Kruleboyz – Scourge of Aqshy Killaboss on Great Gnashtoof

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KRULEBOYZ WARSCROLL
Scourge of Aqshy Killaboss
on Great Gnashtoof
10"
10
3+
2
Killabosses bound for Aqshy often ride Great Gnashtoofs; already foul tempered and hot headed, these beasts are quick to adjust to the battlegrounds of the Bright Realm, ready to snatch up unsuspecting prey in their powerful jaws.
KRULEBOYZ WARSCROLL
Scourge of Aqshy Killaboss
on Great Gnashtoof
MELEE WEAPONS
AtkHitWndRndDmg
Boss-stikka [Anti-HERO (+1 Rend), Crit (Mortal)]
Boss-stikka
Anti-HERO (+1 Rend), Crit (Mortal)
54+3+12
Great Gnashtoof’s Jaws [Companion]
Great Gnashtoof’s Jaws
Companion
54+3+12
BATTLE PROFILE

Unit Size: 1      Points: 230
Base size: 105 × 70mm
Can be reinforced: No
Regiment Options: 0-1 Mob Wrangler, Any KRULEBOYZ
Notes: This unit is legal for Matched Play for battles fought using the General’s Handbook 2026-27 battlepack.

Once Per Turn (Army), Your Movement Phase
PROWLING THE FLANKS: The Killaboss lurks at the edges of the battle looking for weaknesses in the enemy’s lines.

Effect: If this unit is wholly within 6" of the battlefield edge, remove it from the battlefield and set it up again wholly within 6" of the battlefield edge and more than 9" from all enemy units.

Once Per Turn (Army), Your Combat Phase
DR AG ’EM OUT: The Killaboss picks the toughest-looking git and has their Gnashtoof drag them away from their allies.

Declare: Pick an enemy INFANTRY HERO in combat with this unit to be the target.

Effect: Roll 2D6. This unit can move a distance in inches up to the value of the roll. Then, if possible, your opponent must remove the target from the battlefield and set it up again within 1" of this unit.

KEYWORDS
HERO, CAVALRY
DESTRUCTION, KRULEBOYZ
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).

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Those HEROES can join an eligible regiment as a Mob Wrangler.

Infantry Hero

The CAVALRY keyword is used in the following Kruleboyz warscrolls:

7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
© Vyacheslav Maltsev 2013-2026