Ogor Mawtribes – Blackpowder’s Buccaneers
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5"
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5+
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WARSCROLL

Blackpowder’s Buccaneers

The Ogor Maneater Gorlok Blackpowder made his reputation roaming the Penumbral Sea and plundering ships wherever he went, ever accompanied by a retinue of hangers-on. While the Maneater seeks out worthy adversaries to add to his boasting-tally, his crew loot everything they can get their hands, claws or beak on.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Grunderbuss
Grunderbuss12"23+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Great Cutlass
Great Cutlass2"43+3+-22
Gulping Bite
Gulping Bite1"13+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 105
Battlefield Role: Leader
Notes: Single, Unique

Gorlok Blackpowder is armed with a Grunderbuss, Great Cutlass and Gulping Bite.

COMPANIONS: Gorlok Blackpowder is accompanied by four Minions: Peggz, Kagey, Mange and Shreek. The minions must remain within 1" of Gorlok Blackpowder. For rules purposes, Gorlok Blackpowder and their minions are treated as a single model.

Legendary Looter: Tales of Gorlok’s hunger for wealth are passed from Maneater to Maneater as an example to aspire to.
At the start of the combat phase, you can pick 1 enemy HERO with an artefact of power enhancement that is within 3" of this unit, and roll 2D6. Add 2 to the roll if Kagey has not been removed, and add 1 to the roll for each other minion that has not been removed. If the roll is 12+, that enemy HERO cannot use that artefact of power for the rest of the battle. If the artefact of power modified any of the bearer’s characteristics or weapon characteristics, they return to their original values.

Gorlok’s Minions: Gorlok's minions scurry between his legs or over his broad shoulders, scurrying out to steal pieces of loot or attack a foe. Sadly, this often puts them in danger of being on the receiving end of an enemy's attacks.
Each time a wound or mortal wound is allocated to this model and not negated, you can choose to remove 1 minion. If you do so, the wound or mortal wound is negated. In addition, each minion confers an ability to this unit, as shown below. If the minion is removed, that ability can no longer be used.

Peggz: Add 1 to hit rolls for this unit. In addition, If you choose to remove this minion when this unit suffers a wound or mortal wound (see above), roll a dice. On a 5+ this minion is not removed, but the wound or mortal wound is still negated.

Kagey: See the Legendary Looter ability.

Mange: After this unit fights, you can pick 1 enemy unit within 3" of this model and roll a dice. On a 5+ that enemy unit suffers 1 mortal wound.

Shreek: In your shooting phase, you can pick 1 enemy unit within 18" of this model and roll a dice. On a 5+ that enemy unit suffers 1 mortal wound.

KEYWORDS
DESTRUCTION, OGOR MAWTRIBES, OGOR, HERO, MANEATERS, BLACKPOWDER'S BUCCANEERS
27.3.3 Artefacts of Power
Each time you take an artefact of power enhancement, you can pick 1 artefact of power and give it to a HERO in your army. A HERO cannot have more than 1 artefact of power. An army cannot include duplicates of the same artefact of power.

Most rules for artefacts of power refer to the bearer. The bearer is the model to which an artefact of power has been given (see section 27.5.2 for some examples).
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The OGOR MAWTRIBES keyword is used in the following Ogor Mawtribes warscrolls:

The OGOR keyword is used in the following Ogor Mawtribes warscrolls:

The HERO keyword is used in the following Ogor Mawtribes warscrolls:

Leader, Behemoth
Leader
• Butcher
• Tyrant

The MANEATERS keyword is used in the following Ogor Mawtribes warscrolls:

Leader
None
© Vyacheslav Maltsev 2013-2022