Idoneth Deepkin – Isharann Soulrender
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6"
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WARSCROLL

Isharann Soulrender

The most combative of the Isharann are the Soulrenders.They are the takers of souls, reapers who claim the life-spirits of the dead. Eerie figures, Soulrenders bear scythe-like talúnhooks and are bathed in the fey glow of their helm-mounted lurelight. In battle their mystic powers allow them to use their collected souls in order to revive Namarti fallen.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Talúnhook
Talúnhook2"23+3+-12
Rakerdart’s Serrated Bill
Rakerdart’s Serrated Bill3"D33+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 90
Battlefield Role: Leader
Base size: 40mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Namarti Corps

DESCRIPTION

An Isharann Soulrender is a single model. They wield a fellTalúnhook that rips flesh from the bones of its target. Every Isharann Soulrender is accompanied by a Rakerdart – an ethereal manifestation of one of the hunting creatures from their undersea domain – which strikes at the Soulrender’s enemies with its Serrated Bill.

ABILITIES

Lurelight: Isharann Soulrenders possess a mystical lure that is used to draw the souls of slain opponents to the Soulrender so that they can be captured and imprisoned. The captive souls can be used to resurrect the bodies of fallen Namarti, allowing them to do battle once more.
At the end of your battleshock phase, pick a friendly NAMARTI unit wholly within 12" of this model and roll a D3. Return a number of slain models to the unit you picked up to the value of the roll. Add 1 to the D3 roll for each enemy model that was slain by damage caused by this model’s Talúnhook in the combat phase of the same turn.

Hangman’s Knot: The rope-catch on a Talúnhook can be used to ensnare a victim, ensuring that neither they nor their soul can escape.
At the start of the combat phase, pick an enemy HERO that is within 3" of this model and roll a dice. Subtract 2 from the dice roll if the enemy HERO is a MONSTER. On a 4+, you can re-roll failed hit rolls for this model’s Talúnhook for attacks that target that enemy HERO in that combat phase.

KEYWORDS
ORDER, AELF, IDONETH DEEPKIN, ISHARANN, HERO, SOULRENDER

The NAMARTI keyword is used in the following Idoneth Deepkin warscrolls:

None
Battleline
14.2 Slain Models
Once the number of wounds allocated to a model equals its Wounds characteristic, the model is slain and you cannot allocate any more wounds to it. A slain model is removed from play (see 1.2.2) after all of the wounds caused to its unit have been allocated and all attacks that inflicted damage on the unit have been resolved.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The ISHARANN keyword is used in the following Idoneth Deepkin warscrolls:

Leader

The SOULRENDER keyword is used in the following Idoneth Deepkin warscrolls:

Leader
© Vyacheslav Maltsev 2013-2021