Ogor Mawtribes – Butcher

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The Gulping God speaks through the blood-smeared shamans known as Butchers. Channelling the gastromantic magic of their deity, these swollen brutes can cause the very earth to come alive and munch upon their foes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg

Unit Size: 1      Points: 130
Battlefield Role: Leader
Base size: 50mm
Notes: Single

A Butcher is armed with 1 of the following weapon options: Tenderiser; or Cleaver.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Butcher’s Band

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Bloodgruel: Bloodied chunks of meat are ritualistically devoured by the Gulping God’s shamans for their healing effect, though they have been known to choke on these pieces from time to time.
Roll a dice each time this unit successfully casts or unbinds a spell after the effect of that spell has been resolved. On a 2+, you can heal 1 wound allocated to this unit. However, on a 1, this unit suffers 1 mortal wound.

Voracious Maw: The Butcher’s great hunger manifests itself, and the ground splits to reveal a tooth-lined, bottomless pit that hungrily snaps and snarls.
Voracious Maw is a spell that has a casting value of 7 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit suffers D3 mortal wounds. Then, roll a dice. On a 1-3, the maw is satisfied and the sequence ends. On a 4+, that unit suffers D3 mortal wounds. Keep rolling dice in this way until the maw is satisfied or the target unit is destroyed.

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The OGOR keyword is used in the following Ogor Mawtribes warscrolls:

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14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.

The GUTBUSTERS keyword is used in the following Ogor Mawtribes warscrolls:

• Butcher
• Tyrant

The ROVING MAW keyword is used in the following Ogor Mawtribes warscrolls:

• Butcher
• Tyrant
• Gorgers
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.

The WIZARD keyword is used in the following Ogor Mawtribes warscrolls:

• Butcher

The BUTCHER keyword is used in the following Ogor Mawtribes warscrolls:

• Butcher
© Vyacheslav Maltsev 2013-2024