Idoneth Deepkin – Elathain Ill-fated
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6"
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4+
8
WARSCROLL

Elathain Ill-fated

Once a celebrated soultaker, Elathain was dubbed as cursed for failing to harvest the essence of Ghur’s Silent People. Yet the Soulrender remains dedicated as ever, wielding the grim tools of his trade to claim a bounty of spirits.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Talúnsickle and Soulnet
Talúnsickle and Soulnet2"23+3+-12
Envenomed Bite
Envenomed Bite3"44+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 145
Battlefield Role: Leader
Notes: Single, Unique. Elathain Ill-fated and Elathain’s Soulraid must be taken as a set. Although taken as a set, each is a separate unit.

DESCRIPTION

Elathain Ill-fated is a named character that is a single model. He is armed with a Talúnsickle and Soulnet.

COMPANION: Elathain is accompanied by a Darktrench Eel that attacks with its Envenomed Bite. For rules purposes, it is treated in the same manner as a mount.

ABILITIES

Soulnet: A Soulnet can be used to ensnare a victim, ensuring that they and their soul are ripe for the taking.
At the start of the combat phase, pick 1 enemy HERO within 3" of this model and roll a dice. Subtract 2 from the roll if that HERO is a MONSTER. On a 4+, you can re-roll hit rolls for attacks made with this model’s Talúnsickle and Soulnet that target that HERO in that combat phase.

Envenomed Bite: Elathain’s Darktrench Eel has fangs that drip with a deadly toxin.
If the unmodified hit roll for an attack made with an Envenomed Bite is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll).

Lurelight: Isharann Soulrenders possess a mystical lure that is used to capture the souls of slain opponents and resurrect fallen Namarti.
At the end of your battleshock phase, pick 1 friendly NAMARTI unit wholly within 12" of this model, or pick a friendly ELATHAIN’S SOULRAID unit in which Tammael has been slain that is wholly within 12" of this model. If you picked a NAMARTI unit, roll a D3. Add 1 to the roll for each enemy model that was slain by wounds inflicted by this model’s Talúnsickle and Soulnet in the combat phase of the same turn, then return a number of slain models to that unit up to the value of the roll. If you picked ELATHAIN’S SOULRAID, return Tammael to that unit.

KEYWORDS
ORDER, AELF, IDONETH DEEPKIN, IONRACH, ISHARANN, HERO, SOULRENDER, ELATHAIN ILL-FATED
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The NAMARTI keyword is used in the following Idoneth Deepkin warscrolls:

None
Battleline

The ELATHAIN’S SOULRAID keyword is used in the following Idoneth Deepkin warscrolls:

None
14.2 Slain Models
Once the number of wounds allocated to a model equals its Wounds characteristic, the model is slain and you cannot allocate any more wounds to it. A slain model is removed from play (see 1.2.2) after all of the wounds caused to its unit have been allocated and all attacks that inflicted damage on the unit have been resolved.

The IONRACH keyword is used in the following Idoneth Deepkin warscrolls:

None
Leader

The ISHARANN keyword is used in the following Idoneth Deepkin warscrolls:

Leader

The SOULRENDER keyword is used in the following Idoneth Deepkin warscrolls:

Leader
© Vyacheslav Maltsev 2013-2021