With a humming chant, a sorceress versed in the magic of Ghyran can summon a Spiteswarm Hive. The air thrums near the comb, and the luminescent Spiteswarms buzz forth, the insectclouds obscuring friendly formations or diving forth to deliver vitalising bites that can re-energise weary troops.
The Hive Nourishes: Winged spites pour forth from a Spiteswarm Hive’s honeycombed depths. Their mandibles laden with raw life magic, they bestow invigorating bites on their Sylvaneth allies, or else swarm about them to form a brief veil of protection.
SUMMONING: This endless spell is summoned with a spell that has a casting value of 7 and a range of 15". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only SYLVANETH WIZARDS can attempt to summon this endless spell.
At the end of the hero phase, if a SYLVANETH WIZARD or SYLVANETH HERO is within 6" of this endless spell, that unit’s commanding player can use 1 of the following abilities:
Vital Venoms: Roll a dice for each friendly SYLVANETH unit wholly within 8" of this endless spell. On a 2+, add 3" to normal moves and charge moves for that unit until the end of that turn.
Shielding Swarm: Roll a dice for each friendly SYLVANETH unit wholly within 8" of this endless spell. On a 2+, add 1 to save rolls for attacks that target that unit until the end of that turn.
The SYLVANETH and WIZARD keywords are used in the following Sylvaneth warscrolls:
The SYLVANETH and HERO keywords are used in the following Sylvaneth warscrolls:
|You do not have to pick a target for a charge attempt before making the charge roll.|