Sylvaneth – Spite-Revenants
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5"
2
5+
6
WARSCROLL

Spite-Revenants

Spite-Revenants are shrieking terrors from the depths of nightmare. Light and shadow play weirdly around these ghastly beings as they tear and bite their victims, rending to bloody tatters any who do not simply fling down their weapons and flee.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Cruel Talons and Fangs
Cruel Talons and Fangs1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 80
Battlefield Role: None
Base size: 32mm
Notes: Battleline in a Dreadwood army

Each model in a Spite-Revenants unit is armed with Cruel Talons and Fangs.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Outcasts
 • Drycha’s Spitegrove

CHAMPION: 1 model in this unit can be a Shadestalker. Add 1 to the Attacks characteristic of that model’s Cruel Talons and Fangs.

Unbridled Malice: Spite-Revenants fight with a vengeful Jury, filling the air with blood-chilling curses in unknowable tongues.
If the unmodified hit roll for an attack made with Cruel Talons and Fangs is 6, the target suffers 1 mortal wound and the attack sequence ends (do not make a wound or save roll).

KEYWORDS
ORDER, SYLVANETH, OUTCASTS, SPITE-REVENANTS

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The OUTCASTS keyword is used in the following Sylvaneth warscrolls:

Leader
None
© Vyacheslav Maltsev 2013-2024