ELITES With the dawn of the Horus Heresy, the fetters of obedience to the Emperor’s dictates and the customs of military convention were lifted from those Primarchs who followed Horus into rebellion. For some this meant freedom to revert to savagery or follow the lure of the Ruinous Powers, but for the Primarch Perturabo it was freedom of a different kind as well; the freedom to pursue his genius for technology shorn of the restrictions of Mars if he willed it. One of the most visible fruits of this was the development of battle-automata of his own variation and design, and the first and most famous of these were the Iron Circle, or the Domitar-Ferrum as they became known, first deployed as a bodyguard for their Primarch after the Battle of Phall, where he judged his own sons had failed him. Variants of the Domitar/Conqueror pattern, they were built as unyielding instruments of their creator’s will, and designed for the kind of warfare their master favoured first and foremost. First limited to deployment by their master’s side, as the Age of Darkness went on, more were constructed and found service elsewhere in the Legion. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Domitar-ferrum (base: 60mm) | |||||||||||
Domitar-ferrum | 8 | 4 | 3 | 7 | 7 | 5 | 3 | 3 | 8 | 3+ | 60mm |
Moving BulwarkSome warriors and war machines are equipped to form a moving wall of steel, intended to maximise their defences as they advance. When a model with this special rule is in base contact with another friendly model that also has the Moving Bulwark special rule, both models increase their Invulnerable Saves by one step (i.e., from 5+ to 4+) to a maximum of a 4+ Invulnerable Save.The Shield of the Iron TyrantThe first deployment of the ‘Iron Circle’ was as a bodyguard for their Primarch after the Battle of Phall, and these war machines Perturabo continuously sought to tamper with and improve as the whim took him. An Iron Circle Maniple composed of at least three models may be selected as a Retinue Squad in a Detachment that includes Perturabo, instead of as an Elites choice. An Iron Circle Maniple selected as a ‘Retinue Squad’ counts Perturabo as its Leader for the purposes of this special rule. An Iron Circle Maniple selected as a Retinue Squad does not use up a Force Organisation slot and is considered part of the same unit as Perturabo. An Iron Circle Maniple selected as a Retinue Squad must be deployed with Perturabo deployed as part of the unit and Perturabo may not voluntarily leave the Retinue Squad during play. Domitar-ferrum that are a part of an Iron Circle Maniple chosen as a ‘Retinue Squad’ for Perturabo gain the Feel No Pain (5+) special rule.Karceri Battle ShieldThis huge power field-augmented auto-reactive armoured shield offers the Domitar-Ferrum an extraordinary resilience to attack. A model with a Karceri battle shield gains a 5+ Invulnerable Save and any model with a Karceri battle shield that suffers an unsaved Wound with the Instant Death special rule is not immediately removed as a casualty, but instead loses D3 Wounds instead of one for each unsaved Wound with the Instant Death special rule inflicted on it. In addition, any Charge that targets a unit that includes one or more models equipped with a Karceri battle shield which is not already locked in combat is always resolved as a Disordered Charge. | ||
This datasheet has Elites Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
These weapons are grafted to the same targeting system for greater accuracy.
When attacking with a weapon that has this special rule, the controlling player may re-roll all failed To Hit rolls.Some weapons strike with such force that they cause terrible wounds that can lay low even the most formidable combatant.
When a model is allocated a Wound inflicted by a weapon with this special rule, it does not suffer only one Wound but instead suffers a number of Wounds equal to the number in brackets associated with the specific variant of this special rule, with all of the Wounds inflicted using the same AP and special rules as that of the initial Wound. Roll to save against each Wound inflicted separately, but note that Wounds caused in excess of a given model’s remaining Wounds do not spill over to other models and are lost. This special rule has no effect on models that do not have a Toughness value.Some weapons can inflict critical strikes against which no armour can protect.
If a model has the Rending special rule, or is attacking with a Melee weapon that has the Rending special rule, there is a chance that their close combat attacks will strike a critical blow. For each To Wound roll equal to or higher than the value listed, the target automatically suffers a Wound, regardless of its Toughness. The controlling player may choose to resolve these Wounds at AP 2 instead of the weapon’s normal AP value.Relentless warriors are strong of arm – nothing can slow their implacable advance.
Relentless models can shoot with Heavy or Ordnance weapons, counting as Stationary, even if they moved in the previous Movement phase. They are also allowed to Charge in the same turn they fire Heavy, Ordnance, or Rapid Fire weapons.These are heavy, man-portable weapons that typically require reloading between each shot or bracing to counter their recoil.
When making a Shooting Attack, a model with a Heavy weapon attacks the number of times indicated. If a model equipped with a Heavy weapon moved in the preceding Movement phase, they can only make Snap Shots with that Heavy weapon during the Shooting phase. Note that weapons with the Blast special rule cannot fire Snap Shots. Models that make Shooting Attacks with Heavy weapons in the Shooting phase cannot Charge in the ensuing Assault phase.
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Coming under fire without knowing where the shots are coming from, or having ordnance rain down from the skies, can shake the resolve of even the bravest warriors, making them dive flat and cling to whatever cover presents itself.
If a non-Vehicle unit suffers one or more unsaved Wounds from a weapon with the Pinning special rule, it must take a Leadership test once the firing unit has finished its Shooting Attacks for that Phase. This is called a Pinning test. If the unit fails the Test, it is Pinned. As long as the Test is passed, a unit can be called upon to take multiple Pinning tests in a single turn, but only once for each unit shooting at them.Haywire weapons send out powerful electromagnetic pulses.
For each Hit inflicted on a unit that contains at least one model with the Vehicle, Dreadnought or Automata Unit Type, roll a D6 to determine the effect rather than rolling To Wound or for armour penetration normally. AP has no effect on this roll:
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Some blows can slay an enemy outright, no matter how hardy they may be.
If a model suffers an unsaved Wound from an attack with this special rule, it is reduced to 0 Wounds and is removed as a casualty.Many warriors hurl themselves headlong into combat, seeking to crush or trample the foe.
If a model with this special rule ends its Charge Move in base contact with an enemy model, it makes a number of additional attacks equal to the value in brackets listed as part of this special rule. These attacks hit automatically and are resolved at the model’s unmodified Strength with AP-. These attacks do not benefit from any of the model’s special rules (such as Furious Charge, Rending, etc.). These attacks are resolved during the Fight sub-phase at Initiative step 10, but do not grant the model an additional Pile-in Move.Whether through force of will, bionic augmentation or foul sorcery, this warrior can still fight despite fearsome wounds.
When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll to avoid being Wounded (this is a special Saving Throw which is made after unsaved Wounds are suffered).This huge power field-augmented auto-reactive armoured shield offers the Domitar-Ferrum an extraordinary resilience to attack.
A model with a Karceri battle shield gains a 5+ Invulnerable Save and any model with a Karceri battle shield that suffers an unsaved Wound with the Instant Death special rule is not immediately removed as a casualty, but instead loses D3 Wounds instead of one for each unsaved Wound with the Instant Death special rule inflicted on it. In addition, any Charge that targets a unit that includes one or more models equipped with a Karceri battle shield which is not already locked in combat is always resolved as a Disordered Charge.Some warriors and war machines are equipped to form a moving wall of steel, intended to maximise their defences as they advance.
When a model with this special rule is in base contact with another friendly model that also has the Moving Bulwark special rule, both models increase their Invulnerable Saves by one step (i.e., from 5+ to 4+) to a maximum of a 4+ Invulnerable Save.The first deployment of the ‘Iron Circle’ was as a bodyguard for their Primarch after the Battle of Phall, and these war machines Perturabo continuously sought to tamper with and improve as the whim took him.
An Iron Circle Maniple composed of at least three models may be selected as a Retinue Squad in a Detachment that includes Perturabo, instead of as an Elites choice. An Iron Circle Maniple selected as a ‘Retinue Squad’ counts Perturabo as its Leader for the purposes of this special rule. An Iron Circle Maniple selected as a Retinue Squad does not use up a Force Organisation slot and is considered part of the same unit as Perturabo. An Iron Circle Maniple selected as a Retinue Squad must be deployed with Perturabo deployed as part of the unit and Perturabo may not voluntarily leave the Retinue Squad during play. Domitar-ferrum that are a part of an Iron Circle Maniple chosen as a ‘Retinue Squad’ for Perturabo gain the Feel No Pain (5+) special rule.