Ogor Mawtribes – Frostlord on Stonehorn

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Frostlord on Stonehorn

A Frostlord and their Stonehorn are an unstoppable force. As the warlord’s booming voice directs the raiders, the bodies of foes are broken and ground to a bloody paste by the horns and hooves of their granite-boned steed.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Frost Spear
Frost Spear2"43+3+-13
Punches and Kicks
Punches and Kicks1"33+3+-1
Rock-hard Horns
Rock-hard Horns2"4+3+-23
Crushing Hooves
Crushing Hooves2"D63+-1D3
Wounds SufferedMoveRock-hard HornsCrushing Hooves

Unit Size: 1      Points: 460
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

A Frostlord on Stonehorn is armed with a Frost Spear and Punches and Kicks.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Eurlbad
 • Jorlbad
 • Torrbad

MOUNT: This unit’s Stonehorn is armed with Rock-hard Horns and Crushing Hooves.

Bellowing Voice: With their booming voice, the Frostlord signals the hunt.
Add 1 to charge rolls for friendly BEASTCLAW RAIDERS units wholly within 12" of this unit.

Stone Skeleton: The thick, rock-like skeletons of these beasts can take substantial punishment.
This unit has a ward of 5+.

Earth-shattering Charge: Enemies are crushed and trampled beneath the unstoppable ferocity of a Stonehorn’s charge.
Add 1 to the damage inflicted by attacks made with this unit’s Rock-hard Horns and Crushing Hooves if this unit made a charge move in the same turn.

Frost Spear: Cooled in the freezing blood of Thundertusks and blessed by the icy breath of Gorkamorka, the bite of a Frost Spear births a terrible chill that slows down the enemy as they begin to freeze from the inside out.
If the unmodified wound roll for any attacks made with a Frost Spear that target an enemy HERO or MONSTER is 6, subtract 1 from the Attacks characteristic of that unit’s melee weapons (to a minimum of 1) until the end of that phase. The same unit can only be affected by this ability once per phase.


The OGOR keyword is used in the following Ogor Mawtribes warscrolls:

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Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The BEASTCLAW RAIDERS keyword is used in the following Ogor Mawtribes warscrolls:

Leader, Behemoth

The BEASTCLAW RAIDERS keyword is used in the following Ogor Mawtribes warscrolls:

Leader, Behemoth

The STONEHORN keyword is used in the following Ogor Mawtribes warscrolls:

Leader, Behemoth

The FROSTLORD keyword is used in the following Ogor Mawtribes warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2024