Idoneth Deepkin – Akhelian Allopexes
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14"
8
4+
6
WARSCROLL

Akhelian Allopexes

Allopexes are vicious predators of the deep known for their voracious appetites and savage blood-frenzies. As Akhelian bond-beasts they are more dangerous still, boasting scythed fins and deadly back-mounted harpoon launchers.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Razorshell Harpoon Launcher
Razorshell Harpoon Launcher24"43+3+-11
Retarius Net Launcher
Retarius Net Launcher18"13+3+-3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Barbed Hooks and Blades
Barbed Hooks and Blades1"63+3+-1
Ferocious Bite
Ferocious Bite1"33+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 125
Battlefield Role: None
Base size: 90 x 52mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Akhelian Corps
 • Alliance of Wood and Sea
 • The Bloodsurf Hunt

DESCRIPTION

A unit of Akhelian Allopexes has any number of models. Each model in the unit is armed with 1 of the following weapon options: Razorshell Harpoon Launcher, Barbed Hooks and Blades, and Ferocious Bite; or Retarius Net Launcher, Barbed Hooks and Blades, and Ferocious Bite.

FLY: This unit can fly.

ABILITIES

Bloodthirsty Predators: Allopexes are drawn towards the scent of freshly spilt blood.
Add 1 to the Attacks characteristic of this unit’s Ferocious Bites if it is within 3" of any enemy models that have any wounds allocated to them or it is within 3" of any enemy units that have had any models slain in that turn.

Entangled: A Retarius net entangles its victims even if it does not tear them to shreds right away.
A unit that has been hit by any attacks made with a Retarius Net Launcher cannot make pile-in moves in the same turn.

KEYWORDS
ORDER, AELF, IDONETH DEEPKIN, AKHELIAN, ALLOPEX
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.

The AKHELIAN keyword is used in the following Idoneth Deepkin warscrolls:

None
Leader
Behemoth
© Vyacheslav Maltsev 2013-2021