Gladewyrms are ferocious subterranean creatures formed from concentrated life magic, and are used by the Sylvaneth to protect the realmroots from eldritch invaders. When called upon, they leave their patrols along the spirit paths and erupt from the earth to aid their summoners.
SUMMONING: Only WIZARDS from the Sylvaneth faction can attempt to summon this endless spell. This endless spell is summoned with a spell that has a casting value of 7 and a range of 6". If successfully cast, set up 1 Gladewyrm wholly within range of the caster.
PREDATORY: This endless spell is a predatory endless spell. It can be moved up to 8" and it can fly.
Death From Below: Erupting in the midst of the battlefield, Gladewyrms sow destruction with their fearsome mandibles and bladed carapaces.
After this endless spell has moved, roll a dice for each unit within 1" of it. On a 3+, that unit suffers D3 mortal wounds. This ability has no effect on SYLVANETH units.
Healing Mist: More than mere predators, Gladewyrms exhale emerald clouds of life magic that revive all children of Alarielle.
After this endless spell has moved, roll a dice for each SYLVANETH unit within 6" of this model. On a 3+, heal up to D3 wounds allocated to that unit.
The SYLVANETH keyword is used in the following Sylvaneth warscrolls:
The WIZARD keyword is used in the following Sylvaneth warscrolls: