- 6 6+ 6+ 6+ When an Incarnate of the Deep senses a distant enemy, it conjures a serpentine tendril of frothing, icy water to hold them fast. Those caught in the choking embrace of this manifestation can do nothing but struggle helplessly as the life is slowly crushed from their body. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Freezing Grasp | |||||||
Freezing Grasp | 4 | 4+ | 2+ | 1 | D3 |
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KEYWORDS | MANIFESTATION, ENDLESS SPELL, INCARNATE, WARD (6+) |
ORDER, IDONETH DEEPKIN |
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The ORDER keyword is used in the following Idoneth Deepkin warscrolls:
The IDONETH DEEPKIN keyword is used in the following Idoneth Deepkin warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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KEYWORDS | CORE, MOVE, CHARGE |
The WARD keyword is used in the following Idoneth Deepkin warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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KEYWORDS | CORE, ATTACK, SHOOT |
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KEYWORDS | CORE, ATTACK, FIGHT |
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The MANIFESTATION keyword is used in the following Idoneth Deepkin warscrolls:
The ENDLESS SPELL keyword is used in the following Idoneth Deepkin warscrolls:
The INCARNATE keyword is used in the following Idoneth Deepkin warscrolls: