Spirit of Durthu is a walking pillar of oaken barkflesh and fiery, righteous anger. Some amongst them form the personal guard of the Everqueen; others walk abroad to stamp her enemies into the mulch or cut down her foes with scything sweeps of their guardian swords.
Unit Size: 1 Points: 370
Battlefield Role: Leader, Behemoth
Base size: 105 x 70mm
A Spirit of Durthu is armed with Verdant Blasts, a Guardian Sword and Massive Impaling Talons. BATTALIONS:
This warscroll can be used in the following warscroll battalions:
• Free Spirits
Groundshaker: The earth quakes as this mighty tree spirit stamps its limbs, shaking the enemy’s wits.
You can carry out this monstrous rampage
with this unit instead of any other monstrous rampage you can carry out with this unit. If you do so, pick 1 enemy unit within 3" of this unit and roll a dice. On a 3+, the strike-last effect
applies to that enemy unit in the following combat phase
Spirit Paths: These ancient guardians of the forest can walk the spirit paths at will, vanishing from sight only to reappear where they are needed most.
At the start of your movement phase
, if this unit is wholly within 6" of an overgrown terrain feature
or Awakened Wyldwood
in your army, it can walk the spirit paths instead of making a move in that phase. If it does so, remove this unit from the battlefield and set it up wholly within 6" of a different overgrown terrain feature or Awakened Wyldwood in your army and more than 9" from all enemy units.
Wrathful Guardian: When the sacred groves of the Sylvaneth are threatened, Spirits of Durthu fight with all the wrath of their legendary ancestor.
Add 1 to the Attacks characteristic of this unit’s Guardian Sword while this unit is wholly within 9" of any overgrown terrain features
or Awakened Wyldwoods
in your army.