Idoneth Deepkin – Isharann Soulrender

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Isharann Soulrender

Unlike the rest of their Isharann kin, Soulrenders fight face to face with their foes, reaping spirit-matter with every swing of their scythe-like talúnhooks. In battle, they can channel their mystical powers to revive fallen Namarti.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Serrated Bill
Serrated Bill3"33+3+-11

Unit Size: 1      Points: 100
Battlefield Role: Leader
Base size: 40mm
Notes: Single

An Isharann Soulrender is armed with a Talúnhook.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Namarti Corps

COMPANION: This unit is accompanied by a Rakerdart armed with a Serrated Bill.

Lurelight: Isharann Soulrenders possess a mystical lure that is used to draw unto them the souls of slain opponents so that they can be captured. Should the Soulrender act quickly enough, the stolen essence can be repurposed to resurrect fallen Namarti mid-battle.
At the end of the battleshock phase, you can pick 1 friendly NAMARTI unit wholly within 18" of this unit and return up to D3 slain models to that unit. You can return up to 3 slain models to that unit instead if any enemy models were slain by attacks made with this unit’s Talúnhook in the same turn. The same unit cannot be affected by the Lurelight ability more than once per turn.

Hangman’s Knot: The noose on a talúnhook can be used to ensnare a victim, ensuring they cannot escape their doom at the hands of the Soulrender.
Once per battle, at the end of the combat phase, you can pick 1 enemy model that has a Wounds characteristic of 7 or less, does not have a mount and is within 3" of this unit, and roll 2D6. If the roll is greater than that enemy model’s Wounds characteristic, it is slain.

Gifts of the Depths: Such is the connection between the Isharann and the ethersea that they can constantly manipulate its currents to protect themselves from harm.
This unit has a ward of 5+.


The NAMARTI keyword is used in the following Idoneth Deepkin warscrolls:

14.2 Slain Models
Once the number of wounds allocated to a model equals its Wounds characteristic, the model is slain and you cannot allocate any more wounds to it. A slain model is removed from play (see 1.2.2) after all of the wounds caused to its unit have been allocated and all attacks that inflicted damage on the unit have been resolved.
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.

The ISHARANN keyword is used in the following Idoneth Deepkin warscrolls:


The SOULRENDER keyword is used in the following Idoneth Deepkin warscrolls:


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