The fury of the forest is roused by the magics of the Treelord Ancients. Amongst the eldest living creatures in the realms, these towering tree spirits are not only fearsome warriors, but also potent spell-wielders who can loose the wrath of the wyldwoods.
Unit Size: 1 Points: 330
Battlefield Role: Leader, Behemoth
Base size: 105 x 70mm
A Treelord Ancient is armed with a Doom Tendril Staff, Sweeping Blows and Massive Impaling Talons. BATTALIONS:
This warscroll can be used in the following warscroll battalions:
• Lords of the Clan
This unit can attempt to cast
1 spell in your hero phase
and attempt to unbind
1 spell in the enemy hero phase.
Groundshaker: The earth quakes as this mighty tree spirit, stamps its limbs, shaking the enemy’s wits.
You can carry out this monstrous rampage
with this unit instead of any other monstrous rampage you can carry out with this unit. If you do so, pick 1 enemy unit within 3" of this unit and roll a dice. On a 3+, the strike-last effect
applies to that enemy unit in the following combat phase
Spirit Paths: These ancient guardians of the forest can walk the spirit paths at will, vanishing from sight only to reappear where they are needed most.
At the start of your movement phase
, if this unit is wholly within 6" of an overgrown terrain feature
or Awakened Wyldwood
in your army, it can walk the spirit paths instead of making a move in that phase. If it does so, remove this unit from the battlefield and set it up wholly within 6" of a different overgrown terrain feature or Awakened Wyldwood in your army and more than 9" from all enemy units.
Silent Communion: Treelord Ancients have a strong spiritual connection to the wyldwoods, and can call forth these eldritch copses at a whim.
Once per battle, in your hero phase
, if this unit is on the battlefield, you can set up 1 Awakened Wyldwood
terrain feature consisting of 1 scenery piece on the battlefield, more than 3" from all other models
, endless spells
, terrain features
, and add it to your army.
Awakening the Wood: At a Treelord Ancient’s command, wyldwood trees come to life and attack with twisted branches and thorny boughs.
Awakening the Wood is a spell that has a casting value
of 6. If successfully cast, pick 1 friendly Awakened Wyldwood
on the battlefield. Each enemy unit within 3" of that Awakened Wyldwood suffers D3 mortal wounds
(roll separately for each unit).