Seraphon – Thunderquake Temple-host
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Warscroll Battalion

Thunderquake Temple-host

 • 1 Engine of the Gods or Stegadon with Skink Chief
 • 2 Bastiladons or Stegadons in any combination
 • 1 Kroxigor unit or HUNTING PACK
This battalion can only be included in a Coalesced army.

Unit Size: -      Points: 150
Battlefield Role: Warscroll Battalion


This warscroll battalion can be used in the following warscroll battalions:
 • Eternal Temple-host


Beastmasters: The skinks of a Thunderquake Templehost have an affinity with the reptilian beasts under their control, and know precisely how to get the best from them in battle.
In your hero phase, declare if this battalion will be swift or savage. If you choose for it to be swift, until your next hero phase, units from this battalion can run and still shoot and/or charge in the same turn. If you choose savage, until your next hero phase, add 1 to the Attacks characteristic of melee weapons used by units from this battalion.

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13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.

The HUNTING PACK keyword is used in the following Seraphon warscrolls:

© Vyacheslav Maltsev 2013-2023