Sylvaneth – Kurnoth Hunters with Kurnoth Greatswords
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5"
5
3+
7
WARSCROLL

Kurnoth Hunters with Kurnoth Greatswords

Many Kurnoth Hunters who favour the fury of close combat choose to wield immense greatswords, two-handed weapons that can cleave through a Magmadroth’s scaly hide in a single blow.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Kurnoth Greatsword
Kurnoth Greatsword1"43+3+-12
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 250
Battlefield Role: None
Base size: 50mm
Notes: Battleline in a Heartwood army

Each model in a Kurnoth Hunters with Kurnoth Greatswords unit is armed with a Kurnoth Greatsword.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Free Spirits

CHAMPION: 1 model in this unit can be a Huntmaster. Add 1 to the Attacks characteristic of that model’s Kurnoth Greatsword.

Envoys of the Everqueen: Kurnoth Hunters heed the will of Alarielle through arcane vibrations in nexuses of the realmroots, and they ensure that her intentions are relayed to nearby Sylvaneth.
While this unit is contesting an objective, friendly SYLVANETH units wholly within 6" of that objective are treated as being wholly within 6" of an overgrown terrain feature.

Trample Underfoot: Kurnoth Hunters use their size and strength against their foes, stamping on and crushing them.
At the end of the combat phase, you can pick 1 enemy unit within 1" of this unit and roll 1 dice for each model in this unit. For each 4+, that enemy unit suffers 1 mortal wound.

Sundering Strikes: Swung with enough force, the keen edge of a Kurnoth Greatsword can hew any target apart.
If the unmodified hit roll for an attack made with a Kurnoth Greatsword is 6, the target suffers 2 mortal wounds and the attack sequence ends (do not make a wound or save roll).

KEYWORDS
ORDER, SYLVANETH, FREE SPIRITS, KURNOTH HUNTERS
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The FREE SPIRITS keyword is used in the following Sylvaneth warscrolls:

Leader, Behemoth
Leader
None
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The KURNOTH HUNTERS keyword is used in the following Sylvaneth warscrolls:

None
© Vyacheslav Maltsev 2013-2023