10" 10 3+ 2 Killabosses bound for Aqshy often ride Great Gnashtoofs; already foul tempered and hot headed, these beasts are quick to adjust to the battlegrounds of the Bright Realm, ready to snatch up unsuspecting prey in their powerful jaws. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Boss-skewa [Anti-HERO (+1 Rend), Crit (Mortal)] | |||||||
| Boss-skewa Anti-HERO (+1 Rend), Crit (Mortal) | 5 | 4+ | 3+ | 1 | 2 | ||
| Great Gnashtoof’s Jaws [Companion] | |||||||
| Great Gnashtoof’s Jaws Companion | 5 | 4+ | 3+ | 1 | 2 | ||
Once Per Turn (Army), Your Movement Phase |
Once Per Turn (Army), Your Combat Phase |
KEYWORDS | HERO, CAVALRY |
| DESTRUCTION, KRULEBOYZ |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
| Q: | If a HERO is able to join another HERO's regiment (e.g. The Shadow Queen joining Morathi-Khaine, do they take the place of a non-HERO unit in that regiment? |
| A: | Yes. |
The HERO keyword is used in the following Kruleboyz warscrolls:
The DESTRUCTION keyword is used in the following Kruleboyz warscrolls:
The KRULEBOYZ keyword is used in the following Kruleboyz warscrolls:
The CAVALRY keyword is used in the following Kruleboyz warscrolls: