Idoneth Deepkin – Namarti Reavers
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8"
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WARSCROLL

Namarti Reavers

Namarti Reavers are the fast-moving scouts and archers of the Idoneth Deepkin phalanxes. Armed with silent-firing whisperbows they harry foes from afar or advance closer to send out a deadly volley of arrows. Despite their eerie and disturbing lack of eyes the Namarti Reaversare uncannily accurate, using senses other than sight to pinpoint their targets.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Whisperbow: Aimed Fire
Whisperbow: Aimed Fire18"14+4+-1
Whisperbow: Storm Fire
Whisperbow: Storm Fire9"34+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Keening Blade
Keening Blade1"23+4+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 115
Battlefield Role: None
Base size: 32mm
Notes: Battleline if general is an ISHARANN HERO

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Alliance of Wood and Sea
 • Namarti Corps

DESCRIPTION

A unit of Namarti Reavers has 10 or more models. They are armed with Whisperbows and Keening Blades.

ICON BEARER: 1 in every 10 models in this unit can be an Icon Bearer. You can re-roll battleshock tests for a unit of Namarti Reavers that includes any icon bearers. In addition, add 1 to the Attacks characteristic of an icon bearer’s Keening Blade.

ABILITIES

Swift Tide: Namarti Reavers flow swiftly across the battlefield, striking out ahead of the rest of the army to weaken the foe before battle is fully joined.
You can re-roll run rolls for this unit.

Fluid Firing Style: A Namarti Reaver can either fire carefully aimed shots from their whisperbow, or unleash a volley of shots one after the other.
Before attacking with a Whisperbow, choose either the Aimed Fire or Storm Fire missile weapon characteristics for that shooting attack.

KEYWORDS
ORDER, AELF, IDONETH DEEPKIN, NAMARTI, REAVERS

The ISHARANN and HERO keywords are used in the following Idoneth Deepkin warscrolls:

Leader
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run.
13.1.1 Shooting Attacks
When a friendly unit shoots, you can make shooting attacks with any of the missile weapons the models in the unit are armed with that they are allowed to use (including missile weapons used by mounts).

The target of a shooting attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack. The range must be measured to the closest visible model in the target unit (if you are unsure whether a model is visible, stoop down and take a look from behind the shooting model). Models can see through other models in their unit.

Some missile weapons have a Range characteristic with a minimum range (e.g. 6"-48"). Units wholly within the minimum range cannot be targeted with these weapons.

The NAMARTI keyword is used in the following Idoneth Deepkin warscrolls:

None
Battleline
© Vyacheslav Maltsev 2013-2021