Idoneth Deepkin – Cyreni’s Razors

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Cyreni’s Razors

Cyreni’s guards are handpicked from the most skilled of the Namarti warrior caste. Clad in thick armour, their wicked serrated glaives can tear the guts out of their foes. Alongside them swims Cephanyr, a creature of the deep capable of sensing soulstuff from great distances.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Lanmari Weapons
Lanmari Weapons2"33+3+-11
Cephanyr’s Tentacles
Cephanyr’s Tentacles2"64+3+-2

Unit Size: 3      Points: 180
Battlefield Role: None
Renglaith and Alathyrr32mm
Notes: Single, Unique. Cyreni of the Abyss and Cyreni’s Razors units must be taken as a set. Although taken as a set, each is a separate unit.

The models in Cyreni's Razors are Renglaith, Alathyrr and Cephanyr. Renglaith and Alathyrr are each armed with Lanmari Weapons. Cephanyr is armed with Cephanyr's Tentacles.

Lurking Presence: Masked in creeping mists, Cephanyr is cast in looming shadows.
While this unit includes Cephanyr, the first wound or mortal wound caused to this unit in each phase is negated.

Phase Ink: Cephanyr emits a cloud of ink, as black as the abyss, that shrouds the enemy and sows confusion.
While this unit includes Cephanyr, at the start of the combat phase, you can pick 1 enemy unit within 3" of this unit and roll a dice. On a 4+, the strike-last effect applies to that unit until the end of the phase.

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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