Legiones Astartes – Datasheets
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Primarch


PRIMARCH

Lion El’Jonson was regarded as the most pragmatic and ruthlessly efficient commander of the Great Crusade. His was the task of rooting out those threats which the Imperium most feared, and he undertook it with peerless valour. Perhaps this quality was moulded into the Lion in his formative years, where he grew and learned to survive alone in the trackless, monster-haunted forests of Caliban. There the young Primarch faced a constant struggle against nigh-insurmountable odds which taught him that to hesitate once committed led only to death, while stoic determination brought victory. This philosophy, learned in the forests of Caliban, marks his grim command of the First Legion – action without delay and relentlessness without reservation. During the Great Crusade, under his command, the remorseless Dark Angels acted not for glory and honours but only for victory, to vanquish their foes and to leave the enemies of Mankind in quiet and forgotten ruin. Untouched by the dark plots of Horus, the Lion would return from his long exile beyond the edge of empire with the same brutal determination and vengeful fervour, turned now against those he had once named brother.

  • Lion El’Jonson 460 pts
The First Primarch, The Lion, The Son of the Forest, Primarch of the Dark Angels
M WS BS S T W I A Ld Sv Base
Lion El’Jonson (base: 40mm)
Lion El’Jonson 8 8 6 7 6 6 7 7 10 2+ 40mm
Unit Composition
  • 1 Lion El’Jonson
Wargear
  • The Leonine Panoply
  • The Lion Sword
  • The Fusil Actinaeus
  • Stasis Grenades
  • Frag grenades
Unit Type
Special Rules
  • Legiones Astartes (Dark Angels*)
  • Master of the Legion
  • Adamantium Will (3+)
  • The Lion’s Choler
  • The Point of the Blade
  • Loyalist
  • Warlord: Sire of the Dark Angels
*Lion El’Jonson does not pick one Hexagrammaton Unit Sub-type at the start of the battle, instead at the start of each of the controlling player’s turns one of the Hexagrammaton Unit Sub-types may be selected for him – Lion El’Jonson gains this Hexagrammaton Sub-type until the start of the controlling player’s next turn, at which point a new Sub-type may be chosen (or the one currently in use retained).
Options
  • Lion El’Jonson may exchange the Lion Sword for the Wolf Blade
    Free


PRIMARCH

Jaghatai Khan was the unexpected storm, a sudden and devastating gale that came and went as it pleased. Of all his brothers, he had found the Great Crusade most to his liking, an endless hunt in the dark places of the galaxy. As the Great Crusade raged across the galaxy, he had sat at its heart, always fighting and always on the move, laughing as he killed. Yet the Great Khan was no simple berserker, for in even the simplest task, he sought perfection through discipline. His was the quiet competence of a master, seeking no acclaim from others, but only the satisfaction to be found in a perfect stroke of the sword or a wellplaced word.

Among the Emperor’s Primarchs, the Khan was among the most reclusive, bound to the hunt and the glory of the chase rather than parade ground or strategium hall, and was oft overlooked by the eyes of history. He managed no great empire, nor wrote any great treatise of war, yet his actions guided the course of the Great Crusade with the quiet skill that was the hallmark of his Legion.

  • Jaghatai Khan 440 pts
Khagan of the White Scars, The Warhawk, Master of the Ice-blue Heavens, Primarch of the White Scars
M WS BS S T W I A Ld Sv Base
The Khan Afoot (base: 40mm)
The Khan Afoot 9* 7 6 6 6 6 8 6 10 2+ 40mm
The Khan Mounted (base: No official base size)
The Khan Mounted 18* 7 6 6 6 7 8 6 10 2+ No official base size
*The additional Movement granted by the Legiones Astartes (White Scars) special rule is included. Unless upgraded to have a Sojutsu pattern voidbike, the Khan Afoot profile is used for this model.
Unit Composition
  • 1 Jaghatai Khan
Wargear
  • The Wildfire Panoply
  • The White Tiger Dao
  • Storm’s Voice
  • Frag grenades
Unit Type
Special Rules
  • Legiones Astartes (White Scars)
  • Master of the Legion
  • Hit & Run
  • Crusader
  • Pathfinder
  • Move Through Cover
  • Lightning From Blue Skies
  • Loyalist
  • Warlord: Sire of the White Scars
Options
  • Jaghatai Khan may take a Sojutsu pattern voidbike
    +25 points
†If this option is chosen, use the ‘Khan Mounted’ profile, and the Khan’s Unit Type is changed to Primarch (Unique, Antigrav).


PRIMARCH

Of all of the Primarchs of the Legiones Astartes, few were as legend-shrouded or as little understood as Leman Russ, master of the Space Wolves and lord of the icy death world of Fenris. To some, he was no more than a savage and bestial chieftain gifted the power of a god; one of the Emperor’s ‘monsters’ as terrifying and inhuman in his own way as the horror-obsessed Night Haunter or the blood-bedecked berserker Angron. To others he was an incomparable warlord, ferocious beyond measure, but also faultlessly loyal, as unwavering in battle as adamant, and as coldhearted to his foes as the killing frost that shrouded his world’s winters.

Both opinions, perhaps, were true to some measure, but neither told the full tale. For though as undoubtedly as savage as Leman Russ was, and no matter how much the beast marked him as it did not his brothers, he was also wise beyond his Legion’s barbaric appearances and self-aware to a degree few guessed at, which made him doubly dangerous.

  • Leman Russ 450 pts
The Wolf King of Fenris, The Lord of Winter and Ruin, Primarch of the Space Wolves
M WS BS S T W I A Ld Sv Base
Leman Russ (base: 40mm)
Leman Russ 8 8 6 7 6 6 7 7 10 2+ 40mm
Unit Composition
  • 1 Leman Russ
Wargear
  • The Armour Elavagar
  • The Axe of Helwinter
  • The Sword of Balenight
  • Scornspitter
  • Frag grenades
Unit Type
Special Rules
  • Legiones Astartes (Space Wolves)
  • Master of the Legion
  • Howl of the Death Wolf
  • Counter-attack (2)
  • Loyalist
  • Warlord: Sire of the Space Wolves


PRIMARCH

A being of thunderous zeal and stone made manifest is how many described the Primarch of the VIIth Legion. The zeal was the fire of a son who believed in his father’s dream for the Imperium without reservation and without question. To Rogal Dorn, there was no higher purpose to the existence of the Legiones Astartes than the unification of Mankind, and the illumination of the Imperium’s ideals. This idealism drove Dorn and his Legion ever onwards, never compromising, never stinting in any aspect of duty. The stone in his soul was his ability to bear whatever his father needed of him, an unyielding nature, which made him both a master of defence in war, and an indomitable fighter on the attack.

If the Primarchs were the Emperor’s nature split like white light through a prism, as many scholars of the Imperial Court suggested, then, from such a point of view, Rogal Dorn was the Emperor’s implacable disciple in the pursuit of the cause given flesh; a being without compromise and in who loyalty and duty were as integral as blood and breath.

  • Rogal Dorn 435 pts
Primarch of the Imperial Fists, the Vigilant, the Blade of the Emperor, Praetorian of Terra, the Unyielding One
M WS BS S T W I A Ld Sv Base
Rogal Dorn (base: 40mm)
Rogal Dorn 8 8 6 6 6 7 6 6 10 2+ 40mm
Unit Composition
  • 1 Rogal Dorn
Wargear
  • The Auric Armour
  • Storm’s Teeth
  • The Voice of Terra
  • Frag grenades
Unit Type
Special Rules
  • Legiones Astartes (Imperial Fists)
  • Master of the Legion
  • Bulwark of the Imperium
  • Crusader
  • Furious Charge (2)
  • Deep Strike
  • Loyalist
  • Warlord: Sire of the Imperial Fists


PRIMARCH

Often considered to be the greatest of his kin, Sanguinius is a peerless warrior, masterful strategist and beloved hero of the Imperium. Among the Primarchs, there were few who would speak ill of him, with even grim figures such as Perturabo and Ferrus Manus offering grudging praise of their winged brother.

Many among that legendary brotherhood were surprised to find that the Emperor named Horus as the first among them, rather than choosing Sanguinius, and those who survived the Age of Darkness have been known to speculate that this was their father’s great mistake. For even as the wars of the Horus Heresy tore the Imperium apart and set even the noblest of his brothers on dark paths, Sanguinius remained untarnished and resolute, a beacon of hope that outshone even the darkness of that age.

  • Sanguinius 485 pts
The Great Angel, The Brightest One, Master of Hosts, Primarch of the Blood Angels
M WS BS S T W I A Ld Sv Base
Sanguinius (base: 40mm)
Sanguinius 8 8 6 6 6 6 6 6 10 2+ 40mm
Unit Composition
  • 1 Sanguinius
Wargear
  • The Regalia Resplendent
  • The Blade Encarmine
  • Infernus
  • Frag grenades
Unit Type
Special Rules
  • Legiones Astartes (Blood Angels)
  • Master of the Legion
  • Bulky (6)
  • Angelic Presence
  • Great Wings
  • Deep Strike
  • Loyalist
  • Warlord: Sire of the Blood Angels
Options
  • Sanguinius may exchange the Blade Encarmine for the Spear of Telesto and the Moonsilver Blade
    Free


PRIMARCH

The Primarch of the Iron Hands Legion was a figure of legend amongst the peoples of his home world of Medusa, named by them ‘the Gorgon’ after the most ancient of mythic creatures. Ferrus was amongst the strongest of the Primarchs, within him burning the heat of the furnace, its fury tempered by an exterior as cold and unyielding as iron. The Gorgon was known for his uncompromising demeanour, refusing to show favour to his closest followers or even his brother Primarchs. He insisted upon strength in all things, such that he refused the people of Medusa many of the easements of civilisation in order to ensure they produced the toughest of offspring from whom the Legion could recruit. The demand for physical excellence extended beyond the body and mind to include the tools of war and so the Gorgon was a master of the forge, his skills matched only by Vulkan, the Primarch of the Salamanders Legion. It was said of Ferrus Manus that he was only truly at peace toiling at the anvil, creating some marvel of the smith’s art beyond even the lords of Mars. Ferrus Manus was blessed with a physiology remarkable even amongst the Primarchs.

  • Ferrus Manus 465 pts
Master of the Iron Hands, The Gorgon, Wyrmslayer, The Great Iron Father
M WS BS S T W I A Ld Sv Base
Ferrus Manus (base: 40mm)
Ferrus Manus 8 7 6 7 7 6 6 6 10 2+ 40mm
Unit Composition
  • 1 Ferrus Manus
Wargear
  • The Medusan Carapace
  • Servo-arm
  • Forgebreaker
  • Master-crafted plasma blaster
  • Master-crafted graviton shredder
  • Heavy flamer
  • Grenade harness
Unit Type
Special Rules
  • Legiones Astartes (Iron Hands)
  • Master of the Legion
  • Battlesmith (2+)
  • Firing Protocols (3)
  • Loyalist
  • Warlord: Sire of the Iron Hands


PRIMARCH

Held by some as a paragon among the Emperor’s sons, Roboute Guilliman was as much a patrician statesman as he was an indefatigable warrior. A being of preternatural intelligence, cold reason and indomitable will, Guilliman forged his Legion into a vast force of conquest and control, a weapon by which he made himself the master of a domain which spanned five hundred worlds. Guilliman was a charismatic and gifted leader, beloved of his people and singularly capable of compartmentalising incredible quantities of information. He was an organiser, a logistician, one capable of turning the wildest theories into practical reality and rendering order from chaos. Under his leadership the Ultramarines Legion became the largest and arguably the most tactically balanced of the Legiones Astartes, an elegantly structured but elaborate and highly meritocratic force that waged war with exceptional efficiency through the application of analysis and reason.

  • Roboute Guilliman 465 pts
Primarch of the Ultramarines, The Victorious, The Master of Ultramar, Ruler of Hosts, The Blade of Unity
M WS BS S T W I A Ld Sv Base
Roboute Guilliman (base: 40mm)
Roboute Guilliman 8 7 6 6 6 6 6 6 10 2+ 40mm
Unit Composition
  • 1 Roboute Guilliman
Wargear
  • The Armour of Reason
  • The Gladius Incandor and the Hand of Dominion
  • The Arbitrator
  • Cognis-signum
  • Frag grenades
Unit Type
Special Rules
  • Legiones Astartes (Ultramarines)
  • Master of the Legion
  • Adamantium Will (3+)
  • Preternatural Strategy
  • Calculating Swordsman
  • Loyalist
  • Warlord: Sire of the Ultramarines


PRIMARCH

An indomitable warrior whose strength in battle was tempered by the depth of his wisdom, Vulkan was sire to the Salamanders Legion and its paragon. In war, his fury was a match for any of his brothers, and yet was ever mastered by a keen understanding for the destruction he caused and the power and dread responsibility he and his Legion carried as Angels of Death. In all his undertakings, Vulkan ever sought to limit needless and wanton destruction, seeing in that a path to ruin and desolation of the soul, shouldering whatever hardship this might bring him or his sons without complaint and absorbing the wisdom such suffering brought, allowing it to forge him into an ever better protector for the growing Imperium. But, like the fires of the deep earth, that wellspring of savage power slept but was never extinguished, to be called on when needed, as implacable and devastating as the fires of the turbulent world he called home. During his brief youth, Vulkan led the people of Nocturne from a fear-ridden existence as the playthings of xenos raiders to freedom, enduring on a world that tested Mankind to its very limits each day, and acting as a champion for the embattled people that had adopted him. Where other Primarchs swiftly rose to rule their adopted homes, Vulkan was content to serve simply as a teacher and protector on Nocturne, leaving only when the Emperor arrived to summon him to war as part of the Great Crusade.

  • Vulkan 465 pts
The Primarch of the Salamanders, the Promethean Fire, the Hammer of Salvation, Regent of Nocturne
M WS BS S T W I A Ld Sv Base
Vulkan (base: 40mm)
Vulkan 7 7 6 7 7 6 5 6 10 2+ 40mm
Unit Composition
  • 1 Vulkan
Wargear
  • The Draken Scale
  • Dawnbringer
  • The Furnace’s Heart
  • Dragon’s Breath heavy flamer
  • Frag grenades
Unit Type
Special Rules
  • Legiones Astartes (Salamanders)
  • Master of the Legion
  • It Will Not Die (4+)
  • Loyalist
  • Warlord: Sire of the Salamanders


PRIMARCH

Lord Corax presents a striking countenance, at least when he wishes to be seen. His skin is alabaster white and his shoulder length hair as black as the feathers of his namesake, the raven. Most remarkable and unsettling are his eyes, which are entirely black shards of solid shadow. His sable armour is edged with fine, golden filigree and upon his back is mounted a jet pack formed into a pair of articulated pinions that he wields as a murderous, bloody-edged cutting weapon. Like most of the Primarchs, Corax is blessed with an extensive armoury of artificerwrought weapons but those he most often bears to war are a pair of metrelong lightning claws and a coiled whip at his belt. The latter is carried as a reminder of the cruelty enacted upon the people of Lycaeus by the tyrannical guilds of Kiavahr and with it countless enemies of Unity have been laid low. Though few even amongst his sons know of it, Corax is blessed with the ability to pass unnoticed should he will it; this preternatural ability allowing him to slip from the perception of his enemies even when standing in plain view. In battle, the Raven Lord wields his Legion as he did his rebel cells before the Emperor came to Kiavahr.

  • Corvus Corax 440 pts
Master of the Raven Guard, The Liberator, Chooser of the Slain, The Shadowed Lord
M WS BS S T W I A Ld Sv Base
Corvus Corax (base: 40mm)
Corvus Corax 8 7 6 6 6 6 7 7 10 2+ 40mm
Unit Composition
  • 1 Corvus Corax
Wargear
  • The Sable Armour
  • The Panoply of the Raven Lord
  • The Korvidine Pinions
  • Wrath & Justice
  • Frag grenades
Unit Type
Special Rules
  • Legiones Astartes (Raven Guard)
  • Master of the Legion
  • Hit & Run
  • Deep Strike
  • The Shadowed Lord
  • Loyalist
  • Warlord: Sire of the Raven Guard


PRIMARCH

The mercurial and prideful Fulgrim was the Primarch of the Emperor’s Children Legion. Fulgrim strove to be a paragon in all things: generalship, martial skill, governance, reason and endeavour, and passed on his values to the Legion where they became enshrined as a remorseless dedication to perfection in war. The Emperor’s Children under his rule rose from the ashes of near-extinction to become shining exemplars of the Emperor’s vision for the Legiones Astartes. Fulgrim maintained clear and rigid lines of authority within his Legion; his personal beliefs, opinions and inclinations in all matters filtered down through the ranks as ironclad doctrine that was not to be questioned. His sons modelled their lives around him, adoring him and striving to reach the ever-rising heights of his ambitions.

  • Fulgrim 425 pts
The Phoenician, The Prefector of Chemos, High Lord of the Emperor’s Children
M WS BS S T W I A Ld Sv Base
Fulgrim (base: 40mm)
Fulgrim 8 8 6 6 6 6 8 6 10 2+ 40mm
Unit Composition
  • 1 Fulgrim
Wargear
  • The Gilded Panoply
  • The Blade of the Laer
  • Firebrand
  • Frag grenades
Unit Type
Special Rules
  • Legiones Astartes (Emperor’s Children)
  • Master of the Legion
  • Bulky (6)
  • Sudden Strike (1)
  • Crusader
  • Tactical Excellence
  • Sublime Swordsman
  • Traitor
  • Warlord: Sire of the Emperor’s Children
Options
  • Fulgrim may exchange the Blade of the Laer for Fireblade for no additional points cost


PRIMARCH

Weaned on war and intrigue in the strife-ridden courts of Olympia, Perturabo was a grim warrior and a master of technological arcana who wielded logic and the mathematics of warfare as keenly as he did a blade. To his brothers, the Lord of Iron was taciturn to the point of insult, preferring to harbour his thoughts against need and ever wary of treachery, even amongst his kin. Few would call him friend, but none could fault his ability to deconstruct any campaign and plot the most direct course to victory regardless of the cost and despite the strain put upon his loyalty during the long years of the Great Crusade. His conquests were numerous, and the Iron Warriors brought many worlds into the Imperium of Mankind, but he left behind shattered realms, brought to the brink of extinction by his brutal, if effective, strategies. In the wake of the Dropsite Massacre, Perturabo abandoned his oaths to the Imperium, carrying his fallen brother’s hammer from the battlefield of Isstvan V as a token of his new allegiance to the traitor Horus.

  • Perturabo 425 pts
Master of the Iron Warriors, The Lord of Iron, The Breaker, The Hammer of Olympia
M WS BS S T W I A Ld Sv Base
Perturabo (base: 40mm)
Perturabo 7 7 7 6 7 6 5 6 10 2+ 40mm
Unit Composition
  • 1 Perturabo
Wargear
  • The Logos
  • The Logos Array
  • Frag grenades
  • Cortex controller
Unit Type
Special Rules
  • Legiones Astartes (Iron Warriors)
  • Master of the Legion
  • Battlesmith (2+)
  • Master of Automata
  • Traitor
  • Warlord: Sire of the Iron Warriors
Options
  • Perturabo may be given Forgebreaker Desecrated for
    +35 points


PRIMARCH

Called the ‘Night Haunter’ by the people of his home world of Nostramo, Konrad Curze was from his earliest days a figure of dark renown. Growing to maturity upon benighted city streets ruled by criminals while corrupt overlords enjoyed lives of luxury, Curze took it upon himself to exert his own bloody brand of justice. Instituting a reign of terror that cowed criminal and tyrant alike, the Night Haunter brought order, of a kind, to Nostramo. When at last the Emperor came, Curze had foreseen his life, his role as Primarch and his ultimate end, his sanity ever stretched taut by grim visions of the horrors soon to overwhelm the galaxy. Having been granted command of the VIIIth Legion, which the Primarch named the Night Lords, Curze set about imposing his particular notions of order and justice upon the wider galaxy. World after world fell to the Night Haunter’s bloody campaigns of conquest, the Primarch becoming so feared that the mere word of his approach was often sufficient to suppress rebellion and cow disobedience. At the urging of his brother, the Warmaster, Curze would throw in his lot with the Traitors, his cruel ire now directed against his own brothers and their Legions.

  • Konrad Curze 450 pts
The Primarch of the Night Lords, The Night Haunter, The Last Judge, The King of Terrors
M WS BS S T W I A Ld Sv Base
Konrad Curze (base: 40mm)
Konrad Curze 8 8 7 6 6 6 7 7 10 2+ 40mm
Unit Composition
  • 1 Konrad Curze
Wargear
  • The Nightmare Mantle
  • Mercy & Forgiveness
  • The Widowmakers
  • Frag grenades
Unit Type
Special Rules
  • Legiones Astartes (Night Lords)
  • Master of the Legion
  • Hit & Run
  • Fear (3)
  • The King of Terrors
  • Bloody Murder
  • Night Vision
  • A Death Long Foreseen
  • Traitor
  • Warlord: Sire of the Night Lords


PRIMARCH

Angron, most bloodyhanded and savage of the Primarchs, was the master of the World Eaters Legion. In his youth cast upon a world of brutal oppression he was enslaved and surgically mutilated to become a gladiator in the games of death, where he became the undefeated lord of the red sands, a killer without peer. After leading a doomed slave revolt the Emperor saved him from dying with his rebellion and placed him at the head of his Legion, but Angron never forgave the Emperor for the death of his followers, nor was any love lost between him and his fellow Primarchs. When Horus began his rebellion, Angron was quick to join in his treachery, but his only true master was the rage and bloodlust within him.

  • Angron 450 pts
Master of the World Eaters, The Red Angel, Slaughterer of Nations,the Undefeated
M WS BS S T W I A Ld Sv Base
Angron (base: 40mm)
Angron 8 8 5 6 6 6 6 6 10 2+ 40mm
Unit Composition
  • 1 Angron
Wargear
  • The Armour of Mars
  • The Spite Furnace
  • The Butcher’s Nails
  • Gorefather
  • Gorechild
  • Frag grenades
Unit Type
  • Primarch (Unique)
Special Rules
  • Legiones Astartes (World Eaters)
  • Master of the Legion
  • Red Sands
  • Hatred (Everything)
  • Rampage (2)
  • Furious Charge (2)
  • Traitor
  • Warlord: Sire of the World Eaters


PRIMARCH

The shadowed and sinister Mortarion was Primarch and Commander of the Death Guard Legion. Raised upon a nightmare world of fell secrets and necromantic horror where humans were hunted like animals, the darkness that surrounded him seeped into his soul and would never leave him. Fiercely driven and relentless, the reaper-Primarch led his Legion to become wrathful liberators, spectres of death and judgment to whom no battlefield was insurmountable and no foe too terrible to face.
With lies and half-truths did Horus sway Mortarion to his cause, and the price that he and his Legion would pay for their role in the Horus Heresy would be nightmarish beyond imagining.

  • Mortarion 425 pts
The Pale King, Master of the Death Guard, the Traveller, Dread Liberator of Barbarus
M WS BS S T W I A Ld Sv Base
Mortarion (base: 40mm)
Mortarion 7 7 6 7 7 7 5 6 10 2+ 40mm
Unit Composition
  • 1 Mortarion
Wargear
  • The Barbaran Plate
  • Silence
  • The Lantern
  • 7 phosphex bombs
  • Frag grenades
Unit Type
Special Rules
  • Legiones Astartes (Death Guard)
  • Master of the Legion
  • Bulky (6)
  • It Will Not Die (4+)
  • Fear (2)
  • Adamantium Will (3+)
  • Hatred (Psykers)
  • Shadow of the Reaper
  • Preternatural Resilience
  • Traitor
  • Warlord: Sire of the Death Guard


PRIMARCH

Magnus the Red was unique among the Primarchs, a psyker of prodigious power whose very essence boiled with psychic potential. Such was his power that it is said that alone amongst his Primarchs, Magnus met the Emperor in the Realm Beyond long before they met in the flesh. In battle, Magnus the Red fought like a mythical god; fire wreathed him and followed in his wake like a burning cloak, and solid matter was unmade with a gesture. Armies of mere mortals, powerless before him, would fall to their knees, weeping as their nightmares danced before their eyes. But destruction and war was only a means to an end for Magnus, for possessed of a supreme intelligence and a hunger for knowledge, he saw himself and his Legion as creators of the future rather than simple conquerors. Others might think of themselves as working for the betterment of Mankind, even of being bearers of the Imperium’s ideals, however Magnus saw another path. To him, the Great Crusade was a path from the darkness of ignorance into the light of reason. It was this obsession which drove him to achieve all that he did, and also that which would chain him and his Legion to a future of damnation.

  • Magnus The Red 520 pts
Primarch of the Thousand Sons, The Sorcerer of Prospero, The Crimson King, The Logos Maxima, The Cyclopean Giant
M WS BS S T W I A Ld Sv Base
Magnus the Red (base: 40mm)
Magnus the Red 8 7 6 6 6 6 6 6 10 2+ 40mm
Unit Composition
  • 1 Magnus the Red
Wargear
  • The Horned Raiment
  • The Blade of Ahn-nunurta
  • Psyfire serpenta
  • Frag grenades
Unit Type
Special Rules
  • Legiones Astartes (Thousand Sons)
  • Master of the Legion
  • Arch-Sorcerer
  • Deep Strike
  • Adamantium Will (3+)
  • Shrouded (5+)
  • The Eye of the Crimson King
  • Traitor
  • Warlord: Sire of the Thousand Sons


PRIMARCH

Horus was the Primarch of the Luna Wolves Legion and greatest of his superhuman kind. A tactical genius and charismatic battle leader, Horus proved himself over the course of the Great Crusade as a warlord second only to the Emperor whom he served and called father. So it was that when the Emperor stood apart from the burden of the command of the Great Crusade, it was Horus that he named Warmaster to act in his stead. But ambition and pride festered within the Warmaster’s heart and at Davin he fell, and the lies and corruption of the Warp infected his soul. From then on he plotted with dark forces to usurp the Emperor’s throne and become the master of Mankind, throwing the galaxy into bloody civil war.

  • Horus Lupercal 600 pts
Warmaster of the Imperium, the Breaker of Tyrants, the Favoured Son, the Eye of Terra
M WS BS S T W I A Ld Sv Base
Horus (base: 40mm)
Horus 8 8 6 7 7 7 6 6 10 2+ 40mm
Horus Ascended (base: 50mm)
Horus Ascended 8 8 6 8 8 8 6 6 10 2+ 50mm
Unit Composition
  • 1 Horus
Wargear
  • The Serpent’s Scales
  • The Warmaster’s Talon
  • Worldbreaker
  • Cognis-signum
  • Frag grenades
Unit Type
Special Rules
  • Legiones Astartes (Sons Of Horus)
  • Master of the Legion
  • Master of War
  • Master of Weapons
  • Deep Strike
  • Traitor
  • Warlord: Sire of the Sons of Horus
Options


PRIMARCH

Lorgar Aurelian, the Golden Son, who alone amongst his brothers wielded the raw power of devotion as his preferred weapon, was the lord of the Word Bearers Legion. He swayed worlds with his powerful oratory and the sheer force of his charisma, leading them to the veneration of the Emperor, who he saw as the divine saviour of Mankind. At the head of his Word Bearers, Lorgar conquered, not simply through stratagem, overmatching power or simple brute violence, but by the subtle craft of exaltation, by inspiring his sons to feats of arms in the name of the Imperial Truth and swaying whole planetary populations through his statecraft and vision. His Legion did not simply batter a world into submission, but applied force of arms only as needed to raise them up and render them to freedom. But in his literal interpretation of the meaning of the Great Crusade, he and his Legion strayed from the path that had been set out for them. For his failings, Lorgar received only censure from his siblings and father. With his beliefs shattered, anger and resentment set Lorgar to secretly accept new, darker truths. Both betrayer and betrayed, it was Lorgar and his Legion who would set the stage for the nightmare of the Horus Heresy, seeking to spread his new creed across the galaxy.

  • Lorgar 415 pts
M WS BS S T W I A Ld Sv Base
Lorgar (base: 40mm)
Lorgar 8 6 6 6 6 6 6 5 10 2+ 40mm
Unit Composition
  • 1 Lorgar
Wargear
  • The Armour of the Word
  • Illuminarum
  • Devotion
  • Frag grenades
Unit Type
Special Rules
  • Legiones Astartes (Word Bearers)
  • Master of the Legion
  • It Will Not Die (4+)
  • Crusader
  • The Fortress of the Word
  • The Power of the Word
  • Traitor
  • Warlord: Sire of the Word Bearers
Options
  • Lorgar may take the Lorgar Transfigured special rule
    +25 points


PRIMARCH

Of all the Primarchs of the Legiones Astartes, Alpharius is without doubt the most steeped in mystery, legend, contradiction and deliberate falsification. Some even claim that the Alpha Legion has more than one Primarch, though it is entirely possible that this belief is itself but a part of an elaborate misdirection on the part of Alpharius, intended to further his Legion’s goals. The Primarch of the Alpha Legion shrouds himself in mystery, often moving unseen even amongst the ranks of his own Legion. However, when the time comes to cast off the cloak of misdirection, Alpharius is as awe-inspiring a being as any of the Primarchs of the Legiones Astartes. Clad in armour forged in the manner of some terrifying beast of Ancient Terran myth and armed with a fearsome panoply of weapons of unknown provenance, Alpharius bestrides the battlefield like a figure from legend. Like the hydra he and his Legion take as their symbol, in battle Alpharius fights by repeated attacks from multiple and unexpected quarters. None can predict where or how the Primarch will strike, what weapons he will bring to bear or which of his many different forces will fight at his side.

  • Alpharius 465 pts
Primarch of the Alpha Legion, the Aleph Null, the Hydra, the Threefold Serpent, The Final Configuration
M WS BS S T W I A Ld Sv Base
Alpharius (base: 40mm)
Alpharius 8 7 7 6 6 6 6 6 10 2+ 40mm
Unit Composition
  • 1 Alpharius
Wargear
  • The Pythian Scales
  • The Pale Spear
  • The Hydra’s Spite
  • Three venom spheres
  • Frag grenades
Unit Type
Special Rules
  • Legiones Astartes (Alpha Legion)
  • Master of the Legion
  • Adamantium Will (3+)
  • Crusader
  • Insidious Mastermind
  • Everywhere and Nowhere
  • Warlord: Sire of the Alpha Legion

HQ


HQ

When facing heavy resistance, many centurions will march to war clad in Cataphractii Terminator armour, leading their subordinates into the thickest fighting. Line centurions lead massed ranks of Space Marines in the field of battle, the superior durability and protection afforded by Cataphractii suits greatly increasing the survivability of such a perilous duty. Certain specialists among the Legiones Consularis show particular preference for Cataphractii pattern Terminator armour, such as the Legion siege breakers that are expected to storm a breach in enemy fortifications, primus medicae officers ensuring that the gene-seed of their fallen brothers is safely collected from the battlefield or the Legion forge lords, masters of artifice who are often found in the heart of battle repairing damaged vehicles and incanting words of supplication to beleaguered machine spirits.

  • Legion Cataphractii Centurion 85 pts
M WS BS S T W I A Ld Sv Base
Legion Cataphractii Centurion (base: 40mm)
Legion Cataphractii Centurion 6 5 5 4 4 3 5 3 9 2+ 40mm
Unit Composition
  • 1 Legion Cataphractii Centurion
Wargear
  • Combi-bolter
  • Power weapon
  • Legion Cataphractii Terminator armour
Unit Type
Special Rules
  • Legiones Astartes (X)
  • Independent Character
  • Legiones Consularis
  • Relentless
  • Inexorable
  • Bulky (2)
Options
  • A Legion Cataphractii Centurion may exchange his combi-bolter for one of the following:
  • - Magna combi-weapon
    +10 points
  • - Minor combi-weapon
    +5 points
  • - Volkite charger
    +2 points
  • A Legion Cataphractii Centurion may exchange his power weapon for one of the following:
  • - Power fist
    +10 points
  • - Lightning claw
    Free
  • - Chainfist
    +15 points
  • - Thunder hammer
    +15 points
  • A Legion Cataphractii Centurion may exchange both his combi-bolter and power weapon for the following:
  • - Two lightning claws
    +15 points
  • A Legion Cataphractii Centurion may take a:
  • - Grenade harness
    +5 points


HQ

Many command squads go to war clad in Cataphractii Terminator armour, using its sheer bulk and durability to protect the life of their commander. Able to withstand even the most vicious blows and bearing the finest weaponry in the Legion’s armoury, these exemplary warriors embody the finest qualities of the Legiones Astartes, valiantly spearheading assaults into the most hazardous of war zones holding the Legion’s banners high. Cataphractii armour is amongst the earliest marks of Terminator armour to be issued to the Legions and, as such, the most experienced veteran Legionaries often choose it over more recent marks, preferring its proven superior protection to serve them in the duty of safeguarding their commander in battle.

  • Legion Cataphractii Command Squad 125 pts
M WS BS S T W I A Ld Sv Base
Legion Cataphractii Chosen (base: 40mm)
Legion Cataphractii Chosen 6 5 4 4 4 2 4 2 8 2+ 40mm
Legion Cataphractii Standard Bearer (base: 40mm)
Legion Cataphractii Standard Bearer 6 5 4 4 4 2 4 2 8 2+ 40mm
Unit Composition
  • 2 Legion Cataphractii Chosen
  • 1 Legion Cataphractii Standard Bearer
Wargear
  • Legion standard (Legion Cataphractii Standard Bearer only)
  • Combi-bolter (Legion Cataphractii Chosen only)
  • Power weapon
  • Legion Cataphractii Terminator armour
Unit Type
Special Rules
  • Legiones Astartes (X)
  • Chosen Warriors
  • Relentless
  • Inexorable
  • Retinue
  • Bulky (2)
Dedicated Transport
Options
  • A Legion Cataphractii Command Squad may include:
  • - Up to 2 additional Legion Cataphractii Chosen
    +35 points per model
  • Any Legion Cataphractii Chosen may exchange his combi-bolter for one of the following:
  • - Magna combi-weapon
    +10 points each
  • - Minor combi-weapon
    +5 points each
  • - Volkite charger
    +2 points each
  • A Legion Cataphractii Standard Bearer may exchange his power weapon for one of the following:
  • - Combi-bolter
    Free
  • - Magna combi-weapon
    +10 points each
  • - Minor combi-weapon
    +5 points each
  • - Volkite charger
    +2 points each
  • Any model in a Legion Cataphractii Command Squad may exchange his power weapon for one of the following:
  • - Power fist
    +10 points each
  • - Lightning claw
    +5 points each
  • - Chainfist
    +15 points each
  • - Thunder hammer
    +15 points each
  • Any Legion Cataphractii Chosen may exchange both his combi-bolter and power weapon for the following:
  • - Two lightning claws
    +10 points each
  • A Legion Cataphractii Standard Bearer may take a:
  • - Grenade harness
    +5 points


HQ

Amongst the greatest commanders of their Legions, seasoned by years of war and masters of front-line combat, praetors that choose to march to battle clad in Cataphractii Terminator armour place great value in its enhanced resilience, capable as it is of stoically weathering even the heaviest of incoming fire. Massively armoured and bearing its own powerful armaments, Cataphractii Terminator plate is favoured by those warlords that are often engaged in the thickest fighting, leading their warriors as they advance upon enemy lines or teleporting into the most perilous war zones as part of precise and overwhelming attacks against strategically vital targets. Many venerable lords of the Space Marine Legions trust in the superior protection Cataphractii plate provides even though more technologically advanced patterns of Terminator armour have been introduced, its distinct hulking form having become synonymous with the ferocious conquest of hundreds of battlefields.

  • Legion Cataphractii Praetor 135 pts
M WS BS S T W I A Ld Sv Base
Legion Cataphractii Praetor (base: 40mm)
Legion Cataphractii Praetor 6 6 5 4 4 4 5 4 10 2+ 40mm
Unit Composition
  • 1 Legion Cataphractii Praetor
Wargear
  • Combi-bolter
  • Power weapon
  • Legion Cataphractii Terminator armour
Unit Type
Special Rules
  • Legiones Astartes (X)
  • Master of the Legion
  • Independent Character
  • Relentless
  • Inexorable
  • Bulky (2)
Options
  • A Legion Cataphractii Praetor may exchange his combi-bolter for one of the following:
  • - Magna combi-weapon
    +10 points
  • - Minor combi-weapon
    +5 points
  • - Volkite charger
    +2 points
  • A Legion Cataphractii Praetor may exchange his power weapon for one of the following:
  • - Power fist
    +10 points
  • - Lightning claw
    Free
  • - Chainfist
    +15 points
  • - Thunder hammer
    +15 points
  • - Paragon blade
    +15 points
  • A Legion Cataphractii Praetor may exchange both his combi-bolter and power weapon for the following:
  • - Two lightning claws
    +10 points
  • A Legion Cataphractii Praetor may take a:
  • - Grenade harness
    +5 points


HQ

The ranks of each Space Marine Legion stand a hundred thousand strong or more, and as such require a substantial core of battle commanders and officers to control and co-ordinate, as well as more specialised ranks and roles which help give a Legion its operational depth and strategic flexibility. The centurion represents such leaders, champions and line officers, and whether a company captain in command of a thousand or more Legionaries on-campaign, or a shieldlieutenant given charge of a boarding party in a savage space battle, to have risen in the ranks means they have already demonstrated their worth in the bloody fires of conflict.

  • Legion Centurion 60 pts
M WS BS S T W I A Ld Sv Base
Legion Centurion (base: 32mm)
Legion Centurion 7 5 5 4 4 2 5 3 9 2+ 32mm
Unit Composition
  • 1 Legion Centurion
Wargear
  • Bolt pistol
  • Chainsword
  • Artificer armour
  • Refractor field
  • Frag grenades
  • Krak grenades
Unit Type
Special Rules
  • Legiones Astartes (X)
  • Independent Character
  • Legiones Consularis
  • Relentless
Options
  • A Legion Centurion may take one of the following:
  • - Bolter
    +2 points
  • - Magna combi-weapon
    +10 points
  • - Minor combi-weapon
    +5 points
  • - Volkite charger
    +2 points
  • - Astartes shotgun
    +2 points
  • - Nemesis bolter
    +10 points
  • A Legion Centurion may exchange either his bolt pistol and/or chainsword for one of the following:
  • - Volkite serpenta
    +2 points
  • - Hand flamer
    +2 points
  • - Plasma pistol
    +10 points
  • - Chainaxe
    +5 points
  • - Charnabal weapon
    +10 points
  • - Power weapon
    +15 points
  • - Power fist
    +25 points
  • - Lightning claw
    +15 points
  • - Thunder hammer
    +30 points
  • - Boarding shield
    Free*
*A Legion Centurion that selects a boarding shield also gains the Heavy Sub-type. This option may not be selected for any model that has been upgraded to have a Legion Spatha combat bike, Legion Scimitar jetbike or a Legion Warhawk jump pack.
  • A Legion Centurion may exchange both his bolt pistol and chainsword for:
  • - Two lightning claws
    +15 points*
*May not be selected for any model that has been upgraded to have a Legion Spatha combat bike or Legion Scimitar jetbike.
  • A Legion Centurion may take one of the following:
  • - Combat shield
    Free
  • - Melta bombs
    +10 points
  • A Legion Centurion may take one of the following:
  • - Legion Warhawk jump pack
    +20 points
  • - Legion Spatha combat bike
    +20 points
  • - Legion Scimitar jetbike
    +30 points


HQ

It is common for Space Marine commanders and champions to be accompanied in battle by a squad of highly disciplined and worthy warriors. They serve both as a bodyguard for their commander and are entrusted to carry one of the Legion’s great standards, making them a rallying point on the battlefield for the Legion’s troops. These chosen Space Marines have access to the finest wargear available to the Legion’s rank and file, and embody the Legion’s honour in war.

  • Legion Command Squad 85 pts
M WS BS S T W I A Ld Sv Base
Legion Chosen (base: 32mm)
Legion Chosen 7 5 4 4 4 2 4 2 8 2+ 32mm
Legion Standard Bearer (base: 32mm)
Legion Standard Bearer 7 5 4 4 4 2 4 2 8 2+ 32mm
Unit Composition
  • 2 Legion Chosen
  • 1 Legion Standard Bearer
Wargear
  • Bolter (Legion Chosen only)
  • Legion standard (Legion Standard Bearer only)
  • Bolt pistol
  • Chainsword
  • Artificer armour
  • Frag grenades
  • Krak grenades
Unit Type
Special Rules
  • Legiones Astartes (X)
  • Chosen Warriors
  • Relentless
  • Retinue
Dedicated Transport
Options
  • A Legion Command Squad may include:
  • - Up to 6 additional Legion Chosen
    +18 points per model
  • Any model with a bolter may take:
  • - Bayonet
    +1 point each
  • - Chain bayonet
    +2 points each
  • Any model may exchange its bolter for one of the following:
  • - Combi-bolter
    +5 points each
  • - Volkite charger
    +2 points each
  • - Magna combi-weapon
    +10 points each
  • - Minor combi-weapon
    +5 points each
  • Any model may exchange its chainsword and/or bolt pistol for one of the following:
  • - Charnabal weapon
    +5 points each
  • - Power weapon
    +5 points each
  • - Power fist
    +15 points each
  • - Lightning claw
    +5 points each
  • - Plasma pistol
    +10 points each
  • - Boarding shield
    +5 points each*
*A model that selects a boarding shield also gains the Heavy Sub-type. This option may not be selected for any model that has been upgraded to have a Legion Spatha combat bike, Legion Scimitar jetbike or Legion Warhawk jump pack.
  • Any Legion Chosen may exchange both his bolt pistol and chainsword for:
  • - Two lightning claws
    +10 points each*
*May not be selected for any model that has been upgraded to have a Legion Spatha combat bike or Legion Scimitar jetbike.
  • Any model in the unit may select:
  • - Nuncio-vox
    +5 points each
  • - Combat shield
    +2 points each
  • If the model for which the Command Squad has been selected as part of the Retinue special rule has a Legion Warhawk jump pack, Legion Spatha combat bike or Legion Scimitar jetbike then the Command Squad must select the same upgrade, paying the cost listed below:
  • - Legion Warhawk jump pack
    +10 points each
  • - Legion Spatha combat bike
    +10 points each
  • - Legion Scimitar jetbike
    +30 points each


HQ

Equipped with advanced communication, cognisanalysis and tracking equipment, including a powerful orbital-interface secure vox-transceiver, the Damocles is designed principally as a command and control vehicle to serve as a direct and all but unbreakable link between a Space Marine Legion formation in the field and its brethren elsewhere within the war zone and in high orbit above during planetary operations. Using these systems, skilled Techmarine crew are able to read the ebb and flow of battle, call in reinforcements, and ward off enemy forces through signal interference and interdiction targeting. Designed to meet the requirements of the everexpanding Ultramarines Legion, the Damocles was both easier to manufacture and deploy than the venerable Proteus Explorator Land Raider variants, which commonly fulfilled this role during the Great Crusade’s early years. Despite this, the Damocles was just as capable in its task but, unfortunately, far less durable than its counterparts, being based on various patterns of the ubiquitous Rhino chassis.

  • Legion Damocles Command Rhino 150 pts
Armour Transport Capacity
M BS Front Side Rear HP Base
Legion Damocles Command Rhino (base: Use model)
Legion Damocles Command Rhino 14 4 11 11 11 3 6 Use model
Unit Composition
  • 1 Legion Damocles Command Rhino
Wargear
  • Pintle Mounted twin-linked bolter
  • Geo-locator beacon
  • Command vox relay
  • Smoke launchers
Unit Type
Special Rules
  • Legiones Astartes (X)
  • Support Squad
  • Infantry Transport
Access Points
  • The Legion Damocles Command Rhino has one Access Point on each side and one at the rear.
Options
  • A Legion Damocles Command Rhino may take one of the following:
  • - Pintle Mounted twin-linked bolter
    +5 points
  • - Pintle Mounted combi-weapon (any type)
    +10 points
  • - Pintle Mounted havoc launcher
    +15 points
  • - Pintle Mounted heavy bolter
    +10 points
  • - Pintle Mounted heavy flamer
    +5 points
  • - Pintle Mounted multi-melta
    +30 points
  • A Legion Damocles Command Rhino may take any of the following options:
  • - One Hull (Front) Mounted hunter-killer missile
    +5 points
  • - Searchlights
    +5 points
  • - Dozer blade
    +5 points
  • - Vox disruptor array
    +25 points


HQ

Praetors are the mightiest warriors and battle-leaders of the Space Marine Legions, second only to the god-like Primarchs in martial skill and generalship. These lords of the Imperium hold the power of life and death over whole worlds, with the direct control of entire war fleets and armies in their hands. Each is a vastly experienced warrior and warlord, unique in character, who has writ a legend in blood for themselves, and carries into battle the finest wargear and weapons known to humanity. In their ranks can be found chapter masters and lord commanders, first captains, khans and tribunes as the traditions of their Legions dictate. They are the masters of war and have commanded the hosts of the Great Crusade that have conquered worlds unnumbered.

  • Legion Praetor 120 pts
M WS BS S T W I A Ld Sv Base
Legion Praetor (base: 32mm)
Legion Praetor 7 6 5 4 4 3 5 4 10 2+ 32mm
Unit Composition
  • 1 Legion Praetor
Wargear
  • Bolt pistol
  • Chainsword
  • Artificer armour
  • Iron halo
  • Frag grenades
  • Krak grenades
Unit Type
Special Rules
  • Legiones Astartes (X)
  • Master of the Legion
  • Independent Character
  • Relentless
Options
  • A Legion Praetor may take one of the following:
  • - Bolter
    +2 points
  • - Magna combi-weapon
    +10 points
  • - Minor combi-weapon
    +5 points
  • - Volkite charger
    +2 points
  • - Astartes shotgun
    +2 points
  • - Nemesis bolter
    +10 points
  • A Legion Praetor may exchange either his bolt pistol and/or chainsword for one of the following:
  • - Volkite serpenta
    +2 points
  • - Hand flamer
    +2 points
  • - Plasma pistol
    +10 points
  • - Archaeotech pistol
    +15 points
  • - Disintegrator pistol
    +20 points
  • - Chainaxe
    +5 points
  • - Charnabal weapon
    +10 points
  • - Power weapon
    +15 points
  • - Power fist
    +25 points
  • - Lightning claw
    +10 points
  • - Thunder hammer
    +30 points
  • - Paragon blade
    +30 points
  • - Boarding shield
    Free*
*A Legion Praetor that selects a boarding shield also gains the Heavy Sub-type. This option may not be selected for any model that has been upgraded to have a Legion Spatha combat bike, Legion Scimitar jetbike or Legion Warhawk jump pack.
  • A Legion Praetor may exchange both his bolt pistol and chainsword for the following:
  • - Two lightning claws
    +20 points*
*May not be selected for any model that has been upgraded to have a Legion Spatha combat bike or Legion Scimitar jetbike.
  • A Legion Praetor may take one of the following:
  • - Combat shield
    Free
  • - Melta bombs
    +10 points
  • A Legion Praetor may upgrade any one weapon to have the Master-crafted special rule
    +10 points
  • A Legion Praetor may take one of the following:
  • - Legion Warhawk jump pack
    +20 points
  • - Legion Spatha combat bike
    +20 points
  • - Legion Scimitar jetbike
    +30 points


HQ

Tartaros Terminator armour allows a centurion to retain the manoeuvrability of their power-armoured subordinates while lending them increased protection and resilience. In war zones designated as Zone Mortalis, such as the contested decks of a void warship or the nightmarish labyrinthine complexes of hive cities, where mobility and speed are important factors to achieve strategic objectives, centurions clad in Tartaros suits storm enemy positions at the head of their troops to crush even the toughest enemy resistance. Legion champions, especially those among the ranks of the Sons of Horus and Blood Angels Legions, often place their trust in the speed and protection offered by Tartaros Terminator armour to quickly close the distance with their foes, while Legion Mortificators rely on it to keep pace with the indomitable advance of their Dreadnought brethren on the battlefield.

  • Legion Tartaros Centurion 75 pts
M WS BS S T W I A Ld Sv Base
Legion Tartaros Centurion (base: 40mm)
Legion Tartaros Centurion 7 5 5 4 4 3 5 3 9 2+ 40mm
Unit Composition
  • 1 Legion Tartaros Centurion
Wargear
  • Combi-bolter
  • Power weapon
  • Legion Tartaros Terminator armour
Unit Type
Special Rules
  • Legiones Astartes (X)
  • Independent Character
  • Legiones Consularis
  • Relentless
  • Inexorable
  • Bulky (2)
Options
  • A Legion Tartaros Centurion may exchange his combi-bolter for one of the following:
  • - Magna combi-weapon
    +10 points
  • - Minor combi-weapon
    +5 points
  • - Volkite charger
    +2 points
  • A Legion Tartaros Centurion may exchange his power weapon for one of the following:
  • - Power fist
    +10 points
  • - Lightning claw
    Free
  • - Chainfist
    +15 points
  • - Thunder hammer
    +15 points
  • A Legion Tartaros Centurion may exchange both his combi-bolter and power weapon for the following:
  • - Two lightning claws
    +15 points
  • A Legion Tartaros Centurion may take a:
  • - Grenade harness
    +5 points


HQ

When both speed and survivability are required, a command squad will march to war clad in Tartaros Terminator armour, often forming the point of the Legion’s spear. More technologically advanced than the Terminator armour marks it was developed alongside, Tartaros plate was initially a rarity compared to the more widely-available Cataphractii pattern armour. As such, Legion commanders equip their most worthy warriors with it and deploy them at the very forefront of battle. These paragons of their Legion’s ideals accompany their commander into the maelstrom of war, where the speed and protection afforded by their Tartaros Terminator armour assures a swift and decisive blow can be dealt to secure victory.

  • Legion Tartaros Command Squad 110 pts
M WS BS S T W I A Ld Sv Base
Legion Tartaros Chosen (base: 40mm)
Legion Tartaros Chosen 7 5 4 4 4 2 4 2 8 2+ 40mm
Legion Tartaros Standard Bearer (base: 40mm)
Legion Tartaros Standard Bearer 7 5 4 4 4 2 4 2 8 2+ 40mm
Unit Composition
  • 2 Legion Tartaros Chosen
  • 1 Legion Tartaros Standard Bearer
Wargear
  • Legion standard (Legion Tartaros Standard Bearer only)
  • Combi-bolter (Legion Tartaros Chosen only)
  • Power weapon
  • Legion Tartaros Terminator armour
Unit Type
  • Infantry
Special Rules
  • Legiones Astartes (X)
  • Chosen Warriors
  • Relentless
  • Inexorable
  • Retinue
  • Bulky (2)
Dedicated Transport
Options
  • A Legion Tartaros Command Squad may include:
  • - Up to 2 additional Legion Tartaros Chosen
    +30 points per model
  • Any Legion Tartaros Chosen may exchange his combi-bolter for one of the following:
  • - Magna combi-weapon
    +10 points each
  • - Minor combi-weapon
    +5 points each
  • - Volkite charger
    +2 points each
  • A Legion Tartaros Standard Bearer may exchange his power weapon for one of the following:
  • - Combi-bolter
    Free
  • - Magna combi-weapon
    +10 points each
  • - Minor combi-weapon
    +5 points each
  • - Volkite charger
    +2 points each
  • Any model in a Legion Tartaros Command Squad may exchange his power weapon for one of the following:
  • - Power fist
    +10 points each
  • - Lightning claw
    +5 points each
  • - Chainfist
    +15 points each
  • - Thunder hammer
    +15 points each
  • Any Legion Tartaros Chosen may exchange both his combi-bolter and power weapon for the following:
  • - Two lightning claws
    +10 points each
  • A Legion Tartaros Standard Bearer may take a:
  • - Grenade harness
    +5 points


HQ

Developed in the closing years of the Great Crusade, and widely believed to be the most advanced pattern of Terminator armour available to the Legiones Astartes, many among the lauded praetors of the Space Marine Legions quickly embraced the comparatively superior range of movement the Tartaros suits offered the wearer without sacrificing any of the protection for which Tactical Dreadnought Armour is renowned. Tartaros pattern Terminator plate is particularly favoured by those lords of the Legions who prefer a fluid, lightning-fast approach to warfare, such as the sublime lord commanders of the Emperor’s Children or the fierce khans of the White Scars, its enhanced sensory systems and neurofibre uplinks ensuring the superior manoeuvrability needed for them to spearhead assaults on enemy positions.

  • Legion Tartaros Praetor 110 pts
M WS BS S T W I A Ld Sv Base
Legion Tartaros Praetor (base: 40mm)
Legion Tartaros Praetor 7 6 5 4 4 4 5 4 10 2+ 40mm
Unit Composition
  • 1 Legion Tartaros Praetor
Wargear
  • Combi-bolter
  • Power weapon
  • Legion Tartaros Terminator armour
Unit Type
Special Rules
  • Legiones Astartes (X)
  • Master of the Legion
  • Independent Character
  • Relentless
  • Inexorable
  • Bulky (2)
Options
  • A Legion Tartaros Praetor may exchange his combi-bolter for one of the following:
  • - Magna combi-weapon
    +10 points
  • - Minor combi-weapon
    +5 points
  • - Volkite charger
    +2 points
  • A Legion Tartaros Praetor may exchange his power weapon for one of the following:
  • - Power fist
    +10 points
  • - Lightning claw
    Free
  • - Chainfist
    +15 points
  • - Thunder hammer
    +15 points
  • - Paragon blade
    +15 points
  • A Legion Tartaros Praetor may exchange both his combi-bolter and power weapon for the following:
  • - Two lightning claws
    +10 points
  • A Legion Tartaros Praetor may take a:
  • - Grenade harness
    +5 points


HQ

Champion of the Dark Angels, Corswain’s name is one which will echo down through the ages. Exemplifying the qualities of stalwart determination and mastery of the blade, Corswain was the rising star amongst his brothers in the annals of the Great Crusade. His was the righteous path of the paladin, and being born of Caliban but not an ingrained scion of the Order, Corswain was uniquely placed to bridge the divisions within the Legion in its formative years under the Primarch; a position recognised and put to good use by Lion El’Jonson. Under the Lion, Corswain would be groomed to serve not any one Host or Order within the Legion, but to command the respect and knowledge of all. Even as the dust of the Age of Darkness settled, Corswain was remembered in such hallowed company as Raldoron, Chapter Master of the Blood Angels, for his level-headed and disciplined authority as a commander, and alongside Sigismund of the Imperial Fists for his relentlessness in the heat of battle.

  • Corswain 200 pts
Paladin of the Ninth Order, Champion of the Dark Angels Legion
M WS BS S T W I A Ld Sv Base
Corswain (base: 32mm)
Corswain 7 7 5 4 4 4 5 4 10 2+ 32mm
Unit Composition
  • 1 Corswain
Wargear
  • Bolt pistol
  • Bolter
  • The Blade
  • Armour of the Forest and the Mantle of the Champion
  • Frag grenades
  • Krak grenades
Unit Type
Special Rules
  • Legiones Astartes (Dark Angels)
  • Master of the Legion
  • Independent Character
  • Relentless
  • Precision Strikes (4+)
  • Loyalist
  • Warlord: Marshal of the Crown (Deathwing)


HQ

The finest warriors and longest-serving veterans among the Deathwing form the ranks of the Companions, each such detachment sworn by the most stringent oaths to ensure the survival of those officers placed under their charge. Most famous among the Companions are those that have taken a death-blow meant for their ward and survived. Such warriors are granted the right to wear bone-white armour in recognition of their selfless devotion to the Legion.

  • Deathwing Companion Detachment 150 pts
M WS BS S T W I A Ld Sv Base
Deathwing Companion (base: 32mm)
Deathwing Companion 7 5 4 4 4 2 4 2 8 2+ 32mm
Deathwing Oathbearer (base: 32mm)
Deathwing Oathbearer 7 5 4 4 4 2 4 3 9 2+ 32mm
Unit Composition
  • 4 Deathwing Companions
  • 1 Deathwing Oathbearer
Wargear
  • Calibanite warblade
  • Bolter
  • Bolt pistol
  • Artificer armour
  • Frag grenades
  • Krak grenades
  • Refractor field (Deathwing Oathbearer only)
Unit Type
Special Rules
  • Legiones Astartes (Dark Angels)
  • Death-sworn Companions
  • Chosen Warriors
  • Relentless
  • Deathwing Retinue
Dedicated Transport
Options
  • The Deathwing Companion Detachment may take:
  • - Up to 5 additional Deathwing Companions
    +25 points each
  • Any model with a bolter may take:
  • - Bayonet
    +1 point each
  • - Chain bayonet
    +2 points each
  • All models in the Deathwing Companion Detachment may take:
  • - Melta bombs
    +25 points per unit
  • Any model in the unit may exchange its Calibanite warblade for one of the following:
  • - Power fist
    +5 points each
  • - Terranic greatsword
    +5 points each
  • Any model in the unit may exchange its bolter for one of the following:
  • - Magna combi-weapon
    +10 points each
  • - Minor combi-weapon
    +5 points each
  • - Plasma pistol
    +10 points each
  • - Cytheron pattern aegis
    +10 points each
  • One Deathwing Companion may take a:
  • - Legion vexilla
    +10 points
  • If the model for which the Deathwing Companion Detachment has been selected as part of the Deathwing Retinue special rule has a Legion Warhawk jump pack then the Deathwing Companion Detachment must select the same upgrade, paying the cost listed below:
  • - Legion Warhawk jump pack
    +10 points each


HQ

A veteran of the earliest battles of the Terran Wars of Unification, Marduk has served the Emperor in battle for more than two-and-a-half centuries, longer than almost any other living Space Marine. He has seen battle on worlds without number and alongside heroes, Primarchs and the Emperor himself. Indeed, there are few foes or battlefields that Marduk Sedras has not beheld and mastered, and the tales he tells of long-forgotten campaigns and fallen empires serve to inspire and educate both the newly recruited and initiated warriors and veterans of the Legion alike.

His long record of service within the First Legion began in the ranks of the now-defunct Host of Stone, where he was acknowledged as the preeminent siege master of the First Legion, and he would later enter the ranks of the Dreadwing. Rather than join the Council of Masters on Gramarye, Sedras opted to accept the lesser rank of master that he might remain in the field as the Great Crusade entered its second century.

  • Marduk Sedras 220 pts
Lord of the Twenty-third Order, Eskaton of the Dreadwing, Preceptor of the Shattered Sceptre
M WS BS S T W I A Ld Sv Base
Marduk Sedras (base: 40mm)
Marduk Sedras 6 6 5 4 4 4 5 4 10 2+ 40mm
Unit Composition
  • 1 Marduk Sedras
Wargear
  • Plasma burner
  • Three phosphex bombs
  • Grenade harness
  • Regalia of the Shattered Sceptre
  • The Death of Worlds
Unit Type
Special Rules
  • Legiones Astartes (Dark Angels)
  • Master of the Legion
  • Independent Character
  • Relentless
  • Ancient of War
  • Loyalist
  • Warlord: Preceptor of the Shattered Sceptre


HQ

An exceptional warrior even before he became a White Scar, Qin Xa fought alongside Jaghatai Khan during their youth on Chogoris. Qin Xa was frequently described by his Primarch as one of the most formidable warriors of the Legion, having mastered the art of the hunt at a young age and bringing such skills to bear by the Primarch’s side during the Great Crusade and the Horus Heresy that was to follow. Though few outside of the Legion have spoken of Qin Xa’s prowess, it is often described within the records of the Legion that he took to the battlefield as a force of nature, with a fury and strength behind his aggression that, while apparently barbaric, was tempered by a keen intelligence and an innate sense for the ebb and flow of battle.

Though loyal to his master, Qin Xa was known to question the decisions of the Khagan on occasion and actively encourage those within the Keshig to question him too, to ensure that they never became followers blind in faith. Though Terminator armour was often eschewed within the White Scars, cumbersome as it was, he was one of the few who actively preferred its bulk. Despite the weight of this armour, his skill as a deft warrior was not dulled in any way, wielding the Tails of the Dragon with consummate skill.

  • Qin Xa 220 pts
Master of the Keshig, Chosen of the Khagan
M WS BS S T W I A Ld Sv Base
Qin Xa (base: 40mm)
Qin Xa 8* 6 4 4 4 4 6 5 10 2+ 40mm
*The additional Movement granted by the Legiones Astartes (White Scars) special rule is included.
Unit Composition
  • 1 Qin Xa
Wargear
  • Legion Tartaros Terminator armour
  • Iron halo
  • Grenade harness
  • The Tails of the Dragon
Unit Type
Special Rules
  • Legiones Astartes (White Scars)
  • Independent Character
  • Master of the Legion
  • Counter-attack (2)
  • Furious Charge (1)
  • Bulky (2)
  • Relentless
  • Stubborn
  • Master of the Keshig
  • Warlord: Chosen of the Khagan
  • Loyalist


HQ

A prideful and impetuous Thegn known for his fury and desire to meet his foes head-on, Geigor’s otherwise notably valiant record as a warrior was marred by a history which had suffered several reversals on the field of battle as a commander. The worst of these had been the loss of his entire war pack while fighting alongside the Thousand Sons during the Great Crusade, a battle in which he believed that his Space Wolves and he had been betrayed by their erstwhile allies.

It was a wound which festered in Geigor’s soul and, when the orders came for the Censure of Prospero, his voice was one of the loudest in the Legion’s council baying for the Thousand Sons’ slaughter. Given command of one of his Great Company’s Bloodied Claw assault formations, he treated the attack on Prospero as a sacred mission he would rather see through himself and his packs slain to a man rather than fail, pursuing his foes relentlessly through fire, sorcery and death.

  • Geigor Fell-hand 135 pts
Thegn of the Space Wolves, Commander of the Broken Claw, The Fell-hand
M WS BS S T W I A Ld Sv Base
Geigor Fell-Hand (base: 32mm)
Geigor Fell-Hand 7 5 5 4 4 3 5 3 9 2+ 32mm
Unit Composition
  • 1 Geigor Fell-Hand
Wargear
  • Bolt pistol
  • Bolter
  • The Fell-Hand
  • Frag grenades
  • Krak grenades
  • Refractor field
  • Artificer armour
Unit Type
Special Rules
  • Legiones Astartes (Space Wolves)
  • Independent Character
  • Relentless
  • Counter-attack (1)
  • Master of the Legion
  • Warlord: Crown Breaker


HQ

The commander of the Fourth Great Company of the Space Wolves, Hvarl Red-Blade had a reputation as a dourly humorous and often choleric-tempered warrior, whose greatest joy was to be found in the din of war and whose battle-cunning was something of a legend. Master of his Great Company for more than five decades at the time of the Razing of Prospero, he was a veteran warlord as renowned for his scourging tactics as he was for encouraging the taking of heads from the enemy fallen as a form of competition among his warriors. Each gory trophy was to be accompanied by a tale of how it was taken around the Great Company’s fires after battle and, without a grand tale, the head-taking was held of little account and the warrior scorned, and so were his Space Wolves pushed towards greater reaches of valour.

  • Hvarl Red-Blade 210 pts
Jarl of the Fourth Great Company, The Ravager, The Headsman of Koltok
M WS BS S T W I A Ld Sv Base
Hvarl Red-Blade (base: 40mm)
Hvarl Red-Blade 7 6 5 4 4 4 5 4 10 2+ 40mm
Unit Composition
  • 1 Hvarl Red-Blade
Wargear
  • Hearth-splitter
  • Heavy bolter
  • Grenade harness
  • Iron halo
  • Legion Tartaros Terminator armour
Unit Type
Special Rules
  • Independent Character
  • Battle Cunning
  • Legiones Astartes (Space Wolves)
  • Master of the Legion
  • Relentless
  • Inexorable
  • Counter-attack (1)
  • Fear (1)
  • Bulky (2)
  • Warlord: Head-taker


HQ

Said to be companions of the Wolf King from his earliest days as a foundling upon the bleak desolation of Fenris, these two creatures are beasts of prodigious size, formidable intelligence, and a physical power that beggars belief in purely ‘natural’ creatures of their type. The guardians of the Wolf King’s hearth, from time to time, when he calls, they follow alongside him into battle as they may, and to the Space Wolves Legion, they have come to symbolise, not only their own bestial natures, but their spiritual connection to cold Fenris itself. Both have long-served their bellicose master on countless battlefields as friends and protectors, loyal bodyguards, and keen-sensed watchers, and have proven themselves more than capable of ripping the most inhumanly powerful foes limb from limb alongside the Legion of which their master is overlord.

  • The Wolf-kin of Russ 100 pts
Freki the Swift and Geri the Cunning, the Hearth Wolves of the King
M WS BS S T W I A Ld Sv Base
Freki (base: 90 x 52mm)
Freki 10 5 - 5 5 4 5 4 8 5+ 90 x 52mm
Geri (base: 60 x 35mm)
Geri 10 7 - 5 5 4 5 3 8 5+ 60 x 35mm
Unit Composition
  • 1 Freki
  • 1 Geri
Wargear
  • Tooth & Claw
Unit Type
Special Rules
  • Wolf-kin of Russ
  • Fearless
  • Fear (1)
  • Rampage (2)
  • Hammer of Wrath (1)
  • Feel No Pain (5+)
  • Bulky (4)


HQ

Captain of the 405th Company of the Imperial Fists Legion, Polux was a warrior of unique promise both elevated to greatness and condemned to bear great sorrow by the events of the Horus Heresy. A tactical genius with a talent for void warfare, he was the protégée of the Legion’s greatest fleet masters, although before the dark betrayal of the Warmaster yet to reach his full potential. Inwit born, he was a physical giant even among his brothers of the Legion, and of a character as if cast in stone, emotionless and unyielding, whose reputation before the Battle of Phall rested as much on his strength in the bloody melee of close quarters combat as in command.

When Rogal Dorn sent his Retribution fleet to Isstvan, Polux would likely still have had many years of proving ahead of him before he attained high command, but cruel chance and the death of his mentors saw such command thrust upon him, and with it the fate of much of his Legion lay in his hands.

  • Alexis Polux 185 pts
Captain of the 405th Company of the Imperial Fists, Master of the Retribution Fleet, The Crimson Fist
M WS BS S T W I A Ld Sv Base
Alexis Polux (base: 32mm)
Alexis Polux 7 6 4 5 4 3 5 3 10 2+ 32mm
Unit Composition
  • 1 Alexis Polux
Wargear
  • Artificer armour
  • Iron halo
  • Solarite power gauntlet
  • Vigil storm shield
  • Combi-melta
  • Frag grenades
  • Krak grenades
Unit Type
Special Rules
  • Legiones Astartes (Imperial Fists)
  • Independent Character
  • Master of the Legion
  • Void Commander
  • Deep Strike
  • Hammer Blow
  • Warlord: Master Tactician
  • Loyalist


HQ

The sons of Dorn are well known to be loyal, disciplined and methodical, and in Fafnir Rann those qualities were coupled with a bellicose and aggressive nature more akin to one of Russ’ Space Wolves. Born of the unforgiving world of Inwit, he is recorded to have been one of Rogal Dorn’s most ruthless commanders. Rann rose to the esteemed rank of Lord Seneschal and captain of the Imperial Fists First Assault Cadre, and led his battle brothers upon hundreds of battlefields of the Great Crusade and the Horus Heresy. His combat prowess was not measured in the Legion’s duelling floors and practice cages but was proven in the grim tally of corpses left behind on the field of war by the passage of his twin power axes. Fafnir Rann was a superlative tactician and it was often his brilliant understanding of the flow of battle both on the ground and in the void that spelled doom for the forces of the Traitors and victory for the VIIth Legion. He could always be found at the speartip of Imperial Fists assault phalanxes, fighting with a stubborn determination and absolute faith in the righteousness of the Emperor’s dominion, rightfully earning the moniker ‘Dorn’s Executioner’.

  • Fafnir Rann 175 pts
Lord Seneschal, Commander of the Persephone, Captain of the First Assault Cadre
M WS BS S T W I A Ld Sv Base
Fafnir Rann (base: 32mm)
Fafnir Rann 7 6 5 4 4 3 5 4 10 2+ 32mm
Unit Composition
  • 1 Fafnir Rann
Wargear
  • Artificer armour
  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Iron halo
  • The Headsman and The Hunter
  • Boarding shield
Unit Type
Special Rules
  • Legiones Astartes (Imperial Fists)
  • Independent Character
  • Master of the Legion
  • Shield Master
  • Executioner’s Tax
  • Hammer of Wrath (1)
  • Warlord: The Unbroken Wall
  • Loyalist


HQ

Sigismund was a name that echoed through the Great Crusade even before the darkness of the Horus Heresy made him the stuff of legends. Born on Terra and raised to the Legiones Astartes as the Great Crusade was at its height, he ascended in rank and renown thanks to a simple fact: he was a warrior of unparalleled lethality and ability. Beneath the Primarchs, there has, perhaps, never been a more skilled warrior in combat.

Across the battlefields of hundreds of worlds and the duelling floors of every Legion, he was never defeated. The fire of the crusader always burned brightly in him, and if one warrior could embody the Great Crusade’s spirit of noble conquest it was Sigismund. Those who faced him in the circle of blades, or stood beside him in battle, speak of a fury shackled by an iron will and an inherent genius for dealing death that bordered on the supernatural. It was this skill and fire that brought Sigismund to command the Templars of the First Company, and the most exalted position in the Imperial Fists beneath Rogal Dorn himself.

  • Sigismund 230 pts
1st Captain of the Imperial Fists, Martial Champion of Rogal Dorn, Kingsbane, The Master of the Templars
M WS BS S T W I A Ld Sv Base
Sigismund (base: 32mm)
Sigismund 7 7 4 4 4 4 5 4 10 2+ 32mm
Unit Composition
  • 1 Sigismund
Wargear
  • Artificer armour
  • Iron halo
  • The Black Sword
  • Master-crafted bolt pistol
  • Frag grenades
  • Krak grenades
Unit Type
Special Rules
  • Legiones Astartes (Imperial Fists)
  • Independent Character
  • Master of the Legion
  • Fearless
  • Eternal Warrior
  • Adamantium Will (3+)
  • Dolorous Fighter
  • Death’s Champion
  • Precision Strikes (3+)
  • Warlord: Slayer of Kings
  • Loyalist


HQ

First among the captains of the Blood Angels’ Three Hundred Companies, Raldoron was respected throughout the Legion for his tactical and strategic insight, superb martial skills and faultless discipline. Of all his captains and aides, it is said that Sanguinius relied on Raldoron’s even temper and keen intelligence more than any other. Even among the other Legions of the Emperor’s Space Marines, his reputation and record were spoken of with respect and admiration. Rogal Dorn himself is known to have referred to Raldoron as an ‘Exemplar of the martial spirit of the Great Crusade’ at the end of the Malignax campaign.

In battle he is known to have favoured tried and tested weapons and tactics, those that brought the greatest chance for victory at the lowest cost to his Legion. His own wargear followed the same pattern, trusting more to the war-worn armour he had borne throughout the Great Crusade than any ornate ceremonial suit and wielding a simple, if artfully wrought, power blade.

  • Chapter Master Raldoron 180 pts
First Captain of the Blood Angels, The Archein of Wisdom, The Tranquil Angel
M WS BS S T W I A Ld Sv Base
Chapter Master Raldoron (base: 32mm)
Chapter Master Raldoron 7 7 5 4 4 3 5 4 10 2+ 32mm
Unit Composition
  • 1 Chapter Master Raldoron
Wargear
  • Artificer armour
  • The Encarmine Warblade
  • Combi-flamer
  • Bolt pistol
  • Iron halo
  • Frag grenades
  • Krak grenades
Unit Type
Special Rules
  • Legiones Astartes (Blood Angels)
  • Independent Character
  • Relentless
  • Master of the Legion
  • Furious Charge (2)
  • Warlord: Archein of Wisdom
  • Loyalist


HQ

Dominion Zephon was both a warrior and an artist of great renown whose exemplary record was abruptly cut short when his body was maimed by a xenos blade during the Great Crusade. The bionics replacing his lost limbs refused to integrate with his body, taking away his ability to fight and create art and so Zephon solemnly accepted the duty and dubious honour of representing the Blood Angels Legion as part of the Crusader Host on Terra.

When the Horus Heresy broke out, Zephon was recruited by the Legio Custodes to fight in the Webway War where he earned the respect and friendship of Technoarcheologist Arkhan Land. Land took it upon himself to repair Zephon’s broken body and the Bringer of Sorrow was born again just as word of the Blood Angels’ return reached Terra. He eagerly rejoined the ranks of his Legion who embraced him even though he was a haunting reminder of a glorious past forever lost.

  • Dominion Zephon 185 pts
The Bringer of Sorrow, The Exile, The Twice-born, Exarch of the High Host
M WS BS S T W I A Ld Sv Base
Dominion Zephon (base: 32mm)
Dominion Zephon 7 6 5 4 4 3 5 4 10 2+ 32mm
Unit Composition
  • 1 Dominion Zephon
Wargear
  • Artificer armour
  • The Spiritum Sanguis
  • Lament and Grief
  • Iron halo
  • Frag grenades
  • Krak grenades
  • Rad grenades
  • Melta bombs
  • Legion Warhawk jump pack
Unit Type
Special Rules
  • Legiones Astartes (Blood Angels)
  • Independent Character
  • Relentless
  • Master of the Legion
  • Furious Charge (1)
  • Bitter Duty
  • Stubborn
  • Paragon of Restoration
  • Warlord: Exarch of the High Host
  • Loyalist


HQ

Remus Ventanus was central to the Legion’s fight-back on the surface of Calth. At the moment of the destruction of the Calth Veridian Anchor, Ventanus was inspecting loading operations at Numinus Port and, in the anarchic hours that followed, he rallied the remnants of the 4th and warriors from other shattered formations into a force able to mount a fierce resistance against the Traitors. It was during this early phase that Ventanus linked up with Magos Analyticae Tawren, the most senior surviving Mechanicum adept and the only Tech-Priest able to perceive a means of regaining control of the Calth defence grid. Thanks to Ventanus’ leadership and courage, the magos completed her crucial task.

The captain’s duties did not end with his victories at Leptius Numinus and the Lanshear Guildhall, for he fought on even as the bulk of the Ultramarines forces on the surface were evacuated at the order of his Primarch. He led the counter-attack against the disordered Word Bearers and, as the extent of the wounds to the Veridia star became evident, Ventanus led his forces and as many civilians as he could contact into the subterranean arcologies.

  • Remus Ventanus 175 pts
Commander of the 4th Company of the 1st Chapter of the Ultramarines Legion, The Saviour of Calth
M WS BS S T W I A Ld Sv Base
Remus Ventanus (base: 32mm)
Remus Ventanus 7 5 5 4 4 4 5 3 10 2+ 32mm
Unit Composition
  • 1 Remus Ventanus
Wargear
  • Iron halo
  • Phaethon
  • Bolt pistol
  • Nuncio-vox
  • Melta bombs
  • Frag grenades
  • Krak grenades
  • Legion standard
  • Artificer armour
Unit Type
Special Rules
  • Legiones Astartes (Ultramarines)
  • Master of the Legion
  • Independent Character
  • Adamantium Will (3+)
  • Warlord: Resolute Planning
  • Loyalist


HQ

In the latter years of the Great Crusade, Lucius’ renown grew among the Legions as that of an exemplary swordsman, hailed as the best blade of the IIIrd Legion. His pursuit of perfection in the art of personal combat was undeniable, although his single-minded and often self-serving approach to warfare brought discord between him and the officers of his Legion. Evidently, Lucius fought in the Great Crusade primarily for himself and to prove his superiority over the rest of the galaxy. The seeds of arrogance and vainglory sown in those times would later bear the bitter fruit of jealousy and hubris that would ultimately lead to blackest treachery. Ambition would turn into obsession and the canker that was festering in Lucius’ soul would be revealed, clear for everyone to witness in the form of the myriad self-inflicted scars that marred his once-perfect features. For Lucius, the cataclysmic tragedy of the civil war that engulfed humanity was simply the stage of a cosmic theatre, a grand opportunity for him to carve his legend in blood, and he joyfully joined the slaughter in a state of exhilaration as sharp as the edge of his murderous blades.

  • Captain Lucius 215 pts
The Faultless Blade, Captain of the 13th Company
M WS BS S T W I A Ld Sv Base
Captain Lucius (base: 32mm)
Captain Lucius 7 7 5 4 4 3 6 4 10 2+ 32mm
Unit Composition
  • 1 Captain Lucius
Wargear
  • Bolt pistol
  • Nineteen
  • The Blade of the Laer
  • Artificer armour
  • Iron halo
  • Frag grenades
  • Krak grenades
Unit Type
Special Rules
  • Legiones Astartes (Emperor’s Children)
  • Master of the Legion
  • Independent Character
  • Relentless
  • Preferred Enemy (Independent Character)
  • Precision Strikes (3+)
  • Stubborn
  • Supreme Duellist
  • Traitor
  • Warlord: The Blade Alone
Options
  • Captain Lucius may take sonic shriekers
    +10 points
  • Captain Lucius may exchange the Blade of the Laer for a close combat weapon, reducing his points cost to 175 points*
*Note that unless this option is chosen, Captain Lucius may not be taken in the same army as Fulgrim.


HQ

Saul Tarvitz was a company captain within the Emperor’s Children, respected by those who followed him and with a considerable number of victories to his name. Tarvitz, however, was content to be a line officer and serve his Legion and Emperor in the field, and lacked the relentless ambition to succeed to the higher echelons of his Legion present in many of his contemporaries. This factor seems to have brought him disregard by the likes of Lord Commander Eidolon as a mediocrity, but history was to prove otherwise. Upon discovering the scale and scope of the treachery that was about to unfold on Isstvan III, Tarvitz took it upon himself to act. He seized a Thunderhawk and flew down to the doomed world to warn the Loyalists trapped there of the impending slaughter. In this he was instrumental in the survival of the Loyalists through the virus bomb attack and in mounting a cohesive defence against the Traitor attack, and in this perhaps also ultimately contributed directly to the outcome of the wider war.

  • Captain Saul Tarvitz 155 pts
M WS BS S T W I A Ld Sv Base
Captain Saul Tarvitz (base: 32mm)
Captain Saul Tarvitz 7 6 5 4 4 3 5 4 10 2+ 32mm
Unit Composition
  • 1 Captain Saul Tarvitz
Wargear
  • Bolt pistol
  • Charnabal broadsword
  • Master-crafted Nemesis bolter
  • Artificer armour
  • Iron halo
  • Frag grenades
  • Krak grenades
Unit Type
Special Rules
  • Legiones Astartes (Emperor’s Children)
  • Master of the Legion
  • Independent Character
  • Relentless
  • Preferred Enemy (Emperor’s Children)
  • A Brother Betrayed
  • Loyalist
  • Warlord: Defiant unto Death


HQ

At one time, Lord Commander Eidolon was hailed as the exemplar of all that the Emperor’s Children aspired to. He was elevated to company captain by Fulgrim himself, achieving such perfection that he went on to become the Legion’s pre-eminent lord commander. If Eidolon had any imperfection, it was overconfidence, a characteristic that bore rotten fruit as it was twisted into overweening arrogance. In striving towards the perfection embodied by his Primarch, Lord Commander Eidolon submitted himself to the attentions of Chief Apothecary Fabius, receiving biological augmentations that allowed him to project a psychosonic dirge as formidable as any weapon. The lord commander’s native skill and his augmented powers were given full rein upon the bloody sands of Isstvan V, where he unleashed a cacophonous storm upon the Loyalists even as his perfect bladework cut them to crimson ribbons.

  • Lord Commander Eidolon 215 pts
M WS BS S T W I A Ld Sv Base
Lord Commander Eidolon (base: 32mm)
Lord Commander Eidolon 7 6 5 4 4 3 5 4 10 2+ 32mm
Unit Composition
  • 1 Lord Commander Eidolon
Wargear
  • Archaeotech pistol
  • Glory Aeterna
  • Sonic shriekers
  • Legion Warhawk jump pack
  • Death Scream
  • Artificer armour
  • Iron halo
  • Frag grenades
  • Krak grenades
Unit Type
Special Rules
  • Legiones Astartes (Emperor’s Children)
  • Master of the Legion
  • Independent Character
  • Relentless
  • Traitor
  • Warlord: Prideful Onslaught


HQ

Jago Sevatarion is said to hold the dark honour of being the first Traitor to utter the words “Death to the false Emperor", although in truth this was but one in a long line of crimes and blasphemies committed by the First Captain of the Night Lords over many years. Sevatar is known as one of the most lethal warriors of the entire Legiones Astartes, his name and skill as well known as those of Abaddon of the Sons of Horus, Corswain of the Dark Angels, Raldaron of the Blood Angels or Eidolon of the Emperor’s Children. As arrogant as he is gifted, Sevatar is a supremely ruthless, even dishonourable, combatant. This demeanour is carried through to his appearance, which is contrived to inspire fear in all who look upon him. His midnight blue power armour is wreathed in flayed flesh and his helm is wrought in the form of a leering skull. Beneath that deathly visage lies not just the soul of a murderer, but one gifted with latent, if repressed, psychic powers which, although unwelcome, serve to increase Sevatar’s already fearsome capabilities to preternatural levels.

  • Sevatar 220 pts
The Prince of Crows, First Captain of the Night Lords and Master of the Atramentar
M WS BS S T W I A Ld Sv Base
Sevatar (base: 32mm)
Sevatar 7 7 5 4 4 3 6 4 10 2+ 32mm
Unit Composition
  • 1 Sevatar
Wargear
  • Bolt pistol
  • Night’s Whisper
  • Artificer armour
  • Iron halo
  • Frag grenades
  • Krak grenades
Unit Type
Special Rules
  • Legiones Astartes (Night Lords)
  • Master of the Legion
  • Independent Character
  • Relentless
  • Fear (2)
  • Precision Strikes (4+)
  • Dirty Fighter
  • Bloody Murder
  • Dark Dreams
  • Traitor
  • Warlord: Master of the Atramentar


HQ

Although a skilled warrior and duellist, Khârn was but a line captain at the time of Angron’s rediscovery by the Imperium, yet soon rose to become his Primarch’s equerry and one of the few individuals whose counsel he ever heeded. While the crude cybernetic implants, known as the Butcher’s Nails, drove Angron ever further into bloodlust and rebellion, it was Khârn who acted as the voice of reason, often managing to bring his master back from the brink of insanity and curbing the worst of his bloody excesses. But Khârn was by no means immune to the cancerous rage which afflicted his Legion, and it was upon the ravaged surface of Isstvan III, as the World Eaters turned on their brothers, that he first surrendered himself fully to the bloodshed and slaughter. At the height of the battle, Khârn fell during a confrontation with Garviel Loken of the Sons of Horus, impaled upon the ram of a Land Raider and left for dead by his own comrades, but somehow he survived. His eventual return to the front line was seen by many of the World Eaters as nothing short of miraculous and further enhanced his legend within his Legion, and seemed to many a sure sign that he still had some dark destiny yet to achieve in the bloody days to come.

  • KhÂrn The Bloody 175 pts
Captain of the World Eaters 8th Assault Company, The Twice Un-slain, The Ender
M WS BS S T W I A Ld Sv Base
Khârn the Bloody (base: 32mm)
Khârn the Bloody 7 7 5 4 4 3 5 4 10 2+ 32mm
Unit Composition
  • 1 Khârn the Bloody
Wargear
  • The Cutter
  • Plasma pistol
  • Frag grenades
  • Krak grenades
  • Artificer armour
  • Iron halo
Unit Type
Special Rules
  • Legiones Astartes (World Eaters)
  • Relentless
  • Independent Character
  • Master of the Legion
  • Rampage(3)
  • Precision Strikes (4+)
  • Traitor
  • Warlord: Savage Assault
Options
  • If Angron is not part of the army, Khârn the Bloody may exchange The Cutter for Gorechild for +35 points


HQ

The First Captain of the Death Guard Legion once pursued the role of Epistolary in the Legion’s Librarius, but with the Primarch Mortarion harbouring a deep-rooted distrust of those who wielded the powers of the psyker, Typhon suppressed his gift and strove instead to serve as a war leader. His strength, skill and demeanour led him to high rank indeed, culminating in his command of the potent and unique war ship Terminus Est and the deadly alchemical payload held within its arsenal. Though he served no more as battle-psyker, the influence of the Warp lingered within Typhon still, for he was amongst the first of his Legion to heed the influence of the beyond. In the aftermath of the Legion’s treachery, Typhon was revealed as the master of chemical death and the reaper of men, cutting down his foes with his deadly power scythe and with blasphemous chem-munitions.

  • Calas Typhon 200 pts
First Captain of the Death Guard, The Left Hand of Mortarion, Master of the Terminus Est
M WS BS S T W I A Ld Sv Base
Calas Typhon (base: 40mm)
Calas Typhon 6 6 5 4 4 4 5 4 10 2+ 40mm
Unit Composition
  • 1 Calas Typhon
Wargear
  • Alchem pistol
  • Lakrimae
  • Grenade harness
  • Death Cloud projector
  • Rad grenades
  • Legion Cataphractii Terminator armour
Unit Type
Special Rules
  • Legiones Astartes (Death Guard)
  • Master of the Legion
  • Independent Character
  • Relentless
  • Stubborn
  • Bulky (2)
  • Witchblood
  • Shrouded in Death
  • Firing Protocols (2)
  • Shrouded (6+)
  • Traitor
  • Warlord: Comes the Reaper


HQ

Ahriman was the first and last Chief Librarian of the Thousand Sons, and the most gifted of its formidable psykers. Born on Terra in the land of the ancient Aechmenid Empire, he and his twin brother were amongst the first recruits raised into the ranks of the XVth Legion. Possessed of profound psychic strength and a deep intelligence, he rose to prominence during his Legion’s darkest days, and after the reunification of his Legion with their Primarch, he became Magnus the Red’s foremost pupil and his chief lieutenant. The master of the soothsayers and warrior mystics of the Corvidae Cult, he was also a capable fighter and astute field commander, seasoned by over almost two centuries of warfare. In battle, Ahriman was often the linchpin of his Legion, foreseeing the actions of enemies and formulating intricate strategies to create a path to victory even as tumult and chaos reigned around him. But of all his strengths, Ahriman’s greatest was his indefatigable will, a will not only to survive but to overcome no matter the cost. It was a trait that would see him walk strange and terrible paths long after Prospero had burned.

  • Ahzek Ahriman 185 pts
Chief Librarian of the Thousand Sons, Arch-magister of the Corvidae, The Enduring Son
M WS BS S T W I A Ld Sv Base
Ahzek Ahriman (base: 32mm)
Ahzek Ahriman 7 5 5 4 4 3 5 4 10 2+ 32mm
Unit Composition
  • 1 Ahzek Ahriman
Wargear
  • Master-crafted Asphyx bolt pistol
  • The Corvidaean Sceptre
  • Artificer armour
  • Iron halo
  • Frag grenades
  • Krak grenades
Unit Type
Special Rules
  • Legiones Astartes (Thousand Sons)
  • Master of the Legion
  • Independent Character
  • Relentless
  • Adamantium Will (3+)
  • Arch-magister of the Corvidae
  • Traitor
  • Warlord: The Pattern of Fates


HQ

A figure whose repute was known well beyond his Legion during the time of the Great Crusade, for Amon often served both as his Primarch’s equerry and as emissary to both other Space Marine Legions and the Imperium’s circles of power, he remained a solitary and mysterious figure, even to his brothers. It was said of Amon that he had served as Magnus’ tutor once, before the coming of the Emperor to Prospero, though the student soon far outstripped the master. If true then it is likely that he survived the conversion process to Legiones Astartes as an adult, perhaps aided by the Crimson King’s direct intervention, and emerged both as a potent warrior and powerful psyker. Most of his career beyond his public duties remained in shadow and it is believed that he was in fact master of his Legion’s intelligence gathering organisation, known as the ‘Hidden Ones’ and also ranked high within the chambers of the Legion’s Order of Blindness. Amon’s fate was to see him survive the Battle of Prospero an embittered and wounded figure, who became increasingly isolated from his one-time peers and master.

  • Magistus Amon 185 pts
The Hidden One, Captain of the Ninth Fellowship, Tutor of Magnus, Keeper of the Keys
M WS BS S T W I A Ld Sv Base
Magistus Amon (base: 32mm)
Magistus Amon 7 6 5 4 4 3 5 4 10 2+ 32mm
Unit Composition
  • 1 Magistus Amon
Wargear
  • Archaeotech pistol
  • The Reliquary of Dust
  • The Armour of Shades
  • Iron halo
  • Frag grenades
  • Krak grenades
Unit Type
Special Rules
  • Legiones Astartes (Thousand Sons)
  • Master of the Legion
  • Independent Character
  • Relentless
  • Magister of Dust
  • Infiltrate
  • Traitor
  • Warlord: Lord of Hidden Paths


HQ

Fanatically loyal to his Warmaster, Ezekyle Abaddon was one of the foremost warriors of his Legion and commander of the elite Justaerin Terminators. A hulking brute of a Space Marine, given his size and appearance there had long been whispered rumours within the Sons of Horus Legion that he was in some part the direct cloneprogeny of the Warmaster himself. Regardless of this he echoed his Primarch in many ways, not least in his savage power as a fighter and skill as a tactician which gave him the greatest tally of victories of any within the Sons of Horus bar his Primarch. Once regarded as a hero of the Imperium, Abaddon was first and foremost devoted to Horus always, and walked willingly into damnation with his master and soon his name became among the most feared and despised of those that turned Traitor. On Isstvan III he took to the field of battle and was personally responsible for destroying many of his former comrades who remained loyal.

  • Ezekyle Abaddon 250 pts
First Captain of the Sons of Horus, High Marshal of the Justaerin, Full-moon of the Mournival, the Breaker of Worlds
M WS BS S T W I A Ld Sv Base
Ezekyle Abaddon (base: 40mm)
Ezekyle Abaddon 6 7 5 4 4 4 5 5 10 2+ 40mm
Unit Composition
  • 1 Ezekyle Abaddon
Wargear
  • Banestrike combi-bolter
  • Paragon blade
  • Cthonian power claw
  • Grenade harness
  • Legion Cataphractii Terminator armour
Unit Type
Special Rules
  • Legiones Astartes (Sons Of Horus)
  • Master of the Legion
  • Independent Character
  • Relentless
  • Bulky (2)
  • Battle-hardened (1)
  • Fearless
  • Deep Strike
  • Precision Strikes (4+)
  • Traitor
  • Warlord: The Vengeful Spirit


HQ

Garviel Loken was one of the senior captains of the Luna Wolves Legion (later the Sons of Horus) during the latter part of the Great Crusade. Highly regarded as a warrior and commander by both his brethren and his Primarch, admired for his cool head and intelligence as well as his record in battle, he was given the honour of induction into the Mournival, his Legion cadre of close advisors to their Primarch. However, after Horus’ fall on Davin, he was considered too loyal to the old way—the ideals of the Great Crusade and the Emperor, to be inducted into the dark conspiracy that was overtaking his beloved Legion. Assigned to lead the Sons of Horus contingent attack in the first wave, he rose swiftly to the mantle of leadership, he and his command casting aside the identity of the Sons of Horus, and proclaiming themselves Luna Wolves once more, extracting a heavy toll of dead on those they had once called brother.

  • Garviel Loken 175 pts
Captain of the 10th Company, New-moon of the Mournival, The Last Wolf of Luna
M WS BS S T W I A Ld Sv Base
Garviel Loken (base: 32mm)
Garviel Loken 7 6 6 4 4 3 5 5 10 2+ 32mm
Unit Composition
  • 1 Garviel Loken
Wargear
  • Bolt pistol
  • Paragon blade
  • Artificer armour
  • Iron halo
  • Frag grenades
  • Krak grenades
Unit Type
Special Rules
  • Legiones Astartes (Sons Of Horus)
  • Master of the Legion
  • Independent Character
  • Born Survivor
  • Loyalist
  • Warlord: Wolf of Luna


HQ

A veteran Legionary who had served in the Luna Wolves and the Sons of Horus throughout numerous campaigns of the Great Crusade, Maloghurst earned himself the title ‘Twisted’ by way of his formidable mind, devoting his every effort to the role of equerry to his Primarch Horus Lupercal. The title found cruel double meaning after Maloghurst was wounded almost unto death when his transport was shot down during the pacification of Sixty- Three Nineteen. Though Maloghurst survived, his body was left crippled, forcing him to abandon the role of the warrior but allowing him to devote himself fully to his master’s service. In serving the Warmaster with such diligence, Maloghurst would share his fall from grace. By the time of the Isstvan III betrayal, Maloghurst was one of the Warmaster’s closest counsellors as well as the bearer of his iron-bound icon of the eye.

  • Maloghurst The Twisted 140 pts
Cadre-captain of the Sons of Horus, Bearer of the Eye, The Shadowed Hand, Equerry of the Warmaster
M WS BS S T W I A Ld Sv Base
Maloghurst the Twisted (base: 40mm)
Maloghurst the Twisted 6 5 5 4 4 2 5 3 10 2+ 40mm
Unit Composition
  • 1 Maloghurst the Twisted
Wargear
  • Banestrike bolter
  • Bolt pistol
  • Power sword
  • Frag grenades
  • Krak grenades
  • Refractor field
  • Legion standard
  • Artificer armour
Unit Type
Special Rules
  • Legiones Astartes (Sons Of Horus)
  • Master of the Legion
  • Independent Character
  • Relentless
  • Adamantium Will (4+)
  • It Will Not Die (5+)
  • Broken in Body
  • Traitor
  • Warlord: Bearer of the Eye


HQ

Argel Tal was among the first to gaze into the madness of the Eye of Terror and in doing so was forever damned when that dark abyss gazed back into him. Held as a prime example of his Primarch’s intentions for the future of humanity, a symbiotic fusion of human soul and daemonic power, he and his brothers in the Gal Vorbak would go on to play an instrumental role in the galactic tragedy that befell humanity. His counsel helped Lorgar solidify his understanding of the effects the powers of the Empyrean could have on the physical form of a Legionary, and he was equally venerated and envied among the ranks of the Word Bearers as one who stood in glorious favour of their malicious newfound gods. One of the first in the XVIIth Legion to don the crimson colour of betrayal, Argel Tal was present at multiple pivotal events in the Horus Heresy, from the black sands of Isstvan V and the Dropsite Massacre to the far reaches of the eastern Segmentum and the Shadow Crusade. The so-called Crimson Lord was a blight upon the Imperium who sent uncounted Loyalist souls screaming into the hellspace of the Warp with unmatched zeal and determination.

  • Argel Tal 240 pts
The Crimson Lord, Commander of the Serrated Sun
M WS BS S T W I A Ld Sv Base
Argel Tal (base: 40mm)
Argel Tal 8 6 5 5 5 5 5 4 10 2+ 40mm
Unit Composition
  • 1 Argel Tal
Wargear
  • Two Daemonic talons
  • Umbral Pinions
  • Artificer armour
  • Frag grenades
  • Krak grenades
Unit Type
Special Rules
  • Legiones Astartes (Word Bearers)
  • Master of the Legion
  • Independent Character
  • Relentless
  • Bulky (3)
  • Feel No Pain (5+)
  • Rage (2)
  • Traitor
  • Warlord: The Crimson Lord


HQ

Erebus was the First Chaplain of the Word Bearers Legion and the primary instrument of his Primarch’s descent into treachery. When the Emperor chastised Lorgar for worshipping him as a god, the Primarch was stricken and it was Erebus who counselled that, if the Emperor was not worthy of Lorgar’s veneration, then there were other, older powers that were. When the scales fell from Lorgar’s eyes and the true power of the Warp was revealed to him, the Primarch would have declared his new-found revelation to the entire galaxy, but it was Erebus again who counselled caution. The opening phase in his scheme complete, Erebus set in motion a chain of events that led to the damnation of Horus himself, engineering the injury that brought him to the serpent priests of Davin. In these and a thousand other blasphemies, Erebus is revealed as both the master and the puppet, the instrument of the ruination of all that the Emperor fought for and the ultimate pawn of the powers of the Warp.

  • High Chaplain Erebus 165 pts
The Dark Apostle, Emissary of the Warmaster, Child of the Primordial Truth
M WS BS S T W I A Ld Sv Base
High Chaplain Erebus (base: 32mm)
High Chaplain Erebus 7 5 5 4 4 3 5 4 10 2+ 32mm
Unit Composition
  • 1 High Chaplain Erebus
Wargear
  • Plasma pistol
  • Crux Malifica
  • Artificer armour
  • Iron halo
  • Frag grenades
  • Krak grenades
Unit Type
Special Rules
  • Legiones Astartes (Word Bearers)
  • Master of the Legion
  • Independent Character
  • Relentless
  • Hatred (Loyalists)
  • Fearless
  • Harbinger of Chaos
  • Traitor
  • Warlord: Shadow Behind the Throne


HQ

Scorned by many in his Legion as a ‘half Astartes’, Kor Phaeron was Lorgar’s surrogate father and served as his tutor in the ancient ways of Colchis before the coming of the Emperor. By the time the XVIIth Legion was united with its Primarch, Kor Phaeron was too old to undergo the full implantation process, but so favoured was he in the eyes of his Primarch that he received the most potent of biological augments it was possible to bestow upon a man short of elevation to the Legiones Astartes, and was declared First Captain of the Word Bearers Legion. Along with Erebus, Kor Phaeron has the ear of his Primarch and, more than any other individual, is responsible for Lorgar’s nature as a seeker after the truth, wherever that truth may lie and whatever terrible secrets it might reveal. Now aging and never having possessed the sheer potency of a full Space Marine, the First Captain nevertheless exerts great influence upon his Primarch and within his Legion, his conviction and zeal unfettered and undiminished.

  • Kor Phaeron 125 pts
First Captain of the Word Bearers, Master of Faith, Priest-king of Colchis
M WS BS S T W I A Ld Sv Base
Kor Phaeron (base: 40mm)
Kor Phaeron 6 5 4 3 3 4 3 3 10 2+ 40mm
Unit Composition
  • 1 Kor Phaeron
Wargear
  • Patriarch’s Claws
  • Digi-flamer
  • Terminus Consolaris
Unit Type
Special Rules
  • Legiones Astartes (Word Bearers)
  • Master of the Legion
  • Independent Character
  • Relentless
  • Bulky (2)
  • Feel No Pain (5+)
  • It Will Not Die (5+)
  • Jealous Command
  • Traitor
  • Warlord: Dark Oratory


HQ

Zardu Layak’s true name is now lost, but it is recorded in his Legion’s lore that he was once an officer of the Ashen Circle, a Terran by birth, and a devout destroyer of all that pertained to false superstition and errant creed. He oversaw the burning of a hundred temples and countless tomes of lies in the Emperor’s service, until the Word Bearers’ brutal censure by the Emperor. After their punishment on Monarchia, Layak was soulsick, and quickly a fervent convert to Erebus’ and Lorgar’s new teachings. He took the name Zardu Layak, ‘Eater of Wisdom’, but came to be known by his Legion as the Crimson Apostle for his fiery raiment and the scalding blood in which he daily daubed his armour. Suffused in dark powers which he used freely to destroy minds and bodies, Zardu Layak walked his bloody path accompanied by a pair of bodyguards, each unnaturally warped and contorted and possessed of great strength. Wielding the Anakatis blades, gifts bestowed upon them by Layak and weapons of unholy xenos influence and malevolent power, they cut a swathe through their master’s foes in a barely controlled hunger for slaughter.

  • Zardu Layak 300 pts
The Crimson Apostle, The Thrice-Born, The Binder of Souls, The Voice of the Unspeaking
M WS BS S T W I A Ld Sv Base
Zardu Layak (base: 32mm)
Zardu Layak 7 5 5 4 4 4 5 4 10 2+ 32mm
Blade Slaves (base: 40mm)
Blade Slaves 7 5 4 6 5 3 5 3 8 3+ 40mm
Unit Composition
  • 1 Zardu Layak
  • 2 Anakatis Kul Blade Slaves
Wargear (Zardu Layak)
  • Bolt pistol
  • The Azurda Char’is
  • Artificer armour
  • Iron halo
  • The Panoply of Flame
  • Frag grenades
  • Krak grenades
Wargear (Blade Slaves)
  • Plasma pistol
  • Anakatis blade
  • Power armour
  • Frag grenades
  • Krak grenades
Unit Type
Special Rules (Zardu Layak)
  • Legiones Astartes (Word Bearers)
  • Master of the Legion
  • Independent Character
  • Relentless
  • Fearless
  • Hatred (Loyalists)
  • Binder of Souls
  • Traitor
  • Warlord: The Eater of Wisdom
Special Rules (Blade Slaves)
  • Legiones Astartes (Word Bearers)
  • Rage (2)
  • Bulky (2)
  • Feel No Pain (5+)
  • Chosen Warriors
  • Relentless


HQ

As with much of his mysterious Legion, little can be said for certain about the origins or character of the Alpha Legion commander known as Armillus Dynat (whose name itself may be an artificial construction using mimetic factors from several different dead Terran dialects meaning approximately ‘The fallen prince/false prophet who destroys with power’). Pictorial reference for this officer is only available thanks to the recordings of Ultramarines–attached Remembrancers present at the Palcine War Council, where Dynat is recorded as having infamously sparred with Marius Gage over the conduct of the war after the Ultramarines’ repulsed attack during the Battle of Asarna Bay. He is known to be a formidable strategist with a penchant for unorthodox and highly intricate attack plans often designed to pull apart and maim enemy formations before a killing blow is delivered, and a master of integrated fast armour and close air support tactics.

  • Armillus Dynat 185 pts
Harrowmaster of the Alpha Legion, Griefbringer, Instar-nine
M WS BS S T W I A Ld Sv Base
Armillus Dynat (base: 32mm)
Armillus Dynat 7 6 5 4 4 3 5 4 10 2+ 32mm
Unit Composition
  • 1 Armillus Dynat
Wargear
  • Bolt pistol
  • The Prince
  • The Prophet
  • One venom sphere
  • One phosphex bomb
  • Artificer armour
  • Iron halo
  • Frag grenades
  • Krak grenades
Unit Type
Special Rules
  • Legiones Astartes (Alpha Legion)
  • Master of the Legion
  • Independent Character
  • Relentless
  • Precision Strikes (4+)
  • Weapon Master
  • Warlord: The Harrowing


HQ

None can say whether Exodus is a single individual or one of several supremely skilled assassins operating at the behest of the uppermost echelons of the Alpha Legion. Certainly the name, or coded identifier ‘Exodus’, has appeared in multiple vox-chains and order logs in many different war zones, sometimes contemporaneously. This in itself is unlikely to be accidental given the Alpha Legion’s mastery of deception in all its forms.

Whatever the truth, the Space Marine known as Exodus must rank amongst the most skilled killers outside of the Assassin Clades of the Officio Assassinorum. His skill-at-arms is born of the convergence of the will, physiology and conditioning of a Space Marine with the field craft and panoply of arms and wargear of an assassin. So adept is Exodus that he is said to rival even the marksmen of Clade Vindicare in his ability to insinuate himself into position and deliver the killing shot at the pivotal moment in a campaign.

  • Exodus 165 pts
The Assassin, The One who is Many
M WS BS S T W I A Ld Sv Base
Exodus (base: 32mm)
Exodus 7 5 6 4 4 3 5 3 9 3+ 32mm
Unit Composition
  • 1 Exodus
Wargear
  • Bolt pistol
  • Power dagger
  • The Instrument
  • Power armour
  • Refractor field
  • One venom sphere
  • Melta bombs
  • Frag grenades
  • Krak grenades
  • Shroud bombs
Unit Type
Special Rules
  • Legiones Astartes (Alpha Legion)
  • Independent Character
  • Relentless
  • Pathfinder
  • Move Through Cover
  • The Hidden Hand
  • Lone Killer
  • Shrouded (5+)
  • Assassin’s Eye

Elites


ELITES

A Legion’s Apothecaries carry its most sacred trusts – the care of its fallen and the promise of its future. Serving as battlefield healers it is an Apothecary’s task to proffer aid to the wounded, return the injured back to the fray and minister final mercy to those in need of it. From those beyond help, they have the onerous duty of recovering the Legion’s gene-seed zygotes for implantation in future generations of Space Marines. These tasks require skill, learning and above all courage – for it is one thing to fight an enemy, and quite another to turn from battle and tend to the fallen in the midst of war when all around is a whirlwind of slaughter, heedless of safety.

  • 0-1 Legion Apothecarion Detachment 45 pts
M WS BS S T W I A Ld Sv Base
Legion Apothecary (base: 32mm)
Legion Apothecary 7 4 4 4 4 1 4 2 8 3+ 32mm
Unit Composition
  • 1 Legion Apothecary
Wargear
  • Bolt pistol
  • Chainsword
  • Narthecium
  • Frag grenades
  • Krak grenades
  • Power armour
Unit Type
Special Rules
  • Legiones Astartes (X)
  • Apothecarion Detachment
Options
  • A Legion Apothecarion Detachment may include:
  • - Up to 7 additional Legion Apothecaries
    +45 points per model
  • Any Legion Apothecary may take one of the following:
  • - Magna combi-weapon
    +10 points per model
  • - Minor combi-weapon
    +5 points per model
  • - Volkite charger
    +2 points per model
  • Any Legion Apothecary may exchange his chainsword for one of the following:
  • - Power weapon
    +10 points per model
  • - Charnabal weapon
    +10 points per model
  • Any Legion Apothecary may exchange his power armour for:
  • - Artificer armour
    +10 points per model
  • Any Legion Apothecary may take one of the following:
  • - Legion Warhawk jump pack
    +15 points per model
  • - Legion Spatha combat bike
    +15 points per model
  • - Legion Scimitar jetbike
    +25 points per model


ELITES

Regarded by many as the most advanced and powerful pattern of Dreadnought in the arsenal of the Great Crusade, the Contemptor is a relatively recent design that incorporates not only traditional Dreadnought technologies, but arcane systems drawn from the ancient and guarded lore of the Legio Cybernetica of the Mechanicum. Principal among these is a compact atomantic arc-reactor more powerful by far than anything of its size in Imperial manufacture. The abundance of energy it generates can be used to grant the Dreadnought frame speed and strength as well as power defensive energy field systems to further increase its battlefield durability. These advantages over the older Lucifer and Castraferrum pattern Dreadnoughts however are not without their price. The Contemptor requires higher levels of maintenance than most previous designs, while the arc-reactor if breached is prone to catastrophic failure, dooming the Contemptor chassis to utter destruction. Regardless, the Contemptor’s power has found it a place within every Legion and demand for the new chassis is high.

  • Legion Contemptor Dreadnought Talon 175 pts
M WS BS S T W I A Ld Sv Base
Contemptor Dreadnought (base: 60mm)
Contemptor Dreadnought 8 5 5 7 7 6 4 3 9 2+ 60mm
Unit Composition
  • 1 Contemptor Dreadnought
Wargear
  • Gravis bolt cannon
  • Gravis power fist with in-built combi-bolter
  • Atomantic deflector
Unit Type
Special Rules
  • Legiones Astartes (X)
  • Dreadnought Talon
Dedicated Transport
Options
  • The unit may include:
  • - Up to 2 additional Contemptor Dreadnoughts
    +175 points per model
  • Any Contemptor Dreadnought in the unit may replace its Gravis bolt cannon and/or Gravis power fist and in-built combi-bolter with one of the following:
  • - Gravis bolt cannon
    Free
  • - Gravis melta cannon
    +5 points each
  • - Gravis autocannon
    +10 points each
  • - Gravis plasma cannon
    +10 points each
  • - Conversion beam cannon
    +20 points each
  • - Volkite dual-culverin
    +15 points each
  • - Kheres assault cannon
    +15 points each
  • - Gravis lascannon
    +20 points each
  • - Gravis power fist with in-built combi-bolter
    Free*
  • - Gravis chainfist with in-built combi-bolter
    +10 points each*
*A Contemptor Dreadnought with two Gravis power fists, two Gravis chainfists or a Gravis power fist and Gravis chainfist gains an additional Attack.
  • Any Contemptor Dreadnought may replace an in-built combi-bolter on either a Gravis power fist or Gravis chainfist with one of the following:
  • - In-built heavy flamer
    +5 points each
  • - In-built plasma blaster
    +10 points each
  • - In-built graviton gun
    +15 points each
  • - In-built meltagun
    +15 points each
  • Any Contemptor Dreadnought may take one of the following:
  • - Havoc launcher
    +10 points per model
  • - Helical targeting array
    +10 points per model


ELITES

The origins of the Destroyer squads lie in the Unification Wars of Terra, but perhaps surprisingly not with the forces of the Emperor but his enemies. Considered dishonourable by some Legions who make little use of them or eschew them altogether, the Destroyers are equipped with and expert in the use of otherwise proscribed and forbidden weaponry. Alongside certain factions of the Mechanicum, only Destroyer cadres have license to use such forbidden devices. Rad weapons, bio-alchem munitions and the crawling burning horror of phosphex are among their dark arsenal—weapons which irrevocably taint the ground on which they are used. Marked by their fire-blackened and chem-scalded armour, Space Marine Destroyers are often shunned and deemed somehow tainted by their battle-brothers in many Legions and considered at best a necessary evil, although the effectiveness of their relic weapons cannot be denied. Legion Destroyer Squads often take to the battlefield equipped with Warhawk jump packs, allowing them to rapidly redeploy during battle to maximise the destructive capabilities of their weapons.

  • Legion Destroyer Assault Squad 130 pts
M WS BS S T W I A Ld Sv Base
Legion Destroyer (base: 32mm)
Legion Destroyer 7 4 4 4 4 1 4 2 7 3+ 32mm
Legion Destroyer Sergeant (base: 32mm)
Legion Destroyer Sergeant 7 4 4 4 4 1 4 3 8 3+ 32mm
Unit Composition
  • 4 Legion Destroyers
  • 1 Legion Destroyer Sergeant
Wargear
  • Two bolt pistols
  • Chainsword
  • Rad grenades
  • Frag grenades
  • Krak grenades
  • Power armour
  • Legion Warhawk jump pack
Unit Type
Special Rules
  • Legiones Astartes (X)
  • Stubborn
  • Counter-attack (1)
  • Bitter Duty
Options
  • A Legion Destroyer Assault Squad may include:
  • - Up to 5 additional Legion Destroyers
    +15 points per model
  • One Legion Destroyer may take a:
  • - Legion vexilla
    +10 points
  • One Legion Destroyer may take a:
  • - Nuncio-vox
    +10 points
  • One Legion Destroyer may take an:
  • - Augury scanner
    +10 points
  • The entire unit may take:
  • - Melta bombs
    +25 points per unit
  • Any model in the unit may replace both of its bolt pistols for:
  • - Two volkite serpenta
    +10 points per model
  • - Two hand flamers
    +5 points per model
  • For every five models in the unit, one Legion Destroyer may exchange one of his bolt pistols for one of the following:
  • - Missile launcher (with suspensor web and rad missiles only)
    +25 points each
  • - Toxiferran flamer
    +15 points each
  • - Plasma pistol
    +10 points each
  • For every five models in the unit, one Legion Destroyer may exchange his chainsword for one of the following:
  • - Power weapon
    +10 points each
  • - Charnabal weapon
    +10 points each
  • The Legion Destroyer Sergeant may exchange his chainsword for one of the following:
  • - Power weapon
    +5 points
  • - Heavy chainsword
    +2 points
  • - Charnabal weapon
    +5 points
  • - Lightning claw
    +10 points
  • - Power fist
    +20 points
  • - Thunder hammer
    +25 points
  • The Legion Destroyer Sergeant may take one phosphex bomb
    +10 points
  • The Legion Destroyer Sergeant may exchange his power armour for:
  • - Artificer armour
    +10 points


ELITES

Legion Mortalis Destroyer squads are most often deployed as part of Zone Mortalis actions, where the jetpacks used by other Destroyer formations would prove more of a hindrance than a benefit. Used less as an application of strategy and more as a tool of extermination, the Mortalis Destroyer squads are set loose when no surrender can be expected from an enemy and no escape allowed. In the close confines of sundered fortress-citadels, the contested decks of void warships or the labyrinthine industrial complexes of hive cities, they deploy weapons born of the nightmarish horrors of Old Night to not only kill their adversaries but also contaminate the battlefield with a radioactive fall-out that ensures a hideous drawnout death for any further targets that approach the area. Favoured particularly by the Death Guard Legion, as well as the Nemesis Chapter of the Ultramarines Legion who use them as the ultimate sanction, the Mortalis Destroyer squads were deployed extensively by Legions on both sides of Mankind’s civil war as the Horus Heresy progressed and the desire to utterly annihilate their erstwhile brothers intensified.

  • Legion Mortalis Destroyer Squad 105 pts
M WS BS S T W I A Ld Sv Base
Legion Destroyer (base: 32mm)
Legion Destroyer 7 4 4 4 4 1 4 2 7 3+ 32mm
Legion Destroyer Sergeant (base: 32mm)
Legion Destroyer Sergeant 7 4 4 4 4 1 4 3 8 3+ 32mm
Unit Composition
  • 4 Legion Destroyers
  • 1 Legion Destroyer Sergeant
Wargear
  • Two bolt pistols
  • Chainsword
  • Rad grenades
  • Frag grenades
  • Krak grenades
  • Power armour
Unit Type
Special Rules
  • Legiones Astartes (X)
  • Stubborn
  • Counter-attack (1)
  • Bitter Duty
Dedicated Transport
Options
  • A Legion Mortalis Destroyer Squad may include:
  • - Up to 5 additional Legion Destroyers
    +12 points per model
  • One Legion Destroyer may take a:
  • - Legion vexilla
    +10 points
  • One Legion Destroyer may take a:
  • - Nuncio-vox
    +10 points
  • One Legion Destroyer may take an:
  • - Augury scanner
    +10 points
  • The entire unit may take:
  • - Melta bombs
    +25 points per unit
  • Any model in the unit may replace both of its bolt pistols for:
  • - Two volkite serpenta
    +10 points per model
  • - Two hand flamers
    +5 points per model
  • For every five models in the unit, one Legion Destroyer may exchange one of his bolt pistols for one of the following:
  • - Missile launcher (with suspensor web and rad missiles only)
    +25 points each
  • - Graviton gun (with suspensor web)
    +20 points each
  • - Disintegrator
    +20 points each
  • - Toxiferran flamer
    +15 points each
  • - Plasma pistol
    +10 points each
  • The Legion Destroyer Sergeant may exchange his chainsword for one of the following:
  • - Power weapon
    +5 points
  • - Heavy chainsword
    +2 points
  • - Charnabal weapon
    +5 points
  • - Lightning claw
    +10 points
  • - Power fist
    +20 points
  • - Thunder hammer
    +25 points
  • The Legion Destroyer Sergeant may take one phosphex bomb
    +10 points
  • The Legion Destroyer Sergeant may exchange his power armour for:
  • - Artificer armour
    +10 points


ELITES

One of a number of similar designs utilised by the Imperium’s armed forces, Rapier carriers are semi-automated tracked weapons carriers with on-board targeting systems and power generators. Designed to mount support weaponry too large and cumbersome for even the superhuman strength of a Space Marine to carry, the Rapier’s relatively small size and mobility makes it a perfect support weapon both in defence and offence where larger field artillery and armoured vehicles cannot go due to their size or weight. The most common armaments mounted on the Rapiers of the Space Marine Legions are quad heavy bolters and laser destroyer arrays, for anti-personnel and anti-armour use respectively, while so-called ‘thudd gun’ multi-launchers are favoured for siege warfare and suppressive fire. More rarely, a Legion’s Techmarines will also use Rapier carriers as mounts for more exotic weaponry for special operations, such as the graviton cannon.

  • Legion Rapier Battery 40 pts
M WS BS S T W I A Ld Sv Base
Legion Gunner (base: 32mm)
Legion Gunner 7 4 4 4 4 1 4 1 7 3+ 32mm
Rapier Carrier (base: Use model)
Rapier Carrier 4 1 4 1 5 2 1 1 - 3+ Use model
Unit Composition
  • 2 Legion Gunners
  • 1 Rapier Carrier
Wargear
  • Bolt pistol (Legion Gunner only)
  • Bolter (Legion Gunner only)
  • Power armour (Legion Gunner only)
  • Gravis heavy bolter battery (Rapier Carrier only)
Unit Type
Special Rules
  • Legiones Astartes (X)
  • Bulky (4) (Rapier Carrier only)
  • Relentless (Rapier Carrier only)
  • Legion Artillerists
Options
  • A Legion Rapier Battery may include:
  • - Up to 2 additional Rapier Carriers*
    +40 points per model
*For each additional Rapier Carrier, the unit must include 2 additional Legion Gunners for no additional points cost.
  • Every Rapier Carrier in the unit may exchange its Gravis heavy bolter battery for one of the following (all Rapier Carriers in the unit must take the same upgrade):
  • - Laser destroyer
    +25 points each
  • - Graviton cannon
    +20 points each
  • - Quad launcher (with frag shells only)
    +20 points each
  • A Rapier Carrier Battery that includes Rapier Carriers with quad launchers may take any of the following additional shell types The same upgrades must be taken for all Rapier Carriers in the unit:
  • - Incendiary shells
    +5 points per model
  • - Shatter shells
    +20 points per model
  • - Splinter shells
    +10 points per model


ELITES

Techmarines are specialist members of the Legion whose intelligence and aptitude marked them from an early stage for induction into the rites and secrets of the Mechanicum, and so hold dual allegiances both to their Legion and to the Machine Cult of Mars. Their role is to maintain and oversee the manufacture and supply of wargear and vehicles for their Legion, as well as operate and repair the most specialised and complex weaponry on the battlefield. In this a Legion’s Armourium and its Techmarine masters are vital to its ability to wage war.

  • 0-1 Legion Techmarine Covenant 55 pts
M WS BS S T W I A Ld Sv Base
Legion Techmarine (base: 32mm)
Legion Techmarine 7 4 4 4 4 1 4 2 8 2+ 32mm
Unit Composition
  • 1 Legion Techmarine
Wargear
  • Bolt pistol
  • Power axe
  • Servo-arm
  • Frag grenades
  • Krak grenades
  • Artificer armour
Unit Type
Special Rules
  • Legiones Astartes (X)
  • Techmarine Covenant
  • Battlesmith (5+)
  • Relentless
Options
  • The Legion Techmarine Covenant may include:
  • - Up to 7 additional Legion Techmarines
    +55 points per model
  • Any Legion Techmarine may take one of the following:
  • - Nuncio-vox
    +10 points per model
  • - Augury scanner
    +5 points per model
  • - Cognis-signum
    +15 points per model
  • - Cyber-familiar
    +15 points per model
  • - Melta bombs
    +10 points per model
  • Any Legion Techmarine may take one of the following:
  • - Master-crafted bolter
    +5 points per model
  • - Magna combi-weapon
    +10 points per model
  • - Minor combi-weapon
    +5 points per model
  • - Volkite charger
    +2 points per model
  • - Plasma pistol
    +10 points per model
  • - Graviton gun
    +20 points per model
  • - Flamer
    +2 points per model
  • - Plasma gun
    +15 points per model
  • - Meltagun
    +20 points per model
  • Any Legion Techmarine may exchange his power axe for:
  • - Thunder hammer
    +15 points per model
  • Any Legion Techmarine may exchange his power axe or bolt pistol for:
  • - Boarding shield
    +5 points per model*
*A model that selects a boarding shield also gains the Heavy Sub-type. This option may not be selected for any model that has been upgraded to have a Legion Spatha combat bike, Legion Scimitar jetbike or Legion Warhawk jump pack.
  • Any Legion Techmarine may take one of the following:
  • - Legion Warhawk jump pack
    +15 points per model
  • - Legion Spatha combat bike
    +15 points per model
  • - Legion Scimitar jetbike
    +25 points per model


ELITES

One of the first issued Tactical Dreadnought Armour patterns, the Cataphractii suits are more heavily protected than any other pattern of armour, with slablike ceramite pauldrons housing additional shield generators. The armour’s design has the unfortunate side effect of overstraining its exoskeleton and slowing the wearer considerably. This deficiency is seen as a weakness by some Legions and has led to the pattern’s declining use in their ranks. Yet, at the outbreak of the Horus Heresy, Cataphractii armour remains amongst the heaviest variants of Terminator armour and is capable of weathering almost any form of attack.

  • Legion Terminator Cataphractii Squad 175 pts
M WS BS S T W I A Ld Sv Base
Legion Cataphractii (base: 40mm)
Legion Cataphractii 6 4 4 4 4 2 4 2 7 2+ 40mm
Legion Cataphractii Sergeant (base: 40mm)
Legion Cataphractii Sergeant 6 4 4 4 4 2 4 3 8 2+ 40mm
Unit Composition
  • 4 Legion Cataphractii
  • 1 Legion Cataphractii Sergeant
Wargear
  • Combi-bolter
  • Power weapon
  • Legion Cataphractii Terminator armour
Unit Type
Special Rules
  • Legiones Astartes (X)
  • Relentless
  • Inexorable
  • Bulky (2)
Dedicated Transport
Options
  • A Legion Terminator Cataphractii squad may include:
  • - Up to 5 additional Legion Cataphractii
    +30 points per model
  • One Legion Cataphractii may take a:
  • - Legion vexilla
    +10 points
  • One Legion Cataphractii may take an:
  • - Augury scanner
    +10 points
  • One Legion Cataphractii may take a:
  • - Nuncio-vox
    +10 points
  • For every five models in the unit, one Legion Cataphractii may exchange his combi-bolter for one of the following:
  • - Heavy flamer
    +5 points each
  • - Reaper autocannon
    +15 points each
  • - Plasma blaster
    +10 points each
  • Any model in the unit may exchange its combi-bolter for one of the following:
  • - Magna combi-weapon
    +10 points each
  • - Minor combi-weapon
    +5 points each
  • - Volkite charger
    +2 points each
  • Any model in the unit may exchange its power weapon for one of the following:
  • - Power fist
    +10 points each
  • - Lightning claw
    +5 points each
  • - Chainfist
    +15 points each
  • - Thunder hammer
    +15 points each
  • Any model in the unit may exchange both its combi-bolter and power weapon for:
  • - Two lightning claws
    +10 points per model
  • The Legion Cataphractii Sergeant may take a:
  • - Grenade harness
    +5 points


ELITES

The fruition of the Tactical Dreadnought Armour project, Terminator suits are the ultimate advance in personal armour technology the Imperium has developed. Terminator squads match these formidable developments with the finest veteran forces of the Legions to form devastating frontline assault units, able to withstand the heaviest enemy fire and deliver a hammer blow to crush the foe with ruthless power. Terminator armour-equipped units are particularly valuable in heavy close-quarter fighting, such as battles fought in the deep confines of hive cities or in starship boarding actions. Perhaps the most advanced form of Terminator armour ever designed, Tartaros armour offers greater durability and protection than power armour while sacrificing none of the latter’s mobility.

  • Legion Terminator Tartaros Squad 150 pts
M WS BS S T W I A Ld Sv Base
Legion Tartaros (base: 40mm)
Legion Tartaros 7 4 4 4 4 2 4 2 7 2+ 40mm
Legion Tartaros Sergeant (base: 40mm)
Legion Tartaros Sergeant 7 4 4 4 4 2 4 3 8 2+ 40mm
Unit Composition
  • 4 Legion Tartaros
  • 1 Legion Tartaros Sergeant
Wargear
  • Combi-bolter
  • Power weapon
  • Legion Tartaros Terminator armour
Unit Type
Special Rules
  • Legiones Astartes (X)
  • Relentless
  • Inexorable
  • Bulky (2)
Dedicated Transport
Options
  • A Legion Terminator Tartaros squad may include:
  • - Up to 5 additional Legion Tartaros
    +25 points per model
  • One Legion Tartaros may take a:
  • - Legion vexilla
    +10 points
  • One Legion Tartaros may take an:
  • - Augury scanner
    +10 points
  • One Legion Tartaros may take a:
  • - Nuncio-vox
    +10 points
  • For every five models in the unit, one Legion Tartaros may exchange his combi-bolter for one of the following:
  • - Heavy flamer
    +5 points each
  • - Reaper autocannon
    +15 points each
  • - Plasma blaster
    +10 points each
  • Any model in the unit may exchange its combi-bolter for one of the following:
  • - Magna combi-weapon
    +10 points each
  • - Minor combi-weapon
    +5 points each
  • - Volkite charger
    +2 points each
  • Any model in the unit may exchange its power weapon for one of the following:
  • - Power fist
    +10 points each
  • - Lightning claw
    +5 points each
  • - Chainfist
    +15 points each
  • - Thunder hammer
    +15 points each
  • Any model in the unit may exchange both its combi-bolter and power weapon for:
  • - Two lightning claws
    +10 points per model
  • The Legion Tartaros Sergeant may take a:
  • - Grenade harness
    +5 points


ELITES

Exceptional and experienced warriors within the ranks of the Space Marine Legions are quickly singled out and honoured with additional training in all aspects of warfare and equipped to the highest standards, so to further amplify their battlefield power. Certain Legions will further separate their veterans and raise them above the ranks by inducting them into warrior brotherhoods, martial cults or specified veteran companies. This serves to create an elite body within the Legion to which other warriors can aspire to ascend to, and from which future commanders are drawn.

  • Legion Veteran Squad 115 pts
M WS BS S T W I A Ld Sv Base
Legion Veteran (base: 32mm)
Legion Veteran 7 5 4 4 4 2 4 2 8 3+ 32mm
Legion Veteran Sergeant (base: 32mm)
Legion Veteran Sergeant 7 5 4 4 4 2 4 3 8 3+ 32mm
Unit Composition
  • 4 Legion Veterans
  • 1 Legion Veteran Sergeant
Wargear
  • Bolter
  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Power armour
Unit Type
Special Rules
  • Legiones Astartes (X)
  • Relentless
  • Chosen Warriors
Dedicated Transport
Options
  • A Legion Veteran Squad may include:
  • - Up to 5 additional Legion Veterans
    +18 points per model
  • One Legion Veteran may take a:
  • - Nuncio-vox
    +10 points
  • One Legion Veteran may take a:
  • - Legion vexilla
    +10 points
  • One Legion Veteran may take an:
  • - Augury scanner
    +10 points
  • Any model with a bolter may take:
  • - Bayonet
    +1 point each
  • - Chain bayonet
    +2 points each
  • Any model in the unit may exchange its bolter for a:
  • - Magna combi-weapon
    +10 points each
  • - Minor combi-weapon
    +5 points each
  • - Astartes shotgun
    +2 points each
  • - Nemesis bolter
    +10 points each
  • Any model in the unit may take:
  • - Chainsword
    +2 points each
  • - Heavy chainsword
    +5 points each
  • - Charnabal weapon
    +5 points each
  • - Lightning claw
    +5 points each
  • - Power weapon
    +5 points each
  • Any model in the unit may exchange its bolt pistol for a:
  • - Volkite serpenta
    +5 points each
  • - Hand flamer
    +2 points each
  • Any model in the unit may exchange its bolter and bolt pistol for:
  • - Two lightning claws
    +10 points per model
  • For every five models in the unit, one Legion Veteran may exchange his bolter for one of the following:
  • - Flamer
    +2 points each
  • - Meltagun
    +15 points each
  • - Plasma gun
    +10 points each
  • - Graviton gun
    +15 points each
  • - Heavy flamer
    +10 points each
  • - Heavy bolter
    +15 points each
  • - Missile launcher (with frag, krak and flak missiles)
    +15 points each
  • The Legion Veteran Sergeant may take one of the following:
  • - Power fist
    +20 points
  • - Thunder hammer
    +25 points
  • The Legion Veteran Sergeant may exchange his bolt pistol for a:
  • - Plasma pistol
    +10 points
  • The Legion Veteran Sergeant may take:
  • - Melta bombs
    +10 points
  • The Legion Veteran Sergeant may exchange his power armour for:
  • - Artificer armour
    +10 points


ELITES

Even among the brethren of the infamous Dreadwing, the Interemptors are a grim breed, dedicated as they are to a singular purpose – the utter annihilation of the enemy. When the Interemptors attack, they leave behind no trace of those they conquer – no bodies, no ruins, nothing. They take no trophies of their victories and tell no tales of those that have fallen before them, those consigned to death at their hands are forgotten forever. They are the Lion’s ultimate sanction, his final curse for those foolish enough to stand against the First Legion.

  • Dreadwing Interemptor Squad 125 pts
M WS BS S T W I A Ld Sv Base
Interemptor (base: 32mm)
Interemptor 7 4 4 4 4 1 4 2 8 3+ 32mm
Interemptor Praefectus (base: 32mm)
Interemptor Praefectus 7 4 4 4 4 1 4 3 9 3+ 32mm
Unit Composition
  • 4 Interemptors
  • 1 Interemptor Praefectus
Wargear
  • Plasma burner
  • Bolt pistol
  • Basic close combat weapon
  • Rad grenades
  • Frag grenades
  • Krak grenades
  • Power armour
Unit Type
Special Rules
  • Legiones Astartes (Dark Angels)
  • Stubborn
  • Counter-attack (1)
  • Bitter Duty
Dedicated Transport
Options
  • The Dreadwing Interemptor Squad may take:
  • - Up to 10 additional Interemptors
    +20 points each
  • One Interemptor may take:
  • - Legion vexilla
    +10 points
  • One Interemptor may take:
  • - Nuncio-vox
    +10 points
  • One Interemptor may take:
  • - Augury scanner
    +10 points
  • For every five models in the unit, one may exchange its plasma burner for a:
  • - Missile launcher with suspensor web, rad missiles and stasis missiles
    +15 points each
  • - Plasma incinerator
    +15 points each
  • The Interemptor Praefectus may take up to:
  • - Three phosphex bombs
    +10 points each
  • - Melta bombs
    +10 points
  • The Interemptor Praefectus may exchange his power armour for:
  • - Artificer armour
    +10 points


ELITES

The Dark Angels Legion plays host to a multitude of ciphered Orders, Chambers Militant concealed within the panoply of the Legion and dedicated to the preservation and perfection of a singular doctrine of war. Within each of these Orders, the most dedicated warrior-adepts are charged with the station of cenobite and granted the right to bear the cipher and charge of the Order, to fight in the forefront of those battles that require the hard-won skills harboured within each of these secretive cells.

  • Inner Circle Knights Cenobium 275 pts
M WS BS S T W I A Ld Sv Base
Order Cenobite (base: 40mm)
Order Cenobite 6 5 4 4 4 2 4 2 9 2+ 40mm
Order Preceptor (base: 40mm)
Order Preceptor 6 6 4 4 4 2 4 3 9 2+ 40mm
Unit Composition
  • 4 Order Cenobite
  • 1 Order Preceptor
Wargear
  • Terranic greatsword
  • Plasma-caster
  • Legion Cataphractii Terminator armour
Unit Type
Special Rules
  • Legiones Astartes (Dark Angels)
  • Relentless
  • Bulky (2)
  • Stubborn
  • Adamantium Will (3+)
  • Order Exemplars
Dedicated Transport
Options
  • The Inner Circle Knights Cenobium may take:
  • - Up to 5 additional Order Cenobites
    +50 points each
  • One Order Cenobite may take:
  • - Legion vexilla
    +10 points
  • Any model in the unit may exchange its Terranic greatsword for a:
  • - Thunder hammer
    Free
  • The Order Preceptor may take the following:
  • - Grenade harness
    +5 points


ELITES

The Kharash served as a ritual post of atonement and redemption for sins and breaches of honour within the White Scars, and a quick path to glory. Deployed in the van of sieges and other high-intensity conflicts, the Kharash served to shield the more fragile contingents of the White Scars, atoning for their perceived sins not only through the pursuit of martial glory, but through the protection of their brothers. Clad in black ceramite, the Ebon Keshig were instantly recognisable both as formidable warriors to the enemy, and to their brothers. Those who survived their service within the Ebon Keshig were deemed to have proven themselves worthy in the eyes of the Legion, often returning to either their previous posts or sometimes to other roles fitting their new mien.

  • Ebon Keshig Cohort 200 pts
M WS BS S T W I A Ld Sv Base
Kharash (base: 40mm)
Kharash 8* 4 4 4 4 2 4 3 10 2+ 40mm
*The additional Movement granted by the Legiones Astartes (White Scars) special rule is included.
Unit Composition
  • 5 Kharash
Wargear
  • Power glaive
  • Legion Tartaros Terminator armour
Unit Type
Special Rules
  • Legiones Astartes (White Scars)
  • Relentless
  • Bulky (2)
  • Kharash
  • Stubborn
  • Feel No Pain (5+)
Options
  • An Ebon Keshig Cohort may take:
  • - Up to 5 additional Kharash
    +40 points each
  • Any model in the unit may exchange its power glaive for one of the following options:
  • - Combi-bolter and power weapon
    +5 points per model
  • - Combi-bolter and power fist
    +15 points per model
  • Any model in the unit may exchange its combi-bolter for one of the following:
  • - Magna combi-weapon
    +10 points each
  • - Minor combi-weapon
    +5 points each
  • - Volkite charger
    +2 points each
  • One Kharash may take:
  • - Legion vexilla
    +10 points
  • Any model in the unit may take:
  • - Grenade harness
    +10 points each


ELITES

Among the most prestigious of the White Scars main combat units are their heavy assault jetbike squads – often collectively referred to as the ‘Golden Keshig’. These superlatively skilled riders serve as linebreakers and assault units par excellence, often serving where other Legions would prefer to deploy heavy armour or massed Terminator units. Acting as the speartip of what the Legionaries of Chogoris called a Zao, a piercing attack at the heart of the enemy adapted from the horse-tribes of the Khan’s home world, the Golden Keshig encircle the enemy at apparently random speeds and directions before focusing momentum into a single strike through the centre of an enemy formation.

Strikes such as these typically served to disrupt the front line of an enemy’s advance and sow confusion throughout the ranks. The sheer terror caused by the Zao saw the Golden Keshig referred to on various worlds as the ‘storm-ghost’ or the ‘sky-beast tamers’, the latter particularly common on non-Compliant and less-technologically advanced worlds during the Great Crusade.

  • Golden Keshig Squadron 140 pts
M WS BS S T W I A Ld Sv Base
Golden Keshig Rider (base: 60mm flying base)
Golden Keshig Rider 15* 5 4 4 4 2 4 1 8 2+ 60mm flying base
Golden Keshig Champion (base: 60mm flying base)
Golden Keshig Champion 15* 5 4 4 4 2 4 2 9 2+ 60mm flying base
*The additional Movement granted by the Legiones Astartes (White Scars) special rule is included.
Unit Composition
  • 2 Golden Keshig Riders
  • 1 Golden Keshig Champion
Wargear
  • Legion Shamshir jetbike
  • Artificer armour
  • Chainsword
  • Bolt pistol
  • Kontos Power Lance
Unit Type
Special Rules
  • Legiones Astartes (White Scars)
  • Hit & Run
  • Relentless
  • Hammer of Wrath (1)
Options
  • A Golden Keshig Squadron may take:
  • - Up to 3 additional Golden Keshig Riders
    +40 points each
  • Any model in the unit may exchange its chainsword for a:
  • - Power weapon
    +10 points each
  • - Charnabal weapon
    +10 points each
  • One Golden Keshig Rider may take a:
  • - Legion vexilla
    +10 points
  • The Golden Keshig Champion may exchange his chainsword for a:
  • - Thunder hammer
    +25 points


ELITES

The Deathsworn were the dark heart of the VIth Legion. Theirs was a curse that was eventually to find its vent in the transfiguration of the flesh, the descent into the depths of the beast, whose predatory taint was found within the minds of those born of the Space Wolves gene-seed.

In every Legion, it was said there were those for whom all the bloody deeds they had done in the name of the Great Crusade mutilated their souls and damaged their minds to such an extent that they were no longer Space Marines, but something hollow and murderous beyond reason. In some Legions, such things might go all but unnoticed, even perhaps mark one for advancement, while in others, the gift of final peace was offered, or perhaps outcast status as one of the so-called ‘Moritats’ or a place in the Destroyer units. But within the Space Wolves, such an all-consuming impulse to kill and kill again was better understood, and the ways of Fenris held the answer to such dark souls in the shape of the Cult of Morkai and its ministers. The warriors who gave themselves over became the Deathsworn; marked by their wolf-skull helms, they were the embodiment of the hunger of death in the heart of the Legion.

  • Deathsworn Pack 175 pts
M WS BS S T W I A Ld Sv Base
Deathsworn (base: 32mm)
Deathsworn 7 4 4 4 4 2 4 2 8 2+ 32mm
Unit Composition
  • 5 Deathsworn
Wargear
  • Bolt pistol
  • Power axe
  • Frag grenades
  • Krak grenades
  • Ymira class stasis bombs
  • Artificer armour
Unit Type
Special Rules
  • Legiones Astartes (Space Wolves)
  • Cult of Morkai
  • The Dreams of the Death Wolf
  • Counter-attack (1)
  • Stubborn
Dedicated Transport
Options
  • The Deathsworn Pack may include:
  • - Up to 5 additional Deathsworn
    +30 points each
  • Any model in the unit may exchange its power axe for a:
  • - Power fist
    +15 points each
  • For every five models in the unit, one model may exchange its power axe for one of the following:
  • - Great frost blade
    +10 points each
  • - Thunder hammer
    +20 points each
  • The entire unit may take one of the following options:
  • - Melta bombs
    +20 points per unit
  • - Rad grenades
    +20 points per unit


ELITES

The Varagyr are the chosen warriors of Leman Russ, hand picked from his own Great Company to form his personal guard and close companions in war and council. To have attained such a rank and position, each has distinguished himself in battle many times over, and each has forged his own saga worth the telling.

More so than any other of his sons, they are the wolves of his pack, marked by the great beast pelt which adorns their armour, and to adopt this honour means more than simply to walk in the Wolf King’s shadow and lay down their lives for him if needs be, it means something much more. It means that, at least for a time, they have foregone the chance to lead their brothers in battle, to watch while others strike, to stand fast and not to seek out the glory of battle, save when their lord commands. When such coldly-withheld fury is unleashed, however, it falls like a thunderbolt against the foe.

  • Varagyr Wolf Guard Terminator Squad 250 pts
M WS BS S T W I A Ld Sv Base
Varagyr (base: 40mm)
Varagyr 6 5 4 4 4 2 4 2 8 2+ 40mm
Thegn (base: 40mm)
Thegn 6 5 4 4 4 2 4 3 9 2+ 40mm
Unit Composition
  • 4 Varagyr
  • 1 Thegn
Wargear
  • One of the following: frost axe, frost sword or frost claw
  • Combi-bolter
  • Legion Cataphractii Terminator armour
Unit Type
Special Rules
  • Legiones Astartes (Space Wolves)
  • Fear (1)
  • Relentless
  • Counter-attack (1)
  • Stubborn
  • Hammer of Wrath (2)
  • Lordsbane
  • Bulky (2)
Dedicated Transport
Options
  • The Varagyr Wolf Guard Terminator Squad may include:
  • - Up to 5 additional Varagyr
    +45 points each
  • Any model in the unit may exchange its frost blade for one of the following:
  • - Power fist
    +10 points each
  • - Chainfist
    +15 points each
  • - Thunder hammer
    +15 points each
  • One Varagyr in the unit may take:
  • - Legion vexilla
    +10 points
  • Any model in the unit may exchange its combi-bolter for one of the following weapons:
  • - Magna combi-weapon
    +10 points each
  • - Minor combi-weapon
    +5 points each
  • - Second frost blade (axe, claw or sword)
    +5 points each
  • - Heavy flamer
    +5 points each
  • - Reaper autocannon
    +15 points each
  • The Thegn may exchange his frost blade for a:
  • - Great frost blade
    +10 points
  • The Thegn may take a:
  • - Grenade harness
    +10 points


ELITES

Guardians of the Temple of Oaths aboard the great fortress-ship the Phalanx, the Templars are the VIIth Legion’s elite, warriors of unequalled zeal. Relentless determination and matchless skill are the hallmarks of this deadly company, whose punishing training regime and strict recruitment protocol ensures that only the finest Imperial Fists bear their proud heraldry.

Though their duty binds them to the Temple of Oaths, these dauntless warriors are found wherever the Imperial Fists carry the Emperor’s crusade to unify Mankind. They bear the best wargear that the armouries of the Legion can provide: ancient archaeotech, the newest creations of the Mechanicum, and more common marks of weapons forged with exacting precision. At the leading edge of battle, these warriors inspire their brothers with their unyielding courage and the blood-red path they carve through the foes of Mankind.

  • Templar Brethren 150 pts
M WS BS S T W I A Ld Sv Base
Brethren (base: 32mm)
Brethren 7 5 4 4 4 2 4 2 8 2+ 32mm
Champion (base: 32mm)
Champion 7 5 4 4 4 2 4 3 9 2+ 32mm
Unit Composition
  • 4 Brethren
  • 1 Champion
Wargear
  • Artificer armour
  • Power sword
  • Bolt pistol
  • Frag grenades
  • Krak grenades
Unit Type
Special Rules
  • Legiones Astartes (Imperial Fists)
  • Furious Charge (1)
  • Crusader
Dedicated Transport
Options
  • A Templar Brethren unit may take:
  • - Up to 5 additional Brethren
    +25 points each
  • The entire unit may take:
  • - Melta bombs
    +25 points per unit
  • Any model in the unit may take:
  • - Combat shield
    +2 points each
  • Any model in the unit may exchange its bolt pistol for a:
  • - Plasma pistol
    +10 points each
  • One Brethren may take a:
  • - Nuncio-vox
    +10 points
  • One Brethren may take a:
  • - Legion vexilla
    +10 points
  • The Champion may exchange his power sword for one of the following options:
  • - Power fist
    +5 points
  • - Solarite power gauntlet
    +10 points
  • - Thunder hammer
    +10 points
  • The Champion may exchange his bolt pistol for the following option:
  • - Archaeotech pistol
    +5 points
  • The Champion may upgrade one of his weapons to become:
  • - Master-crafted
    +10 points


ELITES

The Crimson Paladins stand as the guardians of the Primarch’s halls, a grim counterpart to the Golden Seraphs, the Sanguinary Guard. When these warriors take to the field, clad in the reliquary armour of their Order and cloaked in the names of the Immortals, they stand as a bulwark against the foe and a shield for the sons of Sanguinius. They form the unyielding anchor upon which the Crimson Host turns; a single unshakeable bastion of blades and power shields. By their sacrifice and indomitable resolve are the Blood Angels freed to give vent to the noble fury of their Legion.

Also known within the obscure dogma of the IXth Legion as the Keruvim, or the Storm Winds, the Crimson Paladins are one of the warrior Orders of the First Sphere. As with the other First Sphere Orders, they forsake name and rank to assume an identity and role that subsumes all sense of self and leaves them with only the singular duty assigned to them. Such a sacrifice, made in the name of the Great Angel, and for the sake of their brothers, bolsters the resolve of these warriors to the point that no threat or dire fate can turn them from their purpose.

  • Crimson Paladins 145 pts
M WS BS S T W I A Ld Sv Base
Crimson Paladin (base: 40mm)
Crimson Paladin 6 5 4 4 4 2 4 2 10 2+ 40mm
Crimson Exemplar (base: 40mm)
Crimson Exemplar 6 5 4 4 4 2 4 3 10 2+ 40mm
Unit Composition
  • 2 Crimson Paladins
  • 1 Crimson Exemplar
Wargear
  • Power weapon
  • Coriolis pattern power shield
  • Legion Cataphractii Terminator armour
Unit Type
Special Rules
  • Legiones Astartes (Blood Angels)
  • Relentless
  • Bulky (2)
  • Deep Strike
  • The Blood is Forever
  • Stubborn
Dedicated Transport
Options
  • A Crimson Paladin unit may take:
  • - Up to 7 additional Crimson Paladins
    +40 points each
  • Any model in the unit may exchange its power weapon for a:
  • - Sunset blade
    Free
  • For every five models in the unit, one Crimson Paladin may exchange his Coriolis pattern power shield for one of the following:
  • - Iliastus assault cannon
    +10 points per model
  • - Heavy flamer
    +5 points per model
  • - Plasma blaster
    +10 points per model
  • Up to two Crimson Paladins may exchange their power weapon for a:
  • - Power fist
    +10 points per model
  • - Chainfist
    +15 points per model
  • The Crimson Exemplar may exchange both his power weapon and Coriolis pattern power shield for a:
  • - Perdition weapon
    Free
  • The Crimson Exemplar may take a grenade harness for
    +10 points


ELITES

Even within a Legion whose skills in the arts of orbital strike and shock assault are legendary, the Dawnbreaker cohorts stand apart. Chosen from amongst the most experienced and daring of the Legion’s assault squads, the Dawnbreakers are trained and equipped to act as the tip of the Blood Angels’ spear, the first warriors to set foot on those benighted worlds that the Legion is called upon to save. Lacking the versatility of standard tactical or assault units, the Dawnbreakers have one purpose in battle, to sunder the enemy’s lines and tear the heart from its formation. Armed with lances and blades wreathed in keen-edged power fields, there are few warriors who can stand in the face of such an onslaught.

Standard combat doctrine among these elite warriors emphasises not only martial excellence, but also the symbolic nature of their role, bringing light and justice to even the most hellish war zones of the fledgling Imperium. Indeed, the common name by which they are known is inherited from their preferred tactic – an assault staged en masse from orbit just as dawn breaks. No few worlds still speak in awe of the day angels fell from the dawn skies to free them from the oppression of tyrants and xenos alike.

  • Dawnbreaker Cohort 150 pts
M WS BS S T W I A Ld Sv Base
Dawnbreaker (base: 32mm)
Dawnbreaker 7 5 4 4 4 2 4 2 8 2+ 32mm
Dawnbreaker Champion (base: 32mm)
Dawnbreaker Champion 7 5 4 4 4 2 4 3 9 2+ 32mm
Unit Composition
  • 4 Dawnbreakers
  • 1 Dawnbreaker Champion
Wargear
  • Falling-star pattern power spear
  • Grenade dischargers (frag and krak bombs)
  • Frag grenades
  • Artificer armour
  • Legion Warhawk jump pack
Unit Type
Special Rules
  • Legiones Astartes (Blood Angels)
  • Furious Charge (1)
  • Set the Sky Aflame
Options
  • The Dawnbreaker Cohort may take:
  • - Up to 5 additional Dawnbreakers
    +25 points each
  • Any model in the unit may exchange its Falling-star pattern power spear for an:
  • - Equinox power blade case
    +5 points per model
  • The entire unit may take melta bombs
    +25 points per unit
  • The Dawnbreaker Champion may exchange his Falling-star Pattern power spear for a:
  • - Power weapon
    Free
  • - Perdition weapon
    +5 points


ELITES

The Angel’s Tears, who carry the rank and title of Erelim, the Silver Masks, and the Hands of Justice, serve the IXth Legion in place of the more common Destroyers of other Legions. They take to the field of war only at the direct command of Sanguinius himself, serving as his agents on those rare occasions he deems an enemy worthy only of annihilation. Armed with weapons best suited to the swift culling of those unworthy of a place in the Emperor’s Imperium, they descend upon the foe suddenly and unannounced, faces concealed in the silver death-masks of their Order and oaths of retribution on their lips.

As with the other Orders of the First Sphere, the Angel’s Tears surrender their names and identities for the term of their service, taking one of the ritual names that identifies them as a true Angel of Death, a bringer of destruction and remorseless killer. Such ritual trappings stem from the teachings of Sanguinius himself, owing their origins to neither Terra nor Baal. They serve to insulate his warriors from the death they cause, for when a member of the Erelim puts aside his mask and returns to the ranks of the Legion under his old name, he bears no lingering taint for the slaughter and destruction caused by the Erelim whose mantle he bore.

  • The Angel’s Tears 150 pts
M WS BS S T W I A Ld Sv Base
Erelim (base: 32mm)
Erelim 7 4 4 4 4 1 4 2 8 3+ 32mm
Arch-Erelim (base: 32mm)
Arch-Erelim 7 4 4 4 4 1 4 3 9 3+ 32mm
Unit Composition
  • 4 Erelim
  • 1 Arch-Erelim
Wargear
  • Two volkite serpenta
  • Chainsword
  • Rad grenades
  • Frag grenades
  • Krak grenades
  • Power armour
  • Legion Warhawk jump pack
Unit Type
Special Rules
  • Legiones Astartes (Blood Angels)
  • Counter-attack (1)
  • Stubborn
  • Bitter Duty
Options
  • The Angel’s Tears unit may take:
  • - Up to 5 additional Erelim
    +20 points each
  • The entire unit may take melta bombs for
    +25 points per unit
  • Any model in the unit may exchange one of its volkite serpenta for one of the following:
  • - Angel’s Tears grenade launcher
    +10 points each
  • - Heavy flamer
    +5 points each
  • - Iliastus assault cannon
    +10 points each
  • - Rotor cannon
    Free
  • - Heavy chainsword
    +2 points each
  • The Arch-Erelim may exchange his chainsword for one of the following:
  • - Heavy chainsword
    +2 points
  • - Power weapon
    +10 points
  • - Power fist
    +20 points
  • - Single lightning claw
    +10 points
  • - Thunder hammer
    +25 points
  • The Arch-Erelim may exchange one or both of his volkite serpentas for a:
  • - Plasma pistol
    +5 points each
  • The Arch-Erelim may upgrade his power armour for artificer armour
    +10 points


ELITES

One of a number of Tactical Dreadnought Armour sub-classes found within the ranks of the Iron Hands Legion, the Gorgon pattern was one of a number of on-going attempts by Ferrus Manus and his cadre of Iron-Fathers to refine and augment the various patterns of Terminator armour employed by the Legiones Astartes forces. It is an interesting case in point that, while several thousand suits of Terminator armour in the most common Tartaros, Cataphractii and Indomitus patterns were in service with the Legion (many of which were concentrated in the hands of the doomed warriors of the Avernii Clan and lost at Isstvan V), the Primarch himself was known to not be entirely satisfied with the performance of any of these designs, and so a full issue to his Legion was never approved. One of the most extreme technological examples of the Iron Hands’ innovation to improve on the designs in this regard was the hazardous, but powerful, ‘Gorgon’ prototype, which required bonding to its wearer, and which Ferrus Manus would not live long enough to refine to its full potential.

  • Gorgon Terminator Squad 200 pts
M WS BS S T W I A Ld Sv Base
Gorgon Terminator (base: 40mm)
Gorgon Terminator 6 4 4 4 4 2 4 2 8 2+ 40mm
Gorgon Hammerbearer (base: 40mm)
Gorgon Hammerbearer 6 4 4 4 4 2 4 3 9 2+ 40mm
Unit Composition
  • 4 Gorgon Terminators
  • 1 Gorgon Hammerbearer
Wargear
  • Gorgon Terminator armour
  • Combi-bolter
  • Power axe (Gorgon Terminator only)
  • Thunder hammer (Gorgon Hammerbearer only)
  • Grenade harness (Gorgon Hammerbearer only)
Unit Type
Special Rules
  • Legiones Astartes (Iron Hands)
  • Feel No Pain (5+)
  • Relentless
  • Stubborn
  • Bulky (2)
Dedicated Transport
Options
  • A Gorgon Terminator Squad may take:
  • - Up to 5 additional Gorgon Terminators
    +35 points each
  • One Gorgon Terminator in the unit may take a:
  • - Legion vexilla
    +10 points
  • Any Gorgon Terminator may exchange his power axe for one of the following:
  • - Power fist
    +10 points each
  • - Chainfist
    +15 points each
  • - Lightning claw
    +5 points each
  • Any Gorgon Terminator may exchange his combi-bolter for one of the following:
  • - Magna combi-weapon
    +10 points each
  • - Minor combi-weapon
    +5 points each
  • - Lightning claw
    +5 points each
  • For every three models in the unit, one Gorgon Terminator may exchange his combi-bolter for one of the following:
  • - Heavy flamer
    +5 points each
  • - Reaper autocannon
    +15 points each
  • - Plasma blaster
    +15 points each
  • - Graviton gun
    +15 points each
  • The Gorgon Hammerbearer may exchange his combi-bolter for a:
  • - Magna combi-weapon
    +10 points
  • - Minor combi-weapon
    +5 points


ELITES

For Iron Hands Legionaries who had failed their father’s rigid standards and bleak code in battle, whether tasting defeat by the fickle whims of fate or laid low by wounds too terrible to bear, there remained one course of action if their own fame or record did not afford them the licence to carry on without the scorn of their brothers: the ranks of the Medusan Immortals.

The Immortals were the Legion’s Forlorn Hope, a final chance at glory and redemption where the battle was at its fiercest and the risk of survival, even for a Legiones Astartes, at its dimmest. Armed and armoured principally as breacher units and featuring a high level of cybernetic rebuild among them, the Immortals wore no symbols of their clan or Legion, save its numeration and the black-on-white death’s head symbol which proclaimed their mortal intent. It was their lot and their pride to fight and die with steadfast, cold fury, never breaking ranks, marching relentlessly into the jaws of hell.

  • Medusan Immortals Squad 205 pts
M WS BS S T W I A Ld Sv Base
Immortal (base: 32mm)
Immortal 7 4 4 4 4 1 4 2 10 3+ 32mm
Immortal Sergeant (base: 32mm)
Immortal Sergeant 7 4 4 4 4 1 4 3 10 3+ 32mm
Unit Composition
  • 9 Immortals
  • 1 Immortal Sergeant
Wargear
  • Power armour
  • Boarding shield
  • Bolter
  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Breacher charges
Unit Type
Special Rules
  • Legiones Astartes (Iron Hands)
  • Feel No Pain (5+)
  • Bitter Duty
  • Stubborn
Dedicated Transport
Options
  • A Medusan Immortals Squad may take:
  • - Up to 10 additional Immortals
    +18 points each
  • Any model in a Medusan Immortals Squad may exchange its bolter for a:
  • - Volkite charger
    +2 points each
  • - Chainsword
    Free
  • For every five models in the unit, one Immortal may exchange his bolter for one of the following options:
  • - Flamer
    +5 points each
  • - Meltagun
    +15 points each
  • - Graviton gun
    +15 points each
  • - Lascutter
    +20 points each
  • The Immortal Sergeant may exchange a bolt pistol and/or chainsword for one of the following options (no single option may be selected more than once):
  • - Plasma pistol
    +10 points
  • - Volkite serpenta
    +5 points
  • - Power weapon
    +10 points
  • - Power fist
    +15 points
  • - Thunder hammer
    +20 points
  • The Immortal Sergeant may take any of the following:
  • - Melta bombs
    +10 points
  • The Immortal Sergeant may exchange his power armour for artificer armour
    +10 points


ELITES

The Invictarus Suzerains exist as a class apart from the line units of the Legiones Astartes Ultramarines, for they serve the Primarch and the Tetrarchs directly. Chosen from the ranks, each Suzerain is a warrior marked for future greatness and high command. It is from the Invictarus Suzerains that many of the Legion’s future officers are drawn and, in fulfilling their many and varied duties, they learn not only the arts of war, but those of order, leadership and governance.

The warriors of the Invictarus Suzerains are living embodiments of their Primarch’s rule and they bear arms and armour intended to exemplify this ideal. They bear shields with which to hold anarchy and disorder at bay and resplendent armour that shines with the light of their Primarch’s wisdom and authority.

  • Invictarus Suzerain Squad 175 pts
M WS BS S T W I A Ld Sv Base
Suzerain (base: 32mm)
Suzerain 7 5 4 4 4 2 4 3 9 2+ 32mm
Unit Composition
  • 5 Suzerain
Wargear
  • Bolt pistol
  • Legatine axe
  • Argyrum pattern boarding shield
  • Frag grenades
  • Krak grenades
  • Artificer armour
Unit Type
Special Rules
  • Legiones Astartes (Ultramarines)
  • Lords of Ultramar
  • Honour Bearers
Dedicated Transport
Options
  • An Invictarus Suzerain Squad may include:
  • - Up to 5 additional Suzerain
    +30 points each
  • Any Suzerain may exchange his bolt pistol for a:
  • - Plasma pistol
    +10 points each
  • Any Suzerain may exchange his Legatine axe for a:
  • - Thunder hammer
    +10 points each


ELITES

The Ultramarines Legion places a high value on the deployment of shieldequipped units, and aside from the standard Legion Breacher squads commonly fielded across the Legiones Astartes, the elite Praetorian Breacher squads of the XIIIth Legion are further equipped with power weapons, eschewing the ranged power of the bolter for lethality in close combat. Praetorian Breacher squads are often assigned to shipboard security detail on-board the most precious ships in the Legion’s fleet and used in rapid counterboarding actions to repel enemy incursions. In ground operations the Praetorian Breachers form the speartip of Legion Breacher formations and act as the anvil upon which the enemy will be pinned in order for the mobile elements of the Legion to outmanoeuvre and destroy them. Relentless in their advance and immovable in defence, the veteran Legionaries of the Praetorian Breacher squads have won countless laurels that honour their skill in close quarters warfare battle doctrines and it is customary for many of their number to rise to the vaunted ranks of the Invictarus Suzerains.

  • Praetorian Breacher Squad 135 pts
M WS BS S T W I A Ld Sv Base
Praetorian (base: 32mm)
Praetorian 7 5 4 4 4 2 4 1 8 3+ 32mm
Praetorian Primus (base: 32mm)
Praetorian Primus 7 5 4 4 4 2 4 2 8 3+ 32mm
Unit Composition
  • 4 Praetorians
  • 1 Praetorian Primus
Wargear
  • Power sword
  • Bolt pistol
  • Boarding shield
  • Frag grenades
  • Krak grenades
  • Power armour
Unit Type
Special Rules
  • Legiones Astartes (Ultramarines)
  • Chosen Warriors
  • Hammer of Wrath (1)
Dedicated Transport
Options
  • The Praetorian Breacher Squad may include:
  • - Up to 5 additional Praetorians
    +22 points per model
  • One Praetorian may take:
  • - Nuncio-vox
    +10 points
  • One Praetorian may take:
  • - Legion vexilla
    +10 points
  • For every five models in the unit, one Praetorian may exchange his power sword for a:
  • - Legatine axe
    +10 points each
  • The Praetorian Primus may exchange his power sword for one of the following:
  • - Power fist
    +15 points
  • - Legatine axe
    +5 points
  • The Praetorian Primus may exchange his bolt pistol for a:
  • - Plasma pistol
    +10 points
  • The Praetorian Primus may exchange his power armour for artificer armour
    +10 points


ELITES

The elite of the Salamanders Legion are those Legionaries known as the Firedrakes, veterans chosen not simply for their martial skill, but also because of their mental resilience and capacity for discipline and self-sacrifice; for these are values the Promethean Cult holds in high esteem. Tried and tempered in the flames of war, just as a blade is tempered in the flames of the forge, the Firedrakes are indefatigable and relentless, possessing a singular focus in battle which borders on the preternatural, and a legendary resilience; a matter as much to do with their phenomenal willpower as their superhuman physiology or superlatively fashioned arms and armour.

Such is the wisdom of Vulkan and the traditions of the Legion that many of the Firedrakes can be found fulfilling numerous roles throughout the ranks, rather than concentrated into elitist cadres as may be found in other Legions, the better to serve as exemplars, champions and protectors.

  • Firedrake Terminator Squad 250 pts
M WS BS S T W I A Ld Sv Base
Firedrake (base: 40mm)
Firedrake 6 5 4 4 4 2 4 2 9 2+ 40mm
Firedrake Master (base: 40mm)
Firedrake Master 6 5 4 4 4 2 4 3 9 2+ 40mm
Unit Composition
  • 4 Firedrakes
  • 1 Firedrake Master
Wargear
  • Legion Cataphractii Terminator armour
  • Power weapon
  • Combi-bolter
Unit Type
Special Rules
  • Legiones Astartes (Salamanders)
  • Relentless
  • Bulky (2)
  • Stubborn
  • Forge-craft of Nocturne
  • It Will Not Die (5+)
  • Favoured of Vulkan
Dedicated Transport
Options
  • A Firedrake Terminator Squad may take:
  • - Up to 5 additional Firedrakes
    +45 points each
  • Any model in the unit may exchange a power weapon for one of the following:
  • - Thunder hammer
    +10 points each
  • - Power fist
    +5 points each
  • - Chainfist
    +10 points each
  • Any model in the unit may exchange a combi-bolter for one of the following:
  • - Combi-flamer
    +5 points each
  • - Combi-melta
    +10 points each
  • The entire unit may exchange their combi-bolters for:
  • - Dragonscale storm shields
    +5 points per model
  • One model in the unit may exchange either a combi-bolter or Dragonscale storm shield for:
  • - Dragon’s Breath heavy flamer
    +10 points


ELITES

The dreaded Pyroclasts are the burning fury of the Salamanders Legion given material form. Shunning conventional Destroyer units in his Legion, save for a small cadre retained for xenocide operations, due to the tainting and unclean nature of the weapons they wielded, Vulkan created the Pyroclasts to fulfil the role of bringers of utter destruction, creating for them advanced and extremely powerful thermal weapons of his own devising. To the Salamanders, fire is more than merely a weapon; it has an almost mystical function and truth, and embodies both purifying destruction and the potential for rebirth and redemption. But, for renewal to occur, what has gone before must be wiped away, purified by fire. It is this last concept that the Pyroclasts embody and, in battle, they are relentless and remorseless, and where they are unleashed, there can be no possibility of mercy or reprieve from the fire.

  • Pyroclast Squad 175 pts
M WS BS S T W I A Ld Sv Base
Pyroclast (base: 32mm)
Pyroclast 7 4 4 4 4 2 4 2 8 2+ 32mm
Pyroclast Warden (base: 32mm)
Pyroclast Warden 7 4 4 4 4 2 4 3 9 2+ 32mm
Unit Composition
  • 4 Pyroclasts
  • 1 Pyroclast Warden
Wargear
  • Artificer armour
  • Pyroclast flame projector
  • Bolt pistol
  • Basic close combat weapon
  • Melta bombs
  • Frag grenades
  • Krak grenades
Unit Type
Special Rules
  • Legiones Astartes (Salamanders)
  • It Will Not Die (5+)
  • Mantle of Ash
Dedicated Transport
Options
  • A Pyroclast Squad may take:
  • - Up to 5 additional Pyroclasts
    +30 points each
  • The Pyroclast Warden may exchange his basic close combat weapon for one of the following:
  • - Power weapon
    +10 points
  • - Power fist
    +20 points
  • - Thunder hammer
    +25 points


ELITES

Informally known as the ‘Shadow Masters’, the Mor Deythan are a small cadre of infiltration squads within a Legion already well known for its nigh-unsurpassed skill in such tactics. They are, however, far more than specialists in the arts of stealth, for each warrior is a veteran of the Lycaean Uprising who fought at the side of Corax himself. When the Emperor arrived on Lycaeus, and the Raven Lord learned the truth of his creation, some rebels sought to remain at his side. The strongest of the young freedom fighters were judged worthy of ascension to the ranks of the XIXth Legion, providing a constant reminder of the Primarch’s roots.

At the beginning of the Horus Heresy, the Mor Deythan are few in number, having fought countless campaigns over eight decades at their master’s side, and they rarely admit new recruits into their ranks. Most who remain are grizzled veterans, supremely confident in their abilities. They are adept at moving silent and unseen through the shadows and attacking as and where they will.

  • Mor Deythan Squad 150 pts
M WS BS S T W I A Ld Sv Base
Mor Deythan (base: 32mm)
Mor Deythan 7 4 5 4 4 2 4 2 8 3+ 32mm
Mor Deythan Shade (base: 32mm)
Mor Deythan Shade 7 4 5 4 4 2 4 3 9 3+ 32mm
Unit Composition
  • 4 Mor Deythan
  • 1 Mor Deythan Shade
Wargear
  • Power armour
  • Bolt pistol
  • Chainsword
  • Astartes shotgun
  • Frag grenades
  • Krak grenades
  • Shroud bombs
Unit Type
Special Rules
  • Legiones Astartes (Raven Guard)
  • Relentless
  • Scout
  • Fatal Strike
Dedicated Transport
Options
  • The Mor Deythan Squad may take:
  • - Up to 5 additional Mor Deythan
    +25 points each
  • Any model in the unit may exchange its chainsword for one of the following:
  • - Power weapon
    +10 points each
  • - Charnabal weapon
    +10 points each
  • Any model in the unit may exchange its Astartes shotgun for one of the following:
  • - Nemesis bolter
    +5 points each
  • - Magna combi-weapon
    +10 points each
  • - Minor combi-weapon
    +5 points each
  • For every three models in the unit, one model may exchange its Astartes shotgun for one of the following:
  • - Volkite charger
    +5 points each
  • - Flamer
    +5 points each
  • - Meltagun
    +15 points each
  • - Plasma gun
    +10 points each
  • - Plasma pistol
    +10 points each
  • - Missile launcher with frag and krak missiles
    +15 points each
  • The Mor Deythan Shade may also take:
  • - Melta bombs
    +10 points
  • The Mor Deythan Shade may exchange his power armour for artificer armour
    +10 points


ELITES

A warrior fraternity drawn from among the finest swordsmen of the Legion, the Palatine Blades existed outside the rigid formations of the Emperor’s Children’s military order. They were a duelling society to whose ranks many aspired and on whom Fulgrim looked with particular favour. At the discretion of the lords of the Legion, members of the Palatine Blades without their own command fought together in battle as well, serving as a shining example to their battlebrothers of excellence and perfection in the arts of war, often seeking out the finest enemy warriors in the field against which to prove their superiority.

  • Palatine Blade Squad 165 pts
M WS BS S T W I A Ld Sv Base
Palatine Warrior (base: 32mm)
Palatine Warrior 7 5 5 4 4 2 4 2 8 2+ 32mm
Palatine Prefector (base: 32mm)
Palatine Prefector 7 5 5 4 4 2 4 3 9 2+ 32mm
Unit Composition
  • 4 Palatine Warriors
  • 1 Palatine Prefector
Wargear
  • Bolt pistol
  • Charnabal weapon
  • Frag grenades
  • Krak grenades
  • Artificer armour
Unit Type
Special Rules
  • Legiones Astartes (Emperor’s Children)
  • Relentless
  • Chosen Warriors
  • Counter-attack (1)
  • Skill Unmatched
Dedicated Transport
Options
  • The Palatine Blade Squad may include:
  • - Up to 5 additional Palatine Warriors
    +28 points per model
  • Any model in the unit may exchange their Charnabal weapon for a:
  • - Power weapon
    +5 points each
  • - Phoenix power spear
    +5 points each
  • - Phoenix rapier
    +5 points each
  • All models in the unit may take a Surgical Augment at a cost of +25 points for the entire unit – all models in the unit must have the same Surgical Augment.
  • The Palatine Prefector may exchange his bolt pistol for a:
  • - Plasma pistol
    +10 points
  • The Palatine Prefector may take:
  • - Melta bombs
    +15 points


ELITES

The bird of Ancient Terran myth known as the phoenix is a potent symbol amongst the Emperor’s Children, an exemplar of the Legion’s all-consuming and transformative quest for perfection. Taking inspiration and title from the legendary bird, the Phoenix Guard formed an elite cadre within the Legion, serving primarily as the Primarch Fulgrim’s personal retinue. When the Legion was about its day-to-day duties, they served as ceremonial honour guards and sacred aquilifers, replete in polished, tyrian-chased armour adorned with fluttering oath papers and bearing gold-chased arms of intricate manufacture.

On the field of battle, the Phoenix Guard were no less impressive and were storied as providing an impenetrable ring of courage and steel, barring the approach of any enemy who dared challenge their Primarch. They fought in many spheres of battle, from lightningswift assault forces to veteran tactical units, but it was their Terminators who were most feared, their martial skill all but unmatched across the Legions.

  • Phoenix Terminator Squad 200 pts
M WS BS S T W I A Ld Sv Base
Phoenix Terminator (base: 40mm)
Phoenix Terminator 7 5 4 4 4 2 4 2 8 2+ 40mm
Phoenix Champion (base: 40mm)
Phoenix Champion 7 5 4 4 4 2 4 3 9 2+ 40mm
Unit Composition
  • 4 Phoenix Terminators
  • 1 Phoenix Champion
Wargear
  • Phoenix power spear
  • Legion Tartaros Terminator armour
Unit Type
Special Rules
  • Legiones Astartes (Emperor’s Children)
  • Relentless
  • Bulky (2)
  • Stubborn
  • Skill Unmatched
  • Living Icons
  • Phoenix Retinue
Dedicated Transport
Options
  • A Phoenix Terminator Squad may include:
  • - Up to 5 additional Phoenix Terminators
    +35 points per model
  • All models in the unit may take a Surgical Augment at a cost of +25 points for the entire unit – all models in the unit must have the same Surgical Augment.
  • The Phoenix Champion may take a grenade harness
    +10 points


ELITES

With the dawn of the Horus Heresy, the fetters of obedience to the Emperor’s dictates and the customs of military convention were lifted from those Primarchs who followed Horus into rebellion. For some this meant freedom to revert to savagery or follow the lure of the Ruinous Powers, but for the Primarch Perturabo it was freedom of a different kind as well; the freedom to pursue his genius for technology shorn of the restrictions of Mars if he willed it. One of the most visible fruits of this was the development of battle-automata of his own variation and design, and the first and most famous of these were the Iron Circle, or the Domitar-Ferrum as they became known, first deployed as a bodyguard for their Primarch after the Battle of Phall, where he judged his own sons had failed him. Variants of the Domitar/Conqueror pattern, they were built as unyielding instruments of their creator’s will, and designed for the kind of warfare their master favoured first and foremost. First limited to deployment by their master’s side, as the Age of Darkness went on, more were constructed and found service elsewhere in the Legion.

  • Iron Circle Maniple 150 pts
M WS BS S T W I A Ld Sv Base
Domitar-ferrum (base: 60mm)
Domitar-ferrum 8 4 3 7 7 5 3 3 8 3+ 60mm
Unit Composition
  • 1 Domitar-ferrum
Wargear
  • Shrapnel cannon
  • Graviton maul
  • Karceri Battle Shield
Unit Type
Special Rules
  • Legiones Astartes (Iron Warriors)
  • Relentless
  • Hammer of Wrath (3)
  • Moving Bulwark
  • The Shield of the Iron Tyrant
Options
  • The unit may include:
  • - Up to five additional Domitar-ferrum
    +135 points each


ELITES

Elite shock troops adept at sowing panic and dismay with their arrival, the Contekars’ talents for steadfast ruthlessness in the prosecution of war was much vaunted amongst the Legions during the Great Crusade. Contekar Terminators are butchers and murderers of a high order, to be called upon when the VIIIth Legion wished to bring more than terror but utter and abject despair and destruction upon a foe, to burn their armies, infrastructure and agriculture, and to topple the foundations of their civilisation. A haughty warrior class within the Night Lords, the Contekar were made up of recruits taken from Nostramo’s ruling elite, and in their blood lay the corruption and contempt held for Imperial citizenry by those ignoble potentates. Obsessed with status, the Contekar kept themselves aloof from the rest of the Legion, deigning only to fight for those leaders they deemed worthy or possessed of noble Nostraman blood. Indeed, only the First Captain and Primarch of the Legion could command the Contekar freely.