Akhelian Kings are the war leaders of the Idoneth enclaves. Mounted atop fierce and intelligent Deepmares, these inspiring commanders fight at the forefront of every battle, urging their Phalanxes forward as they wield their blades with deadly skill.
Unit Size: 1 Points: 220
Battlefield Role: Leader
Base size: 60mm
An Akhelian King is armed with 1 of the following weapon options: Bladed Polearm and Falchion; or Greatsword and Falchion. BATTALIONS:
This warscroll can be used in the following warscroll battalions:
• Royal Council
This unit’s Deepmare is armed with Fangs and Talons, and Lashing Tails.
Akhelian Paragon: Each Akhelian King is a shining example of his caste, a master of battle whom all other Akhelians strive to emulate in battle.
Add 1 to hit rolls
for attacks made with melee weapons by friendly AKHELIAN
units (excluding mounts
) wholly within 9" of this unit.
Deepmare Horn: Every Deepmare has a spiral horn upon its head, which it uses to gore the foe when it charges into combat.
After this unit makes a charge move
, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds
Wave Rider: When an Akhelian King charges the foe, their polearm hits with the power of a crashing wave.
This unit’s Bladed Polearm has a Rend characteristic of -3 and a Damage characteristic of 3 if this unit made a charge move
in the same turn.
Lord of Tides: The warriors of the Idoneth will attack with unrelenting fury at the command of an Akhelian King.
Once per battle, at the end of your charge phase
, you can pick up to D3 different friendly IDONETH DEEPKIN
units wholly within 12" of any friendly units with this ability. If you do so, until the end of that turn, the units you picked are affected by the High Tide ability from the Tides of Death
table in addition to any other abilities from the Tides of Death table they are affected by.