Ogor Mawtribes – Tyrant
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6"
8
4+
8
WARSCROLL

Tyrant

The ferocious warleaders of the Gutbuster warglutts, Tyrants are living mountains of iron and blubbery flesh. Despite their girth, they move with surprising speed, hacking their prey into bloody chunks for easier consumption.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ogor Pistols
Ogor Pistols12"24+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Thundermace
Thundermace2"33+3+-23
Beastskewer Glaive
Beastskewer Glaive2"23+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 150
Battlefield Role: Leader
Base size: 50mm
Notes: Single

A Tyrant is armed with Ogor Pistols, a Thundermace and a Beastskewer Glaive.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Tyrant’s Gutguard

Big Name: A Gutbuster Tyrant usually adopts a big name based upon their most renowned traits.
When you pick this unit to be part of your army, you can pick 1 of the following big names to apply to this unit. Record this information on your army roster.

Deathcheater: An ogor that has escaped certain doom is seen as being blessed by Gorkamorka.
This unit has a ward of 5+.

Brawlerguts: Combining brutish strength with devastating bulk, this ogor enters combat like an avalanche.
This unit is treated as a MONSTER for the purposes of the Trampling Charge battle trait.

Fateseeker: This Tyrant has travelled far and wide across the Mortal Realms and survived to tell the tale.
This unit has a Save characteristic of 3+ instead of 4+.

Longstrider: An ogor with this big name is capable of running down a sprinting rhinox.
This unit has a Move characteristic of 8" instead of 6".

Giantbreaker: This Tyrant is adept at slaying especially large and notorious creatures.
Add 1 to the damage inflicted by attacks made with this unit’s weapons if the target is a MONSTER.

Wallcrusher: Some ogors are so strong that they can bludgeon their way through a castle wall.
Improve the Rend characteristic of this unit’s melee weapons by 1 if the target is in cover or in a garrison.

Beastskewer Glaive: A Tyrant uses their beastskewer glaive to disembowel their foes.
If the unmodified hit roll for an attack made with a Beastskewer Glaive that targets a HERO or MONSTER is 6, that weapon has a Damage characteristic of D6 instead of D3 for that attack.

Thundermace: When brought down in an overhead smash, the resulting shock wave explodes outwards from the point of impact.
If the unmodified hit roll for an attack made with a Thundermace is 6, that attack causes 1 mortal wound to the target in addition to any damage it inflicts. If the target unit has more than 3 models, that attack causes D3 mortal wounds instead of 1.

Bully of the First Degree: Tyrants use abrupt violence to help them maintain an iron rule over their warglutt.
If a friendly OGOR MAWTRIBES unit fails a battleshock test within 3" of any friendly units with this ability, only 1 model in that unit will flee.

KEYWORDS
DESTRUCTION, OGOR MAWTRIBES, OGOR, GUTBUSTERS, HERO, TYRANT, ROVING MAW
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The OGOR keyword is used in the following Ogor Mawtribes warscrolls:

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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.

The GUTBUSTERS keyword is used in the following Ogor Mawtribes warscrolls:

Leader
• Butcher
• Tyrant
Battleline
None
Artillery

The ROVING MAW keyword is used in the following Ogor Mawtribes warscrolls:

Leader
• Butcher
• Tyrant
Battleline
None
• Gorgers
Artillery
17.1.1 Cover
A target unit is in cover if all of the models in the unit are wholly on a terrain feature or behind a terrain feature. Add 1 to save rolls for attacks that target a unit that is in cover. A unit that has a Wounds characteristic of 10 or more or that has made a charge move in the same turn does not receive the benefit of being in cover.
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
© Vyacheslav Maltsev 2013-2024