Ogor Mawtribes – Hrothgorn’s Mantrappers
This warscroll does not meet the selection criteria (see Settings tab).
5"
1
6+
4
WARSCROLL

Hrothgorn’s Mantrappers

Hrothgorn tolerates the constant jabbering and bickering of his Gnoblar companions only because they are useful for carrying weapons, setting trap triggers and carrying out whatever tasks the Icebrow Hunter considers beneath him.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sharp Stuff
Sharp Stuff8"14+5+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Motley Assortment of Weapons
Motley Assortment of Weapons1"15+5+-1
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 170
Battlefield Role: None
Notes: Single, Unique. Hrothgorn and Hrothgorn’s Mantrappers must be taken as a set. Although taken as a set, each is a separate unit.

DESCRIPTION

Hrothgorn’s Mantrappers is a unit that has 3 models. Bushwakka, Quiv and Luggit & Thwak are each armed with a Motley Assortment of Weapons and Sharp Stuff.

BUSHWAKKA’S TRAP: You receive 1 Bushwakka’s Trap marker if this unit in your army.

ABILITIES

Shivering Gnoblars: Unlike their Beastclaw masters, Gnoblars of the Alfrostuns have never grown accustomed to extreme cold.
This unit is not considered a BEASTCLAW RAIDERS unit for the purposes of the Grasp of the Everwinter battle trait.

Here You Go Boss!: Quiv cunningly avoids being devoured by diligently carrying his master’s arrows into battle.
While a friendly HROTHGORN is within 3" of this unit while it includes Quiv, add 1 to the Attacks characteristic of his Trap Launcher.

Hidden Trap: At the command of Hrothgorn, the sneaky Bushwakka has laid down a cleverly concealed mantrap.
At the start of the first hero phase, if this unit is in your army, you can pick 1 terrain feature or objective that is not wholly within enemy territory and say that it is trapped. If you do so, place 1 Bushwakka’s Trap marker next to that terrain feature or objective. The first time a unit finishes a move within 1" of the trapped terrain feature or objective, roll a dice. On a 2+, that unit suffers D6 mortal wounds and the Bushwakka’s Trap marker is removed.

KEYWORDS
DESTRUCTION, GROT, OGOR MAWTRIBES, BEASTCLAW RAIDERS, WINTERBITE, GNOBLARS, HROTHGORN’S MANTRAPPERS

The BEASTCLAW RAIDERS keyword is used in the following Ogor Mawtribes warscrolls:

None
Leader
Leader, Behemoth
Behemoth

The HROTHGORN keyword is used in the following Ogor Mawtribes warscrolls:

Leader
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The GROT keyword is used in the following Ogor Mawtribes warscrolls:

None
Artillery

The OGOR MAWTRIBES keyword is used in the following Ogor Mawtribes warscrolls:

The BEASTCLAW RAIDERS keyword is used in the following Ogor Mawtribes warscrolls:

None
Leader
Leader, Behemoth
Behemoth

The GNOBLARS keyword is used in the following Ogor Mawtribes warscrolls:

None
© Vyacheslav Maltsev 2013-2021