Sylvaneth – Revenant Seekers

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Revenant Seekers

It is the duty of the Revenant Seekers to harvest the lamentiri of those Sylvaneth who fall in battle, and return them to the soulpod groves of their clan. To this end, they travel upon swift dragonspites and wield sickles redolent with the energies of the harvest.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Seeker’s Sickle
Seeker’s Sickle2"34+3+-22
Sharp Mandibles
Sharp Mandibles2"34+3+-11

Unit Size: 3      Points: 220
Battlefield Role: None
Base size: 60mm
Notes: Battleline in a Harvestboon army

Each model in a Revenant Seekers unit is armed with a Seeker’s Sickle.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Household

CHAMPION: 1 model in this unit can be a Revenant Soulwarden. Add 1 to the Attacks characteristic of that model’s Seeker’s Sickle.

STANDARD BEARER: 1 in every 3 models in this unit can be a Seeker Banner Bearer. If this unit includes any Seeker Banner Bearers, models in the unit can move up to 6" when they make a pile-in move instead of up to 3".

MUSICIAN: 1 in every 3 models in this unit can be a Seeker Hornblower. If this unit receives the Rally command while it includes any Seeker Hornblowers, when you roll a dice for a slain model from this unit, you can return 1 slain model to this unit on a 5+ instead of only a 6.

MOUNT: This unit’s Dragonspites are armed with Sharp Mandibles.

FLY: This unit can fly.

Harvesters of the Lamentiri: The lamentiri collected by Revenant Seekers are potent stores of life energy that can be harnessed in desperate situations to heal and empower fellow Sylvaneth.
Once per turn, at the end of your movement phase, you can pick 1 friendly SYLVANETH unit with a Wounds characteristic of 5 or less that is wholly within 12" of this unit and roll a dice. On a 2+, you can return 1 slain model to that unit. You cannot pick the same unit to benefit from this ability more than once per turn.

Thrumming with Life: Ancient creatures who endured the death of a world, dragonspites possess a deep connection to the energies of life, and are almost impossible to slay.
At the end of each phase, if any enemy models were slain by an attack made by this unit in that phase, you can heal all wounds allocated to this unit.


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9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.

The NOBLE SPIRITS keyword is used in the following Sylvaneth warscrolls:

Leader, Behemoth
• Ylthari
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
At a shouted command, injured warriors stagger back to their feet and prepare to fight once more.
You can use this command ability at the start of the hero phase. The unit that receives the command must be more than 3" from all enemy units. Roll 1 dice for each slain model from that unit. For each 6, you can return 1 slain model to that unit.

You can only return models to that unit that have a combined Wounds characteristic of 10 or less. For example, if the unit that received the command has a Wounds characteristic of 2, you can return a maximum of 5 models to that unit.
© Vyacheslav Maltsev 2013-2024