Idoneth Deepkin – Isharann Soulscryer
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WARSCROLL

Isharann Soulscryer

Soulscryers work their strange magics to navigate through the utter dark of the deep places. They can find hidden paths through the shifting ethersea, leading Idoneth Deepkin troops to emerge from unexpected quarters.Their eldritch ability allows them to see souls and to light up enemy units so they shine like beacons in the fog to the rest of the Idoneth army, making the foes easy prey.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Scryfish Shoal
Scryfish Shoal18"85+5+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Finger-claw
Finger-claw1"33+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 32mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Royal Council

DESCRIPTION

An Isharann Soulscryer is a single model. They fight with a deadly-sharp Finger-claw that can slice through flesh. Every Isharann Soulscryer is accompanied by an ethereal manifestation of a shoal of Scryfish that can be directed by the Soulscryer to attack even distant foes.

ABILITIES

Finder ofWays: Soulscryers are the Idoneth’s navigators, helping them divine a path through the ethersea that will reach any destination.
Instead of setting up this unit on the battlefield, you can place it to one side and say that it is set up travelling the ethersea. If you do so, when you would set up another friendly IDONETH DEEPKIN unit, instead of setting up the unit, you can say that it is joining this model in the ethersea. Up to 2 units can join this model in this way. At the end of any of your movement phases, you can set up this model wholly within 6"of the edge of the battlefield and more than 9" from any enemy models; then set up any units that joined this model wholly within 6" of the edge of the battlefield, wholly within 12" of this model, and more than 9" from any enemy models.

Seeker of Souls: Isharann Soulscryers can literally see souls,and can direct their kin towards the incandescent flare of a living being’s animus.
At the start of your charge phase, you can pick one enemy unit within 24" of this model that is visible to them. If you do so, you must add 3 to charge rolls for friendly IDONETH DEEPKIN units that are within 12" of that unit. However, the first model to be moved from each unit that receives this modifier must finish their charge move within ½"of that unit or their charge will fail.

KEYWORDS
ORDER, AELF, IDONETH DEEPKIN, ISHARANN, HERO, PRIEST, SOULSCRYER
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The ISHARANN keyword is used in the following Idoneth Deepkin warscrolls:

Leader
© Vyacheslav Maltsev 2013-2021