When the Idoneth Deepkin go to war, they bring their supernatural sea with them. Ethereal creatures, fish and corals flicker into existence, while features of the seabed manifest eerily on the battlefield. Barnacle-encrusted shipwrecks become havens for aquatic creatures, and shoals of etherfish dart out to protect the Idoneth Deepkin or assail any foes that draw near.
PITCHED BATTLE PROFILE
Unit Size: - Points: 0
Battlefield Role: Faction Terrain Feature
Base size: Use model
SET-UP: After territories are determined, you can set up this faction terrain feature wholly within your territory and more than 3" from all objectives and other terrain features. If both players can set up faction terrain features at the same time, they must roll off and the winner chooses who sets up their faction terrain features first.
FACTION TERRAIN: Only Idoneth Deepkin armies can include this faction terrain feature.
This faction terrain feature consists of 2 scenery pieces. When you set it up, you can set up the 2 scenery pieces touching, or you can set them up more than 3" from each other. If you set them up touching, they form 1 large Gloomtide Shipwreck. If you set them up more than 3" from each other, they form 2 small Gloomtide Shipwrecks that are separate faction terrain features.
DEFENSIBLE: If this terrain feature was set up as a small Gloomtide Shipwreck, it is a defensible terrain feature that can be garrisoned by up to 5 IDONETH DEEPKIN models with a Wounds characteristic of 5 or less that do not have mounts.
If this terrain feature was set up as a large Gloomtide Shipwreck, it is a defensible terrain feature that can be garrisoned by up to 10 IDONETH DEEPKIN models with a Wounds characteristic of 5 or less that do not have mounts.
Predators of the Ethersea: Enemies that approach too closely to this spectral wreck quickly find themselves under attack from the predators that use it as their lair.
At the start of your hero phase, roll a dice for each enemy unit within 3" of this faction terrain feature. On a 4+, that enemy unit suffers 1 mortal wound. On a 6+, that enemy unit suffers D3 mortal wounds instead. This ability has no effect on IDONETH DEEPKIN units.