as part of the unit and the Leader may not voluntarily leave the Retinue Squad during play. A Legion Command Squad, Legion Cataphractii Terminator Command Squad or Legion Tartaros Command Squad may not be selected as part of an army without a Leader.
Warlord: Preceptor of the Shattered Sceptre

Marduk Sedras, as so many of his brethren in the First Legion did, wore many titles. He was Lord of the Twenty-third Order, an Eskaton of the Dreadwing and also Preceptor of the Shattered Sceptre. The Shattered Sceptre are one of many Orders of the Hekatonystika, dedicated to the fall of false kings and the dismemberment of empires. When he took to the field, this dour veteran often did so at the head of a phalanx of his Order’s finest warriors.

If chosen as the army’s Warlord, Marduk Sedras automatically has the Preceptor of the Shattered Sceptre Warlord Trait and may not select any other Warlord Trait.

Preceptor of the Shattered Sceptre – If Marduk Sedras is the army’s Warlord then a unit of Inner Circle Knights Cenobium may be selected as part of the same HQ choice. A unit selected in this manner is considered a ‘Retinue Squad’. The Retinue Squad does not use up a Force Organisation slot and is considered part of the same unit as Marduk Sedras. The Retinue Squad must be deployed with Marduk Sedras deployed as part of the unit and Marduk Sedras may not voluntarily leave the Retinue Squad during play. However, if this option is selected then no other unit may be selected for Marduk Sedras using the Retinue or Deathwing Retinue special rules. In addition, an army with Marduk Sedras as its Warlord may make an additional Reaction in the opposing player’s Assault phase as long as Marduk Sedras has not been removed as a casualty.
Preferred Enemy (X)

Many of the galaxy’s warriors train hard to overcome a particular foe, allowing them to predict the enemy’s battle-stances and thus land a blow or shot with greater ease.

This rule is presented as Preferred Enemy (X) where X identifies a specific type of foe. If the special rule does not specify a type of foe, then everyone is a Preferred Enemy of the unit. A unit that contains at least one model with this special rule re-rolls failed To Hit and To Wound rolls of 1 if attacking its Preferred Enemy. This applies both to Shooting Attacks and close combat attacks.

If a model with this rule makes an attack against a mixed unit which has one or more models to which their Preferred Enemy rule pertains, but is not entirely composed of such models, it may still benefit from the effects of Preferred Enemy for all attacks made against that unit. For example, a model with Preferred Enemy (Independent Characters) may re-roll failed To Hit and To Wound rolls of 1 against all of the models in a unit which has been joined by an Independent Character.
HQ
HQ stands for Headquarters unit. A Headquarters unit might be a determined Solar Auxilia lord marshal thrust into the heart of the Horus Heresy or a mighty Space Marine praetor at the head of a Legion task force. These models are amongst the most powerful in the game and, as leaders, they have access to more special equipment than anyone else. They are not invincible, but can provide a powerful spearhead for an attacking army and a strong core for a defensive one.
© Vyacheslav Maltsev 2013-2024