Ogor Mawtribes – Gnoblars
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5"
1
6+
4
WARSCROLL

Gnoblars

Devious little creatures obsessed with scooping up scrap metal and other detritus, Gnoblars perform a variety of tasks for their ogor masters, including charging into battle in a vast screeching mob.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sharp Stuff
Sharp Stuff8"14+5+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Motley Assortment of Weapons
Motley Assortment of Weapons1"15+5+-1
PITCHED BATTLE PROFILE

Unit Size: 20      Points: 120
Battlefield Role: None
Base size: 25mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Junkmob

DESCRIPTION

A unit of Gnoblars has any number of models, each armed with Sharp Stuff and a Motley Assortment of Weapons.

GROINBITER: 1 model in this unit can be a Groinbiter. Add 1 to the Attacks characteristic of that model’s Motley Assortment of Weapons.

ABILITIES

Screeching Horde: Gnoblars are surprisingly dangerous in large numbers.
Add 1 to the Attacks characteristic of this unit’s melee weapons while it has 10 or more models.

Trappers: These cunning creatures specialise in fighting dirty and laying nasty traps.
Roll 1 dice for each enemy unit that is within 3" of a model from this unit after that enemy unit finishes a charge move. On a 6, that enemy unit suffers D3 mortal wounds.

KEYWORDS
DESTRUCTION, GROT, OGOR MAWTRIBES, GUTBUSTERS, GNOBLARS
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The GROT keyword is used in the following Ogor Mawtribes warscrolls:

None
Artillery

The OGOR MAWTRIBES keyword is used in the following Ogor Mawtribes warscrolls:

The GUTBUSTERS keyword is used in the following Ogor Mawtribes warscrolls:

None
• Gorgers
Artillery
Battleline
Leader
• Butcher
• Tyrant

The GNOBLARS keyword is used in the following Ogor Mawtribes warscrolls:

None
© Vyacheslav Maltsev 2013-2021