Ogor Mawtribes – Hrothgorn’s Mantrappers

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Hrothgorn’s Mantrappers

Hrothgorn tolerates the constant jabbering and bickering of his Gnoblar companions only because they are useful for carrying weapons, setting trap triggers and carrying out whatever tasks the Icebrow Hunter considers beneath him.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sharp Stuff
Sharp Stuff8"14+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Motley Assortment of Weapons
Motley Assortment of Weapons1"24+4+-1

Unit Size: 3      Points: 180
Battlefield Role: None
Base size: 25mm
Notes: Single, Unique. Hrothgorn Mantrapper and Hrothgorn’s Mantrappers must be taken as a set. Although taken as a set, each is a separate unit.

The models in Hrothgorn’s Mantrappers are Bushwakka, Quiv, and Luggit and Thwak. Each is armed with Sharp Stuff and a Motley Assortment of Weapons.

BUSHWAKKA’S TRAP: You receive 1 Bushwakka’s Trap miniature if this unit is in your army.

Hidden Trap: At Hrothgorn’s command, the sneaky Bushwakka lays down a cleverly concealed mantrap.
At the start of the first hero phase, if this unit is in your army, you can pick 1 terrain feature or objective that is not wholly within enemy territory and say that it is trapped. If you do so, place 1 Bushwakka’s Trap miniature next to that terrain feature or objective.

The first time a unit finishes a move within 1" of the trapped terrain feature or objective, remove the Bushwakka’s Trap miniature and roll a dice. On a 2+, that unit suffers a number of mortal wounds equal to the roll.

Here You Go, Boss!: Quiv cunningly avoids being devoured by diligently carrying his master’s arrows into battle.
If this unit includes Quiv and a friendly HROTHGORN MANTRAPPER is within 3" of this unit, add 1 to the Attacks characteristic of that unit’s Trap Launcher.

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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The GROT keyword is used in the following Ogor Mawtribes warscrolls:


The GNOBLARS keyword is used in the following Ogor Mawtribes warscrolls:

© Vyacheslav Maltsev 2013-2024