Idoneth Deepkin – Scourge of Aqshy Namarti Reavers

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IDONETH DEEPKIN WARSCROLL
Scourge of Aqshy Namarti Reavers
7"
1
5+
1
Fast-moving scouts and archers, the eyeless Namarti Reavers are as uncannily accurate with their whisperbows upon the scorched earth of the Great Parch as they are beneath the waves.
IDONETH DEEPKIN WARSCROLL
Scourge of Aqshy Namarti Reavers
RANGED WEAPONS
RngAtkHitWndRndDmg
Whisperbow [Crit (Auto-wound)]
Whisperbow
Crit (Auto-wound)
12"23+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Keening Blade
Keening Blade13+4+-1
BATTLE PROFILE

Unit Size: 10      Points: 100
Base size: 32mm
Can be reinforced: Yes
Notes: This unit is legal for Matched Play for battles fought using the General’s Handbook 2026-27 battlepack

Once Per Turn (Army), Reaction: You declared a SHOOT ability for this unit
MERCILESS HUNTERS: Namarti Reavers can fire arrows with such accuracy as to impair any defence, no matter how strong.

Effect: After that SHOOT ability has been resolved, if all of this unit’s attacks targeted the same enemy unit and any models in that unit were slain, pick 1 of the effects below to apply for the rest of the turn. If all of this unit’s attacks targeted the same enemy unit and no models in that unit were slain, roll a dice. On a 3+, pick 1 of the effects below to apply for the rest of the turn:
  • Subtract 1 from ward rolls for the target.
  • Ignore positive modifiers to save rolls for the target.

KEYWORDS
INFANTRY, CHAMPION
ORDER, IDONETH DEEPKIN, AELF, NAMARTI
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit. If this unit is a BEAST, this ability affects this unit’s Companion weapons.

The CHAMPION keyword is used in the following Idoneth Deepkin warscrolls:

The NAMARTI keyword is used in the following Idoneth Deepkin warscrolls:

Army List
Warscrolls collated

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18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
© Vyacheslav Maltsev 2013-2026