RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Holy pistol [pistol] | |||||||
Holy pistol [pistol] | 12" | 3 | 4+ | 4 | 0 | 1 | |
Zealot’s vindictor [ignores cover, torrent] | |||||||
Zealot’s vindictor [ignores cover, torrent] | 12" | D6 | N/A | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Power Weapon | |||||||
Power Weapon | Melee | 3 | 3+ | 4 | -2 | 1 | |
Zealot’s vindictor | |||||||
Zealot’s vindictor | Melee | 3 | 4+ | 5 | -1 | 2 |
1 model | 50 |
Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.It is said the Emperor’s benediction touches the Adepta Sororitas, manifesting as a nimbus of holy light in which his power is revealed in miraculous deeds of fortitude and divine strength.
If your Army Faction is , each unit from your army with this ability can perform one Act of Faith per phase. This is done using Miracle dice.
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Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.The INFANTRY keyword is used in the following Adepta Sororitas datasheets:
The CHARACTER keyword is used in the following Adepta Sororitas datasheets:
The IMPERIUM keyword is used in the following Adepta Sororitas datasheets:
The PENITENT keyword is used in the following Adepta Sororitas datasheets:
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.The JUMP PACK keyword is used in the following Adepta Sororitas datasheets:
Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.The TRANSPORT keyword is used in the following Adepta Sororitas datasheets:
Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.The and CHARACTER keywords are used in the following Adepta Sororitas datasheets:
The and INFANTRY keywords are used in the following Adepta Sororitas datasheets:
The blood of martyrs is the life force of the Imperium. So do the tenets of this Order joyously proclaim, and in its warriors’ darkest hour does the sacrifice of their fallen Sisters shine brightest.
Each time an model from your army makes an attack, add 1 to the Hit roll if that model’s unit is below its Starting Strength, and add 1 to the Wound roll as well if that model’s unit is Below Half-strength.The penitent masses vow to wash clean their dishonour with their foe’s blood.
At the start of the battle round, select one of the following Vows of Atonement to be active for your army until the start of the next battle round. You can only select each Vow of Atonement once per battle.The Path of the Penitent With psalms on their lips, the faithful hurl themselves forward. Add 3" to the Move characteristic of PENITENT models from your army. |
Absolution in Battle The penitents smite the Emperor's foes with unmatched zeal. Each time a unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Attacks and Strength characteristics of melee weapons equipped by PENITENT models in that unit. |
Death Before Disgrace Even the most grievous wound cannot stop a penitent warrior in their quest to earn redemption in the eyes of the Emperor. Each time a PENITENT model from your army is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 2+, do not remove it from play; the destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play. |
These warriors carry the fiery wrath of the Emperor into the darkest corners of his realm. Through the weapons of the faithful is the Master of Mankind’s immortal anger made manifest. With the holy trinity of boltgun, flamer and melta weapons are his enemies purged from the lmperium’s worlds.
Ranged weapons equipped by models from your army have the [ASSAULT] ability, and each time an attack made with such a weapon targets a unit within 12", add 1 to the Strength characteristic of that attack.At times of war, the Adepta Sororitas make offerings to the Emperor in prayer, incense and blood. In such pious devotion, they may attract his blessings and enact miraculous deeds in his holy name.
Each unit from your army can perform up to two Acts of Faith per phase, instead of just one.The most hallowed martyrs of the Sisterhood have added beads to this chaplet. Such a relic can be a burden, for it carries the righteousness of those who uphold everything the Sisterhood stands for.
Command phase, if the bearer is on the battlefield, you can re-roll 1 Miracle dice from your Miracle dice pool and return it to your Miracle dice pool showing the new result you rolled. When doing so, if the bearer's unit is below its Starting Strength, you can re-roll up to 3 Miracle dice in this way instead.
model only. At the end of yourWith every wound inflicted on their mortal form does this holy warrior’s strength grow, their suffering a prayer to the God-Emperor.
model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons. If the bearer has lost one or more wounds, add 2 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons instead.
As the sanctified verses of the Ecclesiarchy’s holy psalms roar across the battlefield, divine might infuses the devout.
PENITENT model only. Once per battle, at the start of the battle round, select one Vow of Atonement. Until the start of the next battle round, that Vow of Atonement is active for the bearer’s unit in addition to any that is active for your army, even if you have already selected that Vow of Atonement this battle.
The CANONESS keyword is used in the following Adepta Sororitas datasheets:
To share in the agonies of the penitent and guide them to redemption is a most holy undertaking. Thus do many of the Adepta Sororitas’ commanders willingly fight by the side of those cast out by the Sisterhood.
CANONESS, PALATINE or MINISTORUM PRIEST model only. The bearer gains the PENITENT keyword and, during the Declare Battle Formations step, can be attached to a REPENTIA SOUAD unit.
Invoking the strength of the God-Emperor, this warrior bellows psalms, which roar above the din of battle. Incited by these fire and brimstone recitations, the penitent warriors carve apart their enemies, every kill bringing them closer to redemption.
destroyed by a PENITENT unit from you army, you can discard 1 Miracle dice then gain 1 Miracle dice showing a value of 6.
model only. While the bearer is on the battlefield, each time an enemy unit isThis servant of the divine draws deeply from their faith, enhancing their physical might.
Miracle dice. For each Miracle dice just discarded, until the end of the phase, add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons.
model only. Each time the bearer is selected to fight, you can first discard up to 3Within this tome are the collected writings of Saint Griselda the Pious. The lessons inscribed on its vellum pages teach focus and decisiveness during times of war.
Command phase, you can discard up to 2 Miracle dice. Then, add 1 Miracle dice to your Miracle Dice pool showing a value equal to the sum of the two Miracle dice you just discarded (to a maximum of 6).
model only. At the start of yourSome weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.This warrior is a firebrand zealot without comparison. At their command, the faithful unleash relentless fire upon their chosen foe.
Torrent weapons equipped by models in that unit, and all other ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
model only. While the bearer is leading a unit, add 1 to the Attacks characteristic ofForged from thrice-blessed silver, this blade has the names and deeds of a thousand saints inscribed on one side on the molecular level, while the other has the entire Fede lmperialis etched into its form. The blade glows with righteous power and has slain heretics, mutants and xenos beyond counting.
[PRECISION] ability. In addition, each time the bearer fights, if one or more enemy models are destroyed by those attacks, you gain 1 Miracle dice.
model only. Improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 1, and those weapons have theCarried onto the most fire-swept of battlefields, the images of the Macharian Trinity glorifies three missionaries who saved thousands of lives. This adamantine-sheathed relic reminds the bearer that faith alone can weather the most grievous adversities.
Act of Faith to substitute a saving throw, that saving throw is successful, irrespective of the value of the Miracle dice used.
model only. Each time the bearer uses anEnemy warriors tremble before the radiant majesty of one blessed by the Emperor.
Movement phase, you can select one enemy unit within 12" of the bearer; that unit must take a Battle-shock test. If that test is failed, you gain 1 Miracle dice.
model only. In your