Sylvaneth – Kurnoth Hunters with Kurnoth Scythes
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5"
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WARSCROLL

Kurnoth Hunters with Kurnoth Scythes

Striding forward with calm and implacable purpose, Kurnoth Hunters armed with scythes carve bloody furrows through the enemy ranks, sending heads and limbs flying like scattered corn.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Kurnoth Scythe
Kurnoth Scythe2"33+3+-2D3
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 215
Battlefield Role: None
Base size: 50mm

DESCRIPTION

A unit of Kurnoth Hunters with Kurnoth Scythes has any number of models, each armed with a Kurnoth Scythe.

HUNTMASTER: 1 model in this unit can be a Huntmaster. Add 1 to hit rolls for attacks made by that model.

ABILITIES

Envoys of the Everqueen: Kurnoth Hunters act as the voice of the rulers and commanders of the Sylvaneth race.
If a friendly SYLVANETH HERO uses a command ability, friendly SYLVANETH units wholly within 12" of this unit are treated as being in range of that command ability.

Tanglethorn Thicket: Kurnoth Hunters can sprout a thick weave of thorned branches that protects them from harm.
At the start of the charge phase, you can say that this unit will sprout thorned branches. If you do so, until the end of the turn, this unit cannot move except to pile in up to 1", but you can add 1 to save rolls for attacks that target this unit.

Trample Underfoot: Kurnoth Hunters use their size and strength against their foes, stamping on and crushing them.
At the end of the combat phase, you can pick 1 enemy unit within 1" of this unit and roll 1 dice for each model in this unit. For each 4+ that enemy unit suffers 1 mortal wound.

KEYWORDS
ORDER, SYLVANETH, FREE SPIRITS, KURNOTH HUNTERS

The SYLVANETH and HERO keywords are used in the following Sylvaneth warscrolls:

Leader
• Ylthari
Leader, Behemoth
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The FREE SPIRITS keyword is used in the following Sylvaneth warscrolls:

None
Leader
Leader, Behemoth

The KURNOTH HUNTERS keyword is used in the following Sylvaneth warscrolls:

None
© Vyacheslav Maltsev 2013-2021