Ironjawz – Scourge of Aqshy Brutes

This warscroll does not meet the selection criteria (see Settings tab).
IRONJAWZ WARSCROLL
Scourge of Aqshy Brutes
4"
3
3+
1
Charging across the Aqshian lava plains with bellicose glee, Brutes smash and bash their way through foe after foe, ever seeking to demonstrate that they are the smashiest and bashiest.
IRONJAWZ WARSCROLL
Scourge of Aqshy Brutes
MELEE WEAPONS
AtkHitWndRndDmg
Brute Weapons [Anti-INFANTRY (+1 Rend)]
Brute Weapons
Anti-INFANTRY (+1 Rend)
34+3+12
Gore-choppa
Gore-choppa34+3+23
BATTLE PROFILE

Unit Size: 5      Points: 160
Base size: 40mm
Can be reinforced: Yes
Notes: This unit is legal for Matched Play for battles fought using the General’s Handbook 2026-27 battlepack.

Each model in this unit is armed with Brute Weapons.
  • 1/5 models can replace their Brute Weapons with a Gore-choppa.
  • The champion cannot replace their weapons.

Once Per Turn (Army), Reaction: Opponent declared an ATTACK ability that targeted this unit
YOU CALL DAT A PUNCH?: There’s nothing a Brute loves more than showing someone how much ’arder than them they are

Effect: For the rest of the turn, add 1 to hit rolls and wound rolls for this unit’s combat attacks that target that enemy unit.

KEYWORDS
INFANTRY, CHAMPION
DESTRUCTION, IRONJAWZ, BRUTE
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!

The BRUTE keyword is used in the following Ironjawz warscrolls:

• Brutes
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit. If this unit is a BEAST, this ability affects this unit’s Companion weapons.

The CHAMPION keyword is used in the following Ironjawz warscrolls:

• Ardboyz
• Brutes
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
© Vyacheslav Maltsev 2013-2026