Sylvaneth – Tree-Revenants
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5"
2
5+
6
WARSCROLL

Tree-Revenants

The Tree-Revenants move with flowing grace, flickering along the spirit paths to carve their way through the enemy’s ranks. Their highly ritualised way of war lends them a lethal speed and skill that few enemies can stand against.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Enchanted Blade
Enchanted Blade1"24+3+-11
Protector Glaive
Protector Glaive1"24+3+-12
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 110
Battlefield Role: Battleline
Base size: 32mm

Each model in a Tree-Revenants unit is armed with an Enchanted Blade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Household

CHAMPION: 1 model in this unit can be a Scion. Add 1 to the Attacks characteristic of that model’s melee weapon. A Scion can be armed with a Protector Glaive instead of an Enchanted Blade.

STANDARD BEARER: 1 in every 5 models in this unit can be a Glade Banner Bearer. If this unit includes any Glade Banner Bearers, models in the unit can move up to 6" when they make a pile-in move instead of up to 3".

MUSICIAN: 1 in every 5 models in this unit can be a Waypiper. If this unit includes any Waypipers, at the start of your movement phase, it can walk the spirit paths instead of making a normal move. If it does so, remove this unit from the battlefield and set it up again anywhere on the battlefield more than 9" from all enemy units.

Martial Memories: Tree-Revenants can draw on centuries of experience when they go to war.
Once per battle round, this unit can receive the All-out Attack or All-out Defence command without the command being issued and without a command point being spent.

KEYWORDS
ORDER, SYLVANETH, NOBLE SPIRITS, TREE-REVENANTS
12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.

The NOBLE SPIRITS keyword is used in the following Sylvaneth warscrolls:

Leader, Behemoth
Leader
• Ylthari
Battleline
None
Behemoth
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
All-out Attack
With a singular purpose, these warriors attack with all of their might.
You can use this command ability when you pick a friendly unit to shoot in your shooting phase or fight in the combat phase. That unit must receive the command. Add 1 to hit rolls for attacks made by that unit until the end of that phase.
All-out Defence
With consummate skill, these cunning warriors protect themselves from attack.
You can use this command ability when a friendly unit is picked as the target of an attack in the shooting or combat phase. That unit must receive the command. Add 1 to save rolls for attacks that target that unit until the end of that phase.

The TREE-REVENANTS keyword is used in the following Sylvaneth warscrolls:

Battleline
None
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move.
© Vyacheslav Maltsev 2013-2022