10" 12 4+ 9+ 6+ Conjured through elemental ritual and empowered by the spirits of the ocean, an Incarnate of the Deep is a ship-breaking tempest given physical form. Reaching out with serpent-like appendages, it seizes its prey and draws them inexorably in, drowning them within its turbulent mass. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Crushing Maw and Scything Waves [Anti-FACTION TERRAIN (+1 Rend)] | |||||||
Crushing Maw and Scything Waves Anti-FACTION TERRAIN (+1 Rend) | 6 | 4+ | 2+ | 1 | 3 |
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KEYWORDS | MANIFESTATION, ENDLESS SPELL, INCARNATE, FLY, WARD (6+) |
ORDER, IDONETH DEEPKIN |
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The ORDER keyword is used in the following Idoneth Deepkin warscrolls:
The IDONETH DEEPKIN keyword is used in the following Idoneth Deepkin warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Idoneth Deepkin warscrolls:
The WARD keyword is used in the following Idoneth Deepkin warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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KEYWORDS | CORE, ATTACK, SHOOT |
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KEYWORDS | CORE, ATTACK, FIGHT |
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KEYWORDS | BANISH |
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KEYWORDS | BANISH |
The MANIFESTATION keyword is used in the following Idoneth Deepkin warscrolls:
The ENDLESS SPELL keyword is used in the following Idoneth Deepkin warscrolls:
The INCARNATE keyword is used in the following Idoneth Deepkin warscrolls: