RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Neural shredder [anti-infantry 2+, precision, torrent] | |||||||
Neural shredder [anti-infantry 2+, precision, torrent] | 12" | D6 | N/A | 5 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Phase sword and poison blades [lethal hits, precision] | |||||||
Phase sword and poison blades [lethal hits, precision] | Melee | 5 | 2+ | 5 | -4 | 2 |
1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Animus speculum [anti-psyker 2+, assault, precision, psychic assassin] | |||||||
Animus speculum [anti-psyker 2+, assault, precision, psychic assassin] | 24" | 3 | 2+ | 5 | -2 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Life-draining touch [anti-psyker 2+, devastating wounds, precision] | |||||||
Life-draining touch [anti-psyker 2+, devastating wounds, precision] | Melee | 4 | 2+ | 4 | -2 | 2 |
1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Executioner pistol [anti-infantry 3+, pistol] | |||||||
Executioner pistol [anti-infantry 3+, pistol] | 12" | 4 | 2+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Power sword and neuro gauntlet [anti-infantry 3+] | |||||||
Power sword and neuro gauntlet [anti-infantry 3+] | Melee | 6 | 2+ | 5 | -2 | 2 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 3+ | 4 | -2 | 1 | |
Psychic Shock Wave [devastating wounds, psychic, torrent] | |||||||
Psychic Shock Wave [devastating wounds, psychic, torrent] | 18" | 2D6 | N/A | 3 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Inquisitorial melee weapon | |||||||
Inquisitorial melee weapon | Melee | 5 | 3+ | 4 | -2 | 1 | |
Force weapon [psychic] | |||||||
Force weapon [psychic] | Melee | 4 | 3+ | 5 | -2 | D3 |
1 model | 55 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Psychic Blast [anti-infantry 4+, devastating wounds, psychic] | |||||||
Psychic Blast [anti-infantry 4+, devastating wounds, psychic] | 18" | D6 | 3+ | 3 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Nemesis daemon hammer [psychic] | |||||||
Nemesis daemon hammer [psychic] | Melee | 3 | 3+ | 9 | -3 | 3 |
1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Artificer bolt pistol | |||||||
Artificer bolt pistol | 12" | 4 | 3+ | 4 | 0 | 2 | |
Mind Assault [devastating wounds, precision, psychic, sustained hits 1] | |||||||
Mind Assault [devastating wounds, precision, psychic, sustained hits 1] | 18" | 2 | 3+ | 5 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Runestaff and Barbarisater [psychic] | |||||||
Runestaff and Barbarisater [psychic] | Melee | 5 | 3+ | 6 | -2 | 2 |
1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Castigation [anti-character 4+, devastating wounds, precision, psychic] | |||||||
Castigation [anti-character 4+, devastating wounds, precision, psychic] | 18" | 1 | 3+ | 8 | -2 | 3 | |
Condemnor stake [anti-psyker 2+, devastating wounds, precision, rapid fire 1] | |||||||
Condemnor stake [anti-psyker 2+, devastating wounds, precision, rapid fire 1] | 24" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Master-crafted power sword | |||||||
Master-crafted power sword | Melee | 4 | 3+ | 4 | -2 | 2 |
1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Master-crafted multi-melta [melta 3] | |||||||
Master-crafted multi-melta [melta 3] | 18" | 3 | 3+ | 10 | -4 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Master-crafted power sword | |||||||
Master-crafted power sword | Melee | 6 | 3+ | 6 | -2 | 2 |
1 model | 130 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dirgesinger [anti-infantry 4+, assault, devastating wounds] | |||||||
Dirgesinger [anti-infantry 4+, assault, devastating wounds] | 18" | 4 | 3+ | 4 | 0 | 2 | |
Psychic Tempest [indirect fire, psychic, sustained hits 2] | |||||||
Psychic Tempest [indirect fire, psychic, sustained hits 2] | 18" | 6 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Power fist | |||||||
Power fist | Melee | 3 | 3+ | 6 | -2 | 2 |
1 model | 85 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Dartmask [anti-infantry 2+, pistol, precision] | |||||||
Dartmask [anti-infantry 2+, pistol, precision] | 12" | 1 | 4+ | 2 | -1 | D3 | |
Household pistol [devastating wounds, pistol] | |||||||
Household pistol [devastating wounds, pistol] | 12" | 2 | 3+ | 5 | -2 | 2 | |
Laspistol [pistol] | |||||||
Laspistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Voltaic pistol [pistol, sustained hits 2] | |||||||
Voltaic pistol [pistol, sustained hits 2] | 12" | 3 | 3+ | 4 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
Death Cult power blade [precision] | |||||||
Death Cult power blade [precision] | Melee | 5 | 2+ | 4 | -2 | 1 | |
Monomolecular cane-rapier | |||||||
Monomolecular cane-rapier | Melee | 4 | 3+ | 4 | -1 | 1 |
4 models | 105 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Exitus pistol [devastating wounds, ignores cover, pistol, precision] | |||||||
Exitus pistol [devastating wounds, ignores cover, pistol, precision] | 12" | 3 | 2+ | 5 | -2 | 3 | |
Exitus rifle [devastating wounds, heavy, ignores cover, precision] | |||||||
Exitus rifle [devastating wounds, heavy, ignores cover, precision] | 48" | 1 | 2+ | 7 | -3 | D3+3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Vindicare combat knife | |||||||
Vindicare combat knife | Melee | 4 | 2+ | 4 | -1 | 1 |
1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Laspistol [pistol] | |||||||
Laspistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Force-orb cane [psychic] | |||||||
Force-orb cane [psychic] | Melee | 1 | 4+ | 6 | -1 | D3 |
1 model | 40 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Psychic shock wave [devastating wounds, psychic, torrent] | |||||||
Psychic shock wave [devastating wounds, psychic, torrent] | 18" | 2D6 | N/A | 3 | -1 | 1 | |
Psycannon [psychic] | |||||||
Psycannon [psychic] | 24" | 3 | 3+ | 8 | -1 | 2 | |
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | |||||||
Combi-weapon [anti-infantry 4+, devastating wounds, rapid fire 1] | 24" | 1 | 3+ | 4 | -2 | 1 | |
Storm bolter [rapid fire 2] | |||||||
Storm bolter [rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Force weapon [psychic] | |||||||
Force weapon [psychic] | Melee | 4 | 3+ | 5 | -2 | D3 | |
Inquisitorial melee weapon | |||||||
Inquisitorial melee weapon | Melee | 5 | 3+ | 4 | -2 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 |
1 model | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Heirloom pistol [anti-infantry 4+, pistol] | |||||||
Heirloom pistol [anti-infantry 4+, pistol] | 12" | 1 | 3+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Monomolecular rapier [sustained hits 1] | |||||||
Monomolecular rapier [sustained hits 1] | Melee | 4 | 3+ | 3 | -2 | 1 |
1 model | 55 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Negotiator pistol [precision] | |||||||
Negotiator pistol [precision] | 12" | 2 | 3+ | 4 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 3 | 0 | 1 |
1 model | 55 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Mk 1 assault weapon | |||||||
Mk 1 assault weapon | 24" | 4 | 3+ | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Power claw | |||||||
Power claw | Melee | 2 | 4+ | 8 | -2 | 2 |
1 model | 55 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Arbites combat shotgun [assault] | |||||||
Arbites combat shotgun [assault] | 18" | 2 | 4+ | 4 | 0 | 1 | |
Arbites grenade launcher – frag [blast] | |||||||
Arbites grenade launcher – frag [blast] | 24" | D3 | 4+ | 4 | 0 | 1 | |
Arbites grenade launcher – krak | |||||||
Arbites grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
Arbites shotpistol [pistol] | |||||||
Arbites shotpistol [pistol] | 12" | 1 | 4+ | 4 | 0 | 1 | |
Executioner shotgun [ignores cover, precision] | |||||||
Executioner shotgun [ignores cover, precision] | 24" | 1 | 4+ | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Webber [assault, devastating wounds, torrent] | |||||||
Webber [assault, devastating wounds, torrent] | 12" | D6 | N/A | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
Mechanical bite | |||||||
Mechanical bite | Melee | 3 | 4+ | 4 | 0 | 1 |
10-11 models | 105 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Artificer shotgun [assault] | |||||||
Artificer shotgun [assault] | 12" | 2 | 4+ | 4 | 0 | 2 | |
Lasgun [rapid fire 1] | |||||||
Lasgun [rapid fire 1] | 24" | 1 | 4+ | 3 | 0 | 1 | |
Laspistol [pistol] | |||||||
Laspistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Voidsman rotor cannon [heavy, sustained hits 1] | |||||||
Voidsman rotor cannon [heavy, sustained hits 1] | 24" | 6 | 5+ | 6 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
Vicious bite | |||||||
Vicious bite | Melee | 3 | 4+ | 4 | 0 | 1 |
5 models | 50 |
10 models | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Arbites combat shotgun [assault] | |||||||
Arbites combat shotgun [assault] | 18" | 2 | 4+ | 4 | 0 | 1 | |
Arbites grenade launcher – krak | |||||||
Arbites grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
Arbites grenade launcher – frag [blast] | |||||||
Arbites grenade launcher – frag [blast] | 24" | D3 | 4+ | 4 | 0 | 1 | |
Arbites shotpistol [pistol] | |||||||
Arbites shotpistol [pistol] | 12" | 1 | 4+ | 4 | 0 | 1 | |
Executioner shotgun [ignores cover, precision] | |||||||
Executioner shotgun [ignores cover, precision] | 24" | 1 | 4+ | 5 | -1 | 1 | |
Heavy stubber [rapid fire 3] | |||||||
Heavy stubber [rapid fire 3] | 36" | 3 | 4+ | 4 | 0 | 1 | |
Webber [assault, devastating wounds, torrent] | |||||||
Webber [assault, devastating wounds, torrent] | 12" | D6 | N/A | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Close combat weapon | |||||||
Close combat weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
Excruciator maul | |||||||
Excruciator maul | Melee | 2 | 3+ | 4 | -1 | 2 | |
Mechanical bite | |||||||
Mechanical bite | Melee | 3 | 4+ | 4 | 0 | 1 |
10-11 models | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Autopistol [pistol] | |||||||
Autopistol [pistol] | 12" | 1 | 4+ | 3 | 0 | 1 | |
Bolt pistol [pistol] | |||||||
Bolt pistol [pistol] | 12" | 1 | 4+ | 4 | 0 | 1 | |
Demolition charge [assault, blast, hazardous, one shot] | |||||||
Demolition charge [assault, blast, hazardous, one shot] | 6" | D6+3 | 4+ | 12 | -2 | 2 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 4+ | 9 | -4 | D6 | |
Navis heavy shotgun [assault] | |||||||
Navis heavy shotgun [assault] | 12" | 4 | 4+ | 4 | 0 | 1 | |
Navis las-volley | |||||||
Navis las-volley | 18" | 4 | 4+ | 6 | 0 | 1 | |
Navis shotgun [assault] | |||||||
Navis shotgun [assault] | 12" | 2 | 4+ | 4 | 0 | 1 | |
Plasma gun – standard [rapid fire 1] | |||||||
Plasma gun – standard [rapid fire 1] | 24" | 1 | 4+ | 7 | -1 | 1 | |
Plasma gun – supercharge [hazardous, rapid fire 1] | |||||||
Plasma gun – supercharge [hazardous, rapid fire 1] | 24" | 1 | 4+ | 8 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Chainfist [anti-vehicle 3+] | |||||||
Chainfist [anti-vehicle 3+] | Melee | 1 | 5+ | 6 | -2 | 2 | |
Power weapon | |||||||
Power weapon | Melee | 2 | 4+ | 4 | -2 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
Chainsword | |||||||
Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 |
10 models | 105 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Acolyte firearm [pistol] | |||||||
Acolyte firearm [pistol] | 12" | 1 | 4+ | 4 | -1 | 1 | |
Heavy bolter [heavy, sustained hits 1] | |||||||
Heavy bolter [heavy, sustained hits 1] | 36" | 3 | 5+ | 5 | -1 | 2 | |
Jokaero weapons | |||||||
Jokaero weapons | 18" | 3 | 3+ | 6 | -1 | 2 | |
Multi-melta [heavy, melta 2] | |||||||
Multi-melta [heavy, melta 2] | 18" | 2 | 5+ | 9 | -4 | D6 | |
Plasma cannon – standard [blast, heavy] | |||||||
Plasma cannon – standard [blast, heavy] | 36" | D3 | 5+ | 7 | -1 | 1 | |
Plasma cannon – supercharge [blast, hazardous, heavy] | |||||||
Plasma cannon – supercharge [blast, hazardous, heavy] | 36" | D3 | 5+ | 8 | -2 | 2 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 4+ | 7 | -1 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 4+ | 8 | -2 | 2 | |
Unholy Gaze [psychic, sustained hits d3] | |||||||
Unholy Gaze [psychic, sustained hits d3] | 18" | 1 | 4+ | 9 | -2 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Acolyte melee weapon | |||||||
Acolyte melee weapon | Melee | 3 | 4+ | 3 | 0 | 1 | |
Eviscerator [devastating wounds] | |||||||
Eviscerator [devastating wounds] | Melee | 2 | 4+ | 6 | -2 | 2 | |
Warp grasp [psychic] | |||||||
Warp grasp [psychic] | Melee | 4 | 4+ | 6 | -2 | 1 |
4 Inquisitorial Acolytes | 50 |
4 Inquisitorial Acolytes, 1 Gun Servitor and 1 Mystic | 60 |
10 Inquisitorial Acolytes | 100 |
10 Inquisitorial Acolytes, 2 Gun Servitors and 2 Mystics | 140 |
Jokaero | +10 |
Daemonhost | +10 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Arbites shotpistol [pistol] | |||||||
Arbites shotpistol [pistol] | 12" | 1 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Mechanical bite | |||||||
Mechanical bite | Melee | 3 | 4+ | 4 | 0 | 1 | |
Shock maul | |||||||
Shock maul | Melee | 2 | 4+ | 4 | -1 | 1 |
10-11 models | 110 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
Bolt pistol [ignores cover, pistol] | |||||||
Bolt pistol [ignores cover, pistol] | 12" | 1 | 3+ | 4 | 0 | 1 | |
Boltgun [ignores cover] | |||||||
Boltgun [ignores cover] | 24" | 2 | 3+ | 4 | 0 | 1 | |
Flamer [ignores cover, torrent] | |||||||
Flamer [ignores cover, torrent] | 12" | D6 | N/A | 4 | 0 | 1 | |
Heavy flamer [ignores cover, torrent] | |||||||
Heavy flamer [ignores cover, torrent] | 12" | D6 | N/A | 5 | -1 | 1 | |
Meltagun [melta 2] | |||||||
Meltagun [melta 2] | 12" | 1 | 3+ | 9 | -4 | D6 | |
Multi-melta [heavy, melta 2] | |||||||
Multi-melta [heavy, melta 2] | 18" | 2 | 4+ | 9 | -4 | D6 | |
Plasma gun – standard [rapid fire 1] | |||||||
Plasma gun – standard [rapid fire 1] | 24" | 1 | 3+ | 7 | -2 | 1 | |
Plasma gun – supercharge [hazardous, rapid fire 1] | |||||||
Plasma gun – supercharge [hazardous, rapid fire 1] | 24" | 1 | 3+ | 8 | -3 | 2 | |
Plasma pistol – standard [pistol] | |||||||
Plasma pistol – standard [pistol] | 12" | 1 | 3+ | 7 | -2 | 1 | |
Plasma pistol – supercharge [hazardous, pistol] | |||||||
Plasma pistol – supercharge [hazardous, pistol] | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
Astartes chainsword | |||||||
Astartes chainsword | Melee | 5 | 3+ | 4 | -1 | 1 | |
Power weapon | |||||||
Power weapon | Melee | 3 | 3+ | 5 | -2 | 1 | |
Close combat weapon | |||||||
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 |
5 models | 90 |
10 models | 180 |
Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.Some warriors attack with blinding speed, landing their blows before their foes can react.
Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.Assassins and other covert agents are difficult to track and pinpoint in the swirling maelstrom of battle.
Unless part of an Attached unit (see Leader), this unit can only be selected as the target of a ranged attack if the attacking model is within 12".The RETINUE keyword is used in the following Agents of the Imperium datasheets:
The CHARACTER keyword is used in the following Agents of the Imperium datasheets:
Throughout the Imperium there exist numerous martial organisations and shadowy institutions. Bodies of armed warriors or solitary agents from these groups possess specialist skills, unusual equipment and vested interests that lead them to be attached to larger Imperial armies. Some are requisitioned by the army’s commander for their particular abilities, others are assigned by their hidden masters to achieve singular agendas. The most powerful have the authority and reputation to enforce their presence on the field of battle.
If every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. If every model from your army has the AGENTS OF THE IMPERIUM Faction keyword, you can ignore the Select Detachment Rules step when mustering your army. The maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.
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Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.The AGENTS OF THE IMPERIUM keyword is used in the following Agents of the Imperium datasheets:
The INFANTRY keyword is used in the following Agents of the Imperium datasheets:
The CHARACTER keyword is used in the following Agents of the Imperium datasheets:
The EPIC HERO keyword is used in the following Agents of the Imperium datasheets:
The IMPERIUM keyword is used in the following Agents of the Imperium datasheets:
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, if one or more models attack with Hazardous weapons, then after that unit has resolved all of its attacks, you must take one Hazardous test for each Hazardous weapon that was just used by rolling one D6. For each roll of 1, that test is failed and one model in that unit equipped with a Hazardous weapon is destroyed (selected by the controlling player), unless that model is a CHARACTER, MONSTER or VEHICLE, in which case it suffers 3 mortal wounds instead. Note that if you selected a CHARACTER model in an Attached unit, the mortal wounds suffered must be allocated to that model first, even if there is another model in that unit that has lost one or more wounds or has had attacks allocated to it this phase.
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Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Some warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.Some attacks are so powerful that no armour or force field can withstand their fury.
Some attacks inflict mortal wounds. Each mortal wound inflicts one point of damage on the target unit, and they are always applied one at a time. Do not make a Wound roll or saving throw (including invulnerable saving throws) against a mortal wound – just allocate it as you would any other attack and inflict damage to a model in the target unit as described below.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.Some weapons can inflict strikes of such power that they make a mockery of armour
Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack (including invulnerable saving throws). Such attacks are only allocated to models after all other attacks made by the attacking unit have been allocated and resolved.The GRENADES keyword is used in the following Agents of the Imperium datasheets:
From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x" as if it were your Movement phase – as can any DEDICATED TRANSPORT model such a unit starts the battle embarked within (provided only models with this ability are embarked within that DEDICATED TRANSPORT model). A unit that moves using this ability must end that move more than 9" horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.The datasheets using IMPERIUM, BATTLELINE and INFANTRY keywords can be found in the following Factions:
Imperium: Adepta Sororitas, Adeptus Custodes, Adeptus Mechanicus, Agents of the Imperium, Astra Militarum, Grey Knights, Space Marines.The IMPERIUM, BATTLELINE and INFANTRY keywords are used in the following datasheets:
Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.The INQUISITOR keyword is used in the following Agents of the Imperium datasheets:
The PSYKER keyword is used in the following Agents of the Imperium datasheets:
Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.The IMPERIUM and BATTLELINE keywords are used in the following Agents of the Imperium datasheets:
Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).The BATTLELINE keyword is used in the following Agents of the Imperium datasheets:
The RETINUE keyword is used in the following Agents of the Imperium datasheets: