Ogor Mawtribes – Mournfang Pack
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Mournfang Pack

Ogors mounted on Mournfangs wield clubs, blades and pistols, firing point-blank into their foes before laying about them with brutal abandon. Their foul-tempered beasts trample and gore anything unfortunate enough to get in their way
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ironlock Pistol
Ironlock Pistol12"14+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Culling Club or Prey Hacker
Culling Club or Prey Hacker1"33+3+-2
Gargant Hacker
Gargant Hacker2"24+3+-13

Unit Size: 2      Points: 160
Battlefield Role: None
Base size: 90 x 52mm
Notes: Battleline if general is BEASTCLAW RAIDERS


This warscroll can be used in the following warscroll battalions:
 • Eurlbad
 • Jorlbad


A Mournfang Pack unit has any number of models. The unit is armed with one of the following weapon options: Culling Club or Prey Hacker and Ironfist; or Gargant Hackers.

MOUNT: This unit’s Mournfangs attack with their Tusks.

SKALG: The leader of this unit is a Skalg. A Skalg can be armed with an Ironlock Pistol in addition to their other weapons.

HORN BLOWER: 1 in every 4 models in this unit can be a Horn Blower. Add 1 to charge rolls for this unit while it includes any Horn Blowers.

BANNER BEARER: 1 in every 4 models in this unit can be a Banner Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Banner Bearers.


Ironfist: An ironfist is used to bat aside an opponent’s attacks before punching them in the face.
If the unmodified save roll for an attack made with a melee weapon that targets a unit armed with Ironfists is 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.

Mournfang Charge: Heels dig deep into the flanks of the Mournfangs, spurring them forward in rage as they lower their tusks ready for impact.
Add 1 to the damage inflicted by attacks made with this unit’s Tusks if this unit made a charge move in the same turn.


The BEASTCLAW RAIDERS keyword is used in the following Ogor Mawtribes warscrolls:

Leader, Behemoth
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The OGOR keyword is used in the following Ogor Mawtribes warscrolls:

The OGOR MAWTRIBES keyword is used in the following Ogor Mawtribes warscrolls:

The BEASTCLAW RAIDERS keyword is used in the following Ogor Mawtribes warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2021