Idoneth Deepkin – Lotann, Warden of the Soul Ledgers
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Lotann, Warden of the Soul Ledgers

Named the Warden of the Soul Ledgers, Lotann marches to war with every Idoneth enclave, not only his own Ionrach. So great is his willpower, so vast is his desire to collect souls, that it manifests itself in the ethersea. This mystic cloud inspires all Idoneth Deepkin, but especially Namarti, who will fight with renewed vigour in Lotann’s presence.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bone Quill
Bone Quill1"13+5+-1
Ochtar’s Cudgel
Ochtar’s Cudgel3"14+3+-12
Ochtar’s Blade
Ochtar’s Blade3"13+4+-11
Ochtar’s Tentacles
Ochtar’s Tentacles3"64+4+-1

Unit Size: 1      Points: 75
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique


Lotann, Warden of the Soul Ledgers is a single model. He rarely fights, but when he must he uses his Bone Quill to stab at his foe. He is protected by his Ochtar familiar, which attacks any enemy foolish enough to approach Lotann with its Tentacles, and with the Cudgel and Blade it wields.


Catalogue of Souls: The Soul Wardens tally and record the souls that are collected by Idoneth Deepkin armies. Their presence causes Idoneth Deepkin warriors to fight all the harder, so that the quota of souls the Wardens require is achieved.
Add 1 to the Bravery characteristic of friendly IDONETH DEEPKIN units while they are wholly within 12" of this model. In addition, re-roll hit rolls of 1 for friendly NAMARTI units while they are wholly within 12" of this model.

Writhing Tentacles: It is almost impossible for a foe to get past the writhing tentacles of a Soul Warden’s guardian Ochtar.
Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+, the wound is negated.

Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The NAMARTI keyword is used in the following Idoneth Deepkin warscrolls:


The ISHARANN keyword is used in the following Idoneth Deepkin warscrolls:

14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
© Vyacheslav Maltsev 2013-2022