The Leagues of Votann have emerged from the depths of the galactic core. To face their armies in battle is to stand before an armoured avalanche that crushes all in its path. It is to be appraised and then brusquely dealt with by attackers who see you as little more than an obstruction to profit – or worse, as a hated nemesis whose annihilation is worth any cost. To their partners in trade and war, the Kin are invaluable allies. Yet those they deem a risk to their peoples’ survival face destruction, meted out with the same relentless rigour that the Kin apply to all their undertakings.
Book | Kind | Edition | Version | Last update |
Leagues of Votann | ||||
Leagues of Votann | Index | 10 | June 2024 | |
Munitorum Field Manual | ||||
Munitorum Field Manual | Expansion | 10 | 1.11 | June 2024 |
Balance Dataslate | ||||
Balance Dataslate | Rulebook | 10 | June 2024 | June 2024 |
Q: | Can I select one or more units embarked within TRANSPORTS using the Ruthless Efficiency Detachment rule? |
A: | No. |
Q: | Can I select one or more units in Reserves using the Ruthless Efficiency Detachment rule? |
A: | Yes. |
Q: | Can I select one unit that is part of an Attached unit using the Ruthless Efficiency Detachment rule? |
A: | No. |
Q: | If a unit from my army destroys one of the units in an Attached unit that has one or more Judgement tokens, what happens? |
A: | That Attached unit is not considered to be destroyed for the purposes of Ruthless Efficiency. Each unit that remains from that Attached unit has the same number of Judgement tokens. For example, if a unit of BOYZ is being led by a WARBOSS and a WEIRDBOY, and has two Judgement tokens, after the Boyz unit is destroyed, the Warboss and the Weirdboy each become individual units, each with two Judgement tokens. |
Q: | Can I gain CP from another source, such as by discarding a Secondary Mission card, in the same turn in which I gained 3CP from the Ruthless Efficiency Detachment rule (since it ignores the cap on the number of CP you can gain during a battle round)? |
A: | Yes. |
Q: | If the mission rules I am using state that Reserves units cannot arrive on the battlefield during the first battle round (e.g. the Pariah Nexus mission pack), if I am going second, can I use the HERNKYN PIONEERS’ Outflanking Mag-Riders ability at the end of my opponent’s first turn, then set that unit up again during my first turn? |
A: | No. You can use the ability to remove that unit from the battlefield, but you cannot set it up again until the second battle round using the Strategic Reserves rules. |
Q: | Does the Appraising Glare Enhancement give one Judgement token to each affected enemy unit that does not already have any Judgement tokens? |
A: | No, but while a unit is affected by Appraising Glare, add one to the number of Judgement tokens it has for the purposes of other rules. For the purposes of the A Long List Enhancement, for example, a unit that otherwise has no Judgement tokens would be considered to have one Judgement token while affected by Appraising Glare. |
The Kin are a highly practical people in every area of life, not least in war. Their leaders make swift and careful calculations before and during battle, constantly striving to determine if the potential reward of conflict is worth the inevitable loss of resources and precious Kin lives. An essential part of this is what is known as casting the Eye of the Ancestors, through which Kin commanders assess the greatest enemy threats, mark weak points in their defences and determine what forces are needed to overcome both.
If your Army Faction is LEAGUES OF VOTANN, each time an enemy unit destroys a LEAGUES OF VOTANN unit from your army, that enemy unit gains 1 Judgement token. An enemy unit can never have more than 2 Judgement tokens (any further Judgement tokens a unit would gain beyond this are ignored).
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The Kin of an Oathband are skilled warriors and ruthless expansionists, instinctively working together to defeat their foes and efficiently achieve their aims. As with everything, they approach war with a grim, methodical pragmatism that is an inspiration to other Kin.
At the start of the battle, select a number of units from your opponent’s army depending on the battle size, as shown below:
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Few Kin can cast the Eye of the Ancestors with the swiftness and grim efficiency of this venerable leader. Where their merciless gaze falls, the strengths and weaknesses of the enemy are laid bare, and there their warriors strike hardest. LEAGUES OF VOTANN model only. In your Command phase, you can select one objective marker your opponent controls. Until the start of your next Command phase, while an enemy unit is within range of that objective marker, it counts as having one more Judgement token than it actually has (to a maximum of 2). |
This warrior holds the majority of the galaxy’s races in contempt, and seeks out their many nemeses with a keen and inescapable eye. No sooner have they settled a Grudge against one foe, than they move to the next name on their list. LEAGUES OF VOTANN model only. Each time the bearer’s unit destroys an enemy unit, if that enemy unit has one or more Judgement tokens, you can select one other enemy unit that is visible to the bearer. That other unit gains one Judgement token. |
This warlord’s grim countenance is legendary, and they are rumoured to have never smiled. Such a demeanour is, of course, an outward sign of how seriously they undertake their solemn tasks, and under their stern gaze no Kin will be found wanting. LEAGUES OF VOTANN model only. You can re-roll Battle-shock tests taken for the bearer’s unit, and models in that unit can ignore any or all modifiers to their characteristics and/or to any rolls or tests made for them (excluding modifiers to saving throws). |
This one-of-a-kind void suit was crafted for the famed Hernkyn adventurer Sîmmka Farstryd as thanks for her saving the Hold world of Hyvôk’s Kindred. Incorporating ancient technological secrets interpreted from Votannic lore, Wayfarer’s Grace acts as a life-support system for its wearer. Monitoring their vital statistics constantly, the suit provides medical support and can even restart its wearer’s stopped heart in extremis. LEAGUES OF VOTANN model only. The first time the bearer is destroyed, after placing a Judgement token next to the unit that destroyed it, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining. |
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The Kin are a highly practical people in every area of life, not least in war. Their leaders make swift and careful calculations before and during battle, constantly striving to determine if the potential reward of conflict is worth the inevitable loss of resources and precious Kin lives. An essential part of this is what is known as casting the Eye of the Ancestors, through which Kin commanders assess the greatest enemy threats, mark weak points in their defences and determine what forces are needed to overcome both.
If your Army Faction is LEAGUES OF VOTANN, each time an enemy unit destroys a LEAGUES OF VOTANN unit from your army, that enemy unit gains 1 Judgement token. An enemy unit can never have more than 2 Judgement tokens (any further Judgement tokens a unit would gain beyond this are ignored).
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The Kin of an Oathband are skilled warriors and ruthless expansionists, instinctively working together to defeat their foes and efficiently achieve their aims. As with everything, they approach war with a grim, methodical pragmatism that is an inspiration to other Kin.
At the start of the battle, select a number of units from your opponent’s army depending on the battle size, as shown below:
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The WARBOSS keyword is used in the following Orks datasheets:
Few Kin can cast the Eye of the Ancestors with the swiftness and grim efficiency of this venerable leader. Where their merciless gaze falls, the strengths and weaknesses of the enemy are laid bare, and there their warriors strike hardest.
LEAGUES OF VOTANN model only. In your Command phase, you can select one objective marker your opponent controls. Until the start of your next Command phase, while an enemy unit is within range of that objective marker, it counts as having one more Judgement token than it actually has (to a maximum of 2).
This warrior holds the majority of the galaxy’s races in contempt, and seeks out their many nemeses with a keen and inescapable eye. No sooner have they settled a Grudge against one foe, than they move to the next name on their list.
LEAGUES OF VOTANN model only. Each time the bearer’s unit destroys an enemy unit, if that enemy unit has one or more Judgement tokens, you can select one other enemy unit that is visible to the bearer. That other unit gains one Judgement token.
Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.The LEAGUES OF VOTANN and INFANTRY keywords are used in the following Leagues of Votann datasheets: