Ogor Mawtribes – Gnoblar Scraplauncher
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7"
9
4+
5
WARSCROLL

Gnoblar Scraplauncher

The height of Gnoblar ingenuity is the Scraplauncher, a catapult that hurls bucketfuls of razor-sharp metal high into the air to rain down upon the enemy. Despite its crude construction, it is a surprisingly lethal war machine.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Piles of Old Scrap
Piles of Old Scrap6"-36"33+4+-D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gnoblar Scrappers’ Weapons
Gnoblar Scrappers’ Weapons1"75+5+-1
Rhinox’s Sharp Horns
Rhinox’s Sharp Horns1"24+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: Artillery
Base size: 120 x 92mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Junkmob

DESCRIPTION

A Gnoblar Scraplauncher is a single model armed with Piles of Old Scrap, Gnoblar Scrappers’ Weapons and Rhinox’s Sharp Horns.

ABILITIES

Deadly Rain of Scrap: Salvaged enemy weapons and lethal shards of metal rain down upon the enemy’s ranks.
Add 1 to hit rolls and increase the Damage characteristic to D6 for attacks made with Piles of Old Scrap if the target unit has 10 or more models.

Rhinox Charge: A Rhinox’s double-horned skull can inflict considerable damage when they charge into the foe.
Add 1 to the damage inflicted by attacks made with this model’s Rhinox’s Sharp Horns if this model made a charge move in the same turn.

KEYWORDS
DESTRUCTION, GROT, RHINOX, OGOR MAWTRIBES, GUTBUSTERS, GNOBLAR SCRAPLAUNCHER
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The GROT keyword is used in the following Ogor Mawtribes warscrolls:

None
Artillery

The RHINOX keyword is used in the following Ogor Mawtribes warscrolls:

Artillery

The OGOR MAWTRIBES keyword is used in the following Ogor Mawtribes warscrolls:

The GUTBUSTERS keyword is used in the following Ogor Mawtribes warscrolls:

None
• Gorgers
Artillery
Battleline
Leader
• Butcher
• Tyrant
© Vyacheslav Maltsev 2013-2021