HQ Champion of the Dark Angels, Corswain’s name is one which will echo down through the ages. Exemplifying the qualities of stalwart determination and mastery of the blade, Corswain was the rising star amongst his brothers in the annals of the Great Crusade. His was the righteous path of the paladin, and being born of Caliban but not an ingrained scion of the Order, Corswain was uniquely placed to bridge the divisions within the Legion in its formative years under the Primarch; a position recognised and put to good use by Lion El’Jonson. Under the Lion, Corswain would be groomed to serve not any one Host or Order within the Legion, but to command the respect and knowledge of all. Even as the dust of the Age of Darkness settled, Corswain was remembered in such hallowed company as Raldoron, Chapter Master of the Blood Angels, for his level-headed and disciplined authority as a commander, and alongside Sigismund of the Imperial Fists for his relentlessness in the heat of battle. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Corswain (base: 32mm) | |||||||||||
Corswain | 7 | 7 | 5 | 4 | 4 | 4 | 5 | 4 | 10 | 2+ | 32mm |
Warlord: Marshal of the Crown (Deathwing)Corswain was renowned amongst the ranks of the First Legion and beyond not only for his grasp of the tactics employed by his own brethren, but also by the other Legions. When confronted in battle, the foe could not predict the strategy that would be deployed against them by such a warrior, and would have to fight both uncertainty and the warriors of the Dark Angels. If chosen as the army’s Warlord, Corswain automatically has the Marshal of the Crown (Deathwing) Warlord Trait and may not select any other Warlord Trait.The BladeA masterwork Terranic greatsword granted to Corswain by his mentor, Alajos, it is said that The Blade was once raised aloft at Advex-mors by Legion Master Urian Vendraig to incite the first Rangdan Xenocide, and was wielded in the violence of every campaign against that foul xenos breed by a champion of the First Legion. The weapon listed here is counted as a ‘Power’ weapon for those rules that affect such weapons.
*The Blade gains the +1 To Hit bonus provided by the Deathwing Unit Sub-type. Armour of the Forest and the Mantle of the ChampionA masterfully wrought suit of artificer armour struck from Terran steel in the heart of the forests of Caliban by the Lion’s own hand, the Armour of the Forest embodies the pragmatism of the Legion in its simple, utilitarian functionality and doughty endurance. Corswain’s only adjustment to this peerless suit of armour is to enshroud himself in a ritual mantle of the Dark Angels, obscuring the symbols of his Order and Host so that he might serve the entire Legion with purity of purpose as their champion. The Armour of the Forest and the Mantle of the Champion grant Corswain a 2+ Armour Save and a 4+ Invulnerable Save, improved to 3+ against close combat attacks. | |||||||||||
Rapid Fire weapons are very common and usually come in the form of semi-automatic rifles. Their versatility means they can be fired as effectively when a squad is advancing as when taking single, long-ranged shots.
A model armed with a Rapid Fire weapon can make two attacks at a target up to half the weapon’s Maximum Range away. Alternatively, it can instead make one attack at a target over half the weapon’s range away, up to the weapon’s Maximum Range.
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Relentless warriors are strong of arm – nothing can slow their implacable advance.
Relentless models can shoot with Heavy or Ordnance weapons, counting as Stationary, even if they moved in the previous Movement phase. They are also allowed to Charge in the same turn they fire Heavy, Ordnance, or Rapid Fire weapons.The ancient volkite weaponry employed by the armies of Terra in the earliest years of the Great Crusade fired arcing blasts of energy rather than solid projectiles.
After normal attacks by this weapon have been resolved, count the number of unsaved Wounds caused on the target unit. Immediately resolve a number of additional automatic Hits on the same unit using the weapon’s profile equal to the number of unsaved Wounds – these can then be saved normally. Models in the targeted unit must still be in range in order for these additional Hits to take effect. These additional Hits do not themselves inflict more Hits and do not benefit from any other special rules possessed by the attacking model, such as Preferred Enemy (X) or Precision Strikes (X).Pistols are light enough to be carried and fired one-handed.
A model attacking with a Pistol weapon makes the number of Attacks indicated on its profile regardless of whether the bearer has moved or not. A model carrying a Pistol weapon can make a Shooting Attack with it in the Shooting phase and still Charge in the Assault phase. A Pistol weapon also counts as a close combat weapon in the Assault phase. In addition, all models with two Pistol type weapons can attack with both in the same Shooting phase. This follows the normal rules for shooting.
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This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
A unit that includes at least one model with frag grenades makes attacks at its normal Initiative Step during an Assault after it has successfully Charged through Difficult Terrain or Dangerous Terrain, but still suffers any penalties to Charge rolls imposed by Difficult Terrain or Dangerous Terrain when resolving a Charge through Difficult Terrain or Dangerous Terrain.This class of grenade encompasses a variety of shaped charges, plasma detonators and crude bombs, all intended to disable armoured vehicles.
The controlling player may choose to have a model with krak grenades that is Engaged or otherwise in base contact during the Assault phase with a Building or Fortification, or a model with the Vehicle, Dreadnought or Automata Unit Type, inflict one automatic Str 6, AP 3 Hit on the target in Initiative Step 1 instead of attacking normally. Any model in a unit that is chosen to inflict Hits using krak grenades may not otherwise attack or make use of any other special rule or item of Wargear that inflicts Hits or Wounds on a model in the same Assault phase (but may participate in Sweeping Advances as normal).Some weapons have such a fine balance that they leap and spin in their wielder’s hands like living things, eager to spill the blood of the foe.
When fighting in a Challenge, the user of this weapon gains a bonus to their Initiative value equal to the value in brackets after the rule when making attacks with this weapon. If there is no value in brackets after a given instance of this special rule, then assume the value is 1 (thus adding +1 Initiative to that model).This weapon is particularly heavy and requires both hands to wield.
A model attacking with this weapon never receives +1 Attack for fighting with two Melee weapons.Some weapons are lovingly maintained artefacts, crafted with skills now lost. Though the exact form of master-crafting varies, it is always considered to be the pinnacle of the weaponsmith’s art.
Weapons with the Master-crafted special rule allow the bearer to re-roll one failed roll To Hit per turn with that weapon.Some weapons are so cruel of form or powerful in aspect that a well-placed strike can slay even the toughest opponent.
Attacks with this special rule cause Instant Death on a To Wound roll equal to or greater than the number listed in brackets associated with the specific rule. Roll any viable Saves against this Instant Death-causing Wound separately and before any other Wounds the attack inflicts.The greatest commanders of the Space Marine Legions are all but peerless in their strategic and tactical abilities. The genecraft of the Emperor that created them, honed by individual talent and the experience of countless battles, has sharpened their acumen to a preternatural degree.
The Master of the Legion special rule grants the following benefits:Whether pledged to the Emperor himself as the rightful leader of Mankind or to the dream of the Imperium that he intended to create, some warriors swore to fight and die for the Loyalist cause and no other.
A model with this special rule may only be included in an army that has the Loyalist Allegiance.This datasheet has HQ Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
The galaxy is replete with swordsmen and blade-masters who can pick out an enemy from a crowd and land a blow on them, even amidst the swirling chaos of hand-to-hand combat.
If a model with this special rule, or attacking with a weapon with this special rule, rolls equal to or higher than the value in brackets when making a To Hit roll as part of a melee attack, that hit is a ‘Precision Strike’. For example, if a model with the Precision Strikes (4+) special rule rolls a 4 or higher when making a To Hit roll, then that attack is a Precision Strike.A masterwork Terranic greatsword granted to Corswain by his mentor, Alajos, it is said that The Blade was once raised aloft at Advex-mors by Legion Master Urian Vendraig to incite the first Rangdan Xenocide, and was wielded in the violence of every campaign against that foul xenos breed by a champion of the First Legion.
The weapon listed here is counted as a ‘Power’ weapon for those rules that affect such weapons.Range | Str | AP | ||
The Blade | - | +2 | 1 | Melee, Two-handed, Master-crafted, Duellist’s Edge (2), Murderous Strike (4+) |
A masterfully wrought suit of artificer armour struck from Terran steel in the heart of the forests of Caliban by the Lion’s own hand, the Armour of the Forest embodies the pragmatism of the Legion in its simple, utilitarian functionality and doughty endurance. Corswain’s only adjustment to this peerless suit of armour is to enshroud himself in a ritual mantle of the Dark Angels, obscuring the symbols of his Order and Host so that he might serve the entire Legion with purity of purpose as their champion.
The Armour of the Forest and the Mantle of the Champion grant Corswain a 2+ Armour Save and a 4+ Invulnerable Save, improved to 3+ against close combat attacks.Mighty heroes go where they are needed, being at the forefront of the most vital charges and leading their troops to victory.
Independent Characters can join other units. They cannot, however, join units that contain Vehicles, Dreadnoughts, Automata or any model with the Monstrous sub-type (unless the Independent Character also has that Unit Type or sub-type). They can join other Independent Characters though to form a powerful multi-character unit.Corswain was renowned amongst the ranks of the First Legion and beyond not only for his grasp of the tactics employed by his own brethren, but also by the other Legions. When confronted in battle, the foe could not predict the strategy that would be deployed against them by such a warrior, and would have to fight both uncertainty and the warriors of the Dark Angels.
If chosen as the army’s Warlord, Corswain automatically has the Marshal of the Crown (Deathwing) Warlord Trait and may not select any other Warlord Trait.In the complex language of ciphers and allegory that the Dark Angels use to mark their armour, the crown speaks of authority – though not always that of the crude ranks that others use to label the warriors of the Legiones Astartes. To the Dark Angels, the crown is a symbol of moral authority, marking a warrior that stands as a paragon of some aspect of the Legion, one that others of the same aspect will follow into fire and death without hesitation.
A Warlord with this Trait must select one of the Hexagrammaton Unit Sub-types. All units that include at least one model with the corresponding Unit Sub-type and at least one model with line of sight to the Warlord gain +1 Leadership (to a maximum of 10). In addition, an army whose Warlord has this Trait may make an additional Reaction in a Phase of the opponent’s turn dictated by the Hexagrammaton Unit Sub-type possessed by the Warlord: