Ogor Mawtribes – Bloodpelt Hunter
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Bloodpelt Hunter

Bloodpelt Hunters seek out the largest and most formidable creatures in battle, stalking them unseen with the guile and cunning of an alpha predator. When their quarry is within reach, they close in for the kill, maiming the creature with crude iron crossbow bolts before hacking them apart with their axe and machete.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Skullshatter Crossbow
Skullshatter Crossbow18"24+3+-1D3
Impaling Spear
Impaling Spear12"14+2+-2D6
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hacker-axe and Meatblade
Hacker-axe and Meatblade2"53+3+-12

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Bloodpelt Hunter is armed with a Skullshatter Crossbow, Impaling Spear, and Hacker-axe and Meatblade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Tyrant’s Gutguard

Hidden Predator: Despite their towering size, Bloodpelt Hunters are able to strike unseen as they stalk their prey.
This unit is not visible to enemy units while it is in cover.

Unrelenting Hunter: With brutish cunning, Bloodpell Hunters relentlessly track their quarry, always making sure they stay one step ahead.
At the end of your opponent’s movement phase, if this unit is more than 9" from all enemy units, it can make a normal move.

Beast-breaker: Bloodpelt Hunters will seek out the largest creatures in battle, slaying them and devouring their still-warm flesh.
If the target is a MONSTER, the Damage characteristic of a Skullshatter Crossbow is 3 and the Damage characteristic of an Impaling Spear is 6.


The OGOR keyword is used in the following Ogor Mawtribes warscrolls:

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The GUTBUSTERS keyword is used in the following Ogor Mawtribes warscrolls:

• Butcher
• Tyrant
17.1.1 Cover
A target unit is in cover if all of the models in the unit are wholly on a terrain feature or behind a terrain feature. Add 1 to save rolls for attacks that target a unit that is in cover. A unit that has a Wounds characteristic of 10 or more or that has made a charge move in the same turn does not receive the benefit of being in cover.
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move. Units cannot make a normal move if they are within 3" of an enemy unit.
© Vyacheslav Maltsev 2013-2023