Sylvaneth – Ylthari’s Guardians
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5"
2
5+
6
WARSCROLL

Ylthari’s Guardians

Grown from ancient soulpods in the Realm of Death, Ylthari’s Guardians were once diplomats and emissaries, though now they are evergreen with bitter wrath and seek only vengeance for their kin who have been slain.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Revenant Bow
Revenant Bow24"24+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Enchanted Greatblade
Enchanted Greatblade1"43+3+-11
Protector Glaive
Protector Glaive1"24+3+-12
Revenant Bow
Revenant Bow1"14+3+-1
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 180
Battlefield Role: None
Notes: Single, Unique. Ylthari and Ylthari’s Guardians units must be taken as a set. Although taken as a set, each is a separate unit.

The models in Ylthari’s Guardians are Gallanghann, Skhathael and Ahnslaine. Gallanghann is artned with a Protector Glaive; Skhathael is armed with an Enchanted Greatblade; and Ahnslaine is armed with a Revenant Bow.

Martial Memories: Tree-Revenants can draw on centuries of experience when they go to war.
Once per turn, this unit can receive the All-out Attack or All-out Defence command without the command being issued and without a command point being spent.

Vigour and Wrath: Ylthari and her guardians have only recently been awakened, and are imbued with bountiful vigour and wrath.
You can re-roll wound rolls of 1 for attacks made by this unit.

KEYWORDS
ORDER, SYLVANETH, NOBLE SPIRITS, OAKENBROW, TREE-REVENANTS, YLTHARI’S GUARDIANS
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The NOBLE SPIRITS keyword is used in the following Sylvaneth warscrolls:

Leader, Behemoth
Leader
• Ylthari
Battleline
None
Behemoth
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
All-out Attack
With a singular purpose, these warriors attack with all of their might.
You can use this command ability when you pick a friendly unit to shoot in your shooting phase or fight in the combat phase. That unit must receive the command. Add 1 to hit rolls for attacks made by that unit until the end of that phase.
All-out Defence
With consummate skill, these cunning warriors protect themselves from attack.
You can use this command ability when a friendly unit is picked as the target of an attack in the shooting or combat phase. That unit must receive the command. Add 1 to save rolls for attacks that target that unit until the end of that phase.

The TREE-REVENANTS keyword is used in the following Sylvaneth warscrolls:

Battleline
None
© Vyacheslav Maltsev 2013-2022